I recently bought the 3rd edition of OpenQuest, and am excited to run it for the first time!
I have a question regarding skills. I understand that Influence or Persistence is used to resist the use of the Influence skill. However, I don't see any skill or mechanic for simply detecting a lie or hidden motive (ala Psychology from CoC, or Insight from D&D5e).
Is there a mechanic I'm missing? Or is the idea that such situations would fold into Influence: Fast Talk, even when someone is not attempting to bluster/confuse? Or is it simply not in the philosophy of the game that such situations have a mechanical element?
Thanks for any answers/opinions!