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PoppySeed45

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PoppySeed45 last won the day on April 29 2023

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  • RPG Biography
    Lots of everything, from Traveller to Elfquest to Elric to Dogs in the Vineyard. I've tried a lot of games.
  • Current games
    M-Space
  • Location
    Hungary
  • Blurb
    A guy living in Hungary.

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  1. Basically, a book with setting specific stuff. More stuff, and adding to, the core. GURPS Space or the Savage Worlds Companions are good models; they add things like cybernetics, planet generation rules, a bunch more equipment, explanations about tech levels and what that can mean (helps me as GM be consistent). Heck, something like M-Space (which started as a BRP fan book). Plenty of iterations. For example, we have no way to build spaceships in BRP. Or handle freighter trading (a sci-fi trope). Mapping interstellar distances and places. All kinds of stuff would be great in a generic book.
  2. Personally, I'd love to buy genre books, like a generic sci-fi book, a full on fantasy book, etc. I mostly run generic systems because I like to make my own settings, so I don't need yet more setting books. The other big thing is a mass combat system and a factions system. For example, I think it's a crime we don't have mass combat in RoG; the background of the game is the wars being fought during the time. Why shouldn't players be in them? The faction thing isn't necessary strictly speaking but I always appreciate such. It's one of the reasons I gravitate towards things like Burning Wheel; with it supplements, I can cover both those things. I REALLY like BRP; I'd want to do those things too.
  3. From the man himself! Largely agree now that I've taken the plunge, especially on the careers (Mongoose Traveller is better, but in M-Space, it's a hundred times easier to come up with a new career if needed, since it's really only about skill choices; Traveller in most incarnations is harder thanks to the career system, and even the point-buy optional rules depend on the career system as the template).
  4. Naw, sometimes, I want PCs generaling troops and so on. And I don't want it to be a forgone conclusion. In my opinion, such things should be gameable. It can be done very detailed or abstract, but it obviously can be done (as it is in GURPS, Reign, Trinity Continuum, Savage Worlds, Burning Wheel (and Torchbearer, and Mouse Guard), and Everywhen, and Mythras (well, for pre-modern combat anyway, but they did it). There's other systems that do it too, so I don't think mass combat has to be only from an individual point of view, and it seems a large number of designers agree with me. So I wish BRP natively had something (RQG hints at it with the Battle skill but it's barely there).
  5. I've got a setting in my head, something like: Napoleonic France. The Revolution goes much further than it did in our world. There was, briefly, a push by women in Paris for more rights. In our world it failed, but what if it didn't? Or only partially failed, but made some headway? Like, I have this image in my head of Napoleon going off to Italy, realizing his army is too small to win, and deciding to raise and train women soldiers (maybe as so called "Light Infantry"). PCs, of course, would command this new unit, this test run. I can imagine all sorts of scenarios and the unit is raised, trained, and used in action for the first times. Obviously, such a game would need actual mass combat rules (which don't really exist in BRP, which I've always found weird, since battles are a big part of Glorantha; why can't we fight in them with a decent system behind us?). And maybe a more robust system for social things (like, I don't know, arguing with The Directory). Maybe even faction rules or the like. It's been in my head forever and I'd love to do a straight (or like I've outlined above) Napoleonic game based on BRP.
  6. I read that one! Very interesting. I also downloaded the ship conversion, just to have something on hand (that's the one advantage of Mongoose Traveller HG; lots of premade ships and deckplans, which are useful for players visualizing things).
  7. True! It's mostly B and C we need anyway; it's the mechanics that are "lacking" for my players that's the issue (also, I completely forgot about Circles; that'll fit well with our initial idea, though I plan to do a Fate style Game/Setting Creation, so that will focus us as we head into the game). REALLY looking forward to this! I've had M-Space a long time and never played the damn thing. now it's time...
  8. Well, I must disagree here, if only because, as I person describes what they like or don't, they might describe something for me to think about, or to care about, or to realize will happen (for example, I love Burning Wheel to pieces, but character generation isn't short; even an experienced "burner" takes at least 30 minutes or more to do a character, and that's only if you have a strong idea about the character; it often takes an entire 4-hour sitting to do one, at least the last three times I did it in groups of 3-4 people, even when 2 of them where already experienced with BW. Contrast with something like BRP in most incarnations or even Mythras). So, if I had a person asking about BW, I'd say it's awesome, but character generation can be long (and fun, as my last one was two months ago) but there's no way it's short and pithy, which is the sort of thing and experienced player/GM might know before one jumps in. Anyway, the group and I talked and they've already decided to give it a try, so we are! Which is why I'm hunting for form-fillable character sheets, though the one which is on Frostbyte's site is actually bad (to wit, the Gear and Background boxes start in the middle for me, and I can't go to other lines; I tried on my phone in Adobe Reader and that was okay for some reason, but not on my computer).
  9. Well, some interesting things around this topic - one of my players is STRONGLY convinced that M-Space might be better because he'd read it might be more "tactical" than Mongoose Traveller rules (which I think is true). He likes tactical games a little, which means maybe this will be better for him? On a side note (which I also posted in the Design Mechanism forums), I found some form fillable sheets on FB's site, but the sheets have a problem - if you try to type something in the Gear or Background sections, the line goes on forever and doesn't fit in the box. if you press Enter or Tab you come out of the box.I know nothing about PDFs so I don't know if anyone's done it, but are there form-fillable sheets for M-Space that don't have this problem? Better, any that are just form-fillable versions of the originals? I ask because my players will want them (they tend to go electronic) though I can print out sheets I suppose.
  10. Specifically, why choose M-Space over, say, Traveller, or Diaspora, or even a generic that you can shoehorn hardish science fiction into? I ask because there's a chance I could run a game of it soon, and I'm wondering whether to choose M-Space or Traveller or something else (basically, it's a one-shot that might turn into a campaign, but in any case, it's a chance for me to try to GM something new that I haven't GMed before and M-Space (and Mythras in general) is on that list). Folks?
  11. One question - does the company send physical books to Europe (specifically Hungary)? The only way I'd buy it now is if this would give that discount to the book, but the sending price wouldn't be ALSO ridiculous (meaning, it'd be better to wait for someplace in Europe to stock them and buy). Does that make sense? Basically, if I buy from Chaosium, is there a good chance I'll be able to get the book without paying an arm and a leg for shipping?
  12. Any word of when the print book will be available (I mean, I plan to have both print and PDF, but I prefer to buy them together rather than apart)? I'm REALLY looking forward to this!
  13. I see. Hmm. My impression was, costs in M-Space are lower, which frankly, I wanted to use (to create a feel more like Firefly for costs instead of the Traveller “for some reason you and your friends, virtual nobodies, are being given a loan for 23 million credits on the assumption your tramp freighter business will somehow generate a few hundred thousand credits a year over expenses”). Ah well, that’s the answer then. Thanks!
  14. As said, gearing up for a Drinax game. I figure, my players are obviously going to get into starship fights (pirates, after all) and will get their ship(s) banged up. My question is, how to figure out repair costs? I haven't seen anything (yet) explicitly calling out costs for ships (except maintenance at 1% per month/4 sessions). Am I missing something? Or do we assume it's like Hit Point cost (i.e. 5000cr per hit point lost) and cost to replace something (like 1000cr per crew stateroom if that got hit, for example)? Or some other figuring I'm missing? I feel like the answer is probably quite simple but my haphazard reading is missing it...
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