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Ipod Apelle

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  1. Thanks Skunk. Since I am house ruling a lot of things your suggestions are helpful. I am currently considering a combination of some Power Storage items and a quick recovery of POW. I also wondered about some system to separate POW from Magic Points so a charcter could attack and defend with POW up to 21 but accumulate magic points over 21 to power casting. Any other thoughts would be welcomed. I should say I have been RPGing since 1980 and played most systems. I like Chaosium RQ2 as a fairly simple system and as an alternative to D20 D&D, which our gaming group plays a lot, but we are not fans of the Glorantha setting. My hope is to have an RQ2 / BRP style system in a D&D type setting mostly to use the vast wealth of scenarios and modules available which I will convert on the fly. I am therefore borrowing bits from all over and house-ruling to have a rule set that I am satisfied with. RAW get house ruled by most groups over time anyway.
  2. Hi I wonder if anyone can help? In the Classic Fantasy system but also in fact in BRP itself I have a problem understanding how magic points work for an established character. As I understand the rules the character has POW or MP equal to his POW characteristic and spells cost between 1 and 3 per level. I also understand that the maximum POW is 21 and that regaining POW is a matter of hours or an overnight rest. My question is how do Spell Casters manage to cast more than a couple of spells per day of a higher level. Even with a POW of 21 a caster could only cast 2 Level 3 Fireballs 3d6, 3x3 = 9pts each x2 = 18pts leaving only 3pts. It seems that this is not very conducive to using magic. Perhaps I have misunderstood the rules? If not does anyone have a play tested house-rules such as a quicker recovery of MP / POW like after each combat or perhaps full recovery over an hour? I would love to hear your thoughts. Thanks
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