Jump to content

Crocodeelay

Member
  • Posts

    2
  • Joined

  • Last visited

Converted

  • RPG Biography
    Player for many years, only recently got into running games myself.

Crocodeelay's Achievements

Newbie

Newbie (1/4)

1

Reputation

  1. Thanks for your thoughts! I guess the written description of Fast Talk felt a bit more narrow, but I agree that it's the most straightforward answer to allow if a player wants to roll something. One of the things I liked about OpenQuest was escaping some games with giant skill lists, but I guess it's still a mental adjustment when that results in some combinations I'm used to being separate.
  2. I recently bought the 3rd edition of OpenQuest, and am excited to run it for the first time! I have a question regarding skills. I understand that Influence or Persistence is used to resist the use of the Influence skill. However, I don't see any skill or mechanic for simply detecting a lie or hidden motive (ala Psychology from CoC, or Insight from D&D5e). Is there a mechanic I'm missing? Or is the idea that such situations would fold into Influence: Fast Talk, even when someone is not attempting to bluster/confuse? Or is it simply not in the philosophy of the game that such situations have a mechanical element? Thanks for any answers/opinions!
×
×
  • Create New...