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Jed Clayton

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Everything posted by Jed Clayton

  1. Thank you very much for your reply, Rosen. Yes, that clears it up quite nicely. I got my printed copy from the Chronicle City website, and that was ultimately thanks to AetherCon recently, because the gentleman in charge of AetherCon told me I was their grand prize winner of a raffle of sorts, and I used my big coupon for Chronicle City, which had come as part of the prize package, to get BRP Mecha and another book.
  2. Hello everyone, especially RosenMcStern I received my copy of BRP Mecha in the mail earlier today. I enjoy it a lot, because I am a sucker for some vintage 1970s Go Nagai material like Mazinger Z, Getter Robo, Grendizer, so I'm very happy you included the comments and optional rules for the Super Robot genre in there. It's an all-around good-looking book to me so far, and I hope to finish reading it over the holidays. In any case, it's a bit of a drawback to not have an index and having to check many terms and references in the big golden BRP rulebook. An index at the end would certainly have been beneficial. Well, I realize that a lot of small companies don't do them at all, or don't want to do them for supplements, only for major core rulebooks. Since I do not have an index or a searchable PDF for Mecha, can you tell me where in the book I can find the full definition of Activation Attacks? The text on page 79 (bottom left) says there is a definition following "below", but the text just seems to hurry on after that and I do not see a subsection, headline or boxed text of Activation Attack(s). This is bothering me about an otherwise very informative chapter. Was there something cut accidentally? What is an Activation Attack, technically? What constitutes it, and where does it come in the initiative order? My other question is if the "Ship Assault" battle map (last page of the book) will be added to the downloadable PDFs for BRP Mecha? In general, I am indeed looking forward to playing a mecha vs. kaiju adventure game with the first system I learned and embraced: BRP! Merry Christmas.
  3. True. Having anything less than 8 is a major drawback, especially if you account for minimum STR and DEX requirements for weapons in the system, and POW requirements for casting magic, etc. Rolling 2D6+6 for all characteristics was the method I used back in Elric! in the 1990s. I recommend it if you want to start out with more capable, heroic-level PCs.
  4. That is what I am reading in MW as well. Spell Levels are mentioned on pages 95 and 96 in the book, and the phrase "spell levels" is important to bear in mind because every time during character generation when it states something about how much magic a character can have, you must note that e.g. half your INT 18 (18/2 = 9) in spell levels is not 9 spells, it is 9 levels of spells: you could take one 4-point spell, one 3-point spell, and one 2-point spell for example. Of course, it could also be nine 1-point spells, which is also 9 spell levels after all. Luckily, the possible levels of each spell are always printed after the spell's name on pages 107-130. Also, you can find an explanation on page 107, bottom left: Name & MP Cost: This is a generic title for the sorcery spell. Chroniclers and players alike are encouraged to devise more evocative names to better suit their specific Chronicle. The number in parentheses after the name is the number of levels the spell has. If the number is a range, the spell’s level is variable, and players can choose how many levels of the spell their characters have in memory and are able to cast.
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