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Everything posted by kronovan

  1. Many thanks for the link Lawrence - always good to go to the source. Unfortunately jackvance.com only does paypal and I don't do paypal. To my surprise an epub has now shown up at chapters.ca, so I'm going to go with that.
  2. Very good interview. Lots of good info covered there and I'm thinking that both of those new settings might be purchases for me. I've only ever sat down to Trail of Cthulhu a few times at CONs though, so my memory is a bit fuzzy on GUMSHOE and how much I enjoyed it. In regard to Lyonesse, my question is where the heck do you get a epub of the 1st novel? I searched for it at Chapters, amazon.ca and the Google play store a few months ago and could only locate epubs for The Green Pearl and Madouc from that trilogy. Even printed copies for Lyonesse seem to be only available as preowns. I ejoyed
  3. My apologies for taking some time to get back to this thread, but many thanks for all the feedback. I decided I needed to re-read the Mythras character related and gear & economic chapters and with my print copy about to arrive any day, thought I'd wait until I had it in hand. I also do own the Legend RPG, but do prefer Mythras to it. That said, I'm going to purchase Land of Ice & Stones in the Thanksgiving sale, as it sounds like it'll have content that's applicable to my homebrew.
  4. Many thanks for the reply Raleel. Yep, my bad; should have used the word Styles instead of kits. My thought was to have Cultural Styles that included both combat weapons and mundane tools, and then flag those items that are weapons. I did a bit of the brain fart with my adze though, as I was thinking it's the same as a stone axe, but in fact it's a horizontal mounted stone celt/blade instead of a vertical one. I did have bolas, but I don't know how I missed the sling as it seems like a natural. A dart being used without an atlatl by a few of the cultures is a possibility too. I do ow
  5. I finally ordered my physical copy of the Mythras CRB, so I'm wanting to get a bit more serious with a homebrew I've been brewing. The challenge with my homebrew, is that it's set in a mesolithic (albeit the transition from upper-paleolithic) timeline where threats are much more in the form of megafauna like Short-face Bears, Polar Bears, Scimitar Cats, Woolly Rhinos, Flat-headed Precarys, Smilodons, etc. Combat occurs most commonly around the activity of hunting and defense during gathering/foraging, while human Vs human conflict is rare - albeit not completely unheard of. With humans as hunt
  6. They did and the results were so poor that it pains me to even think about it. I personally feel that the Necroscope setting just begs to have a good RPG translation done for it, but it has to be a better effort than West End Games' treatment. When I saw the thread title Necroscope was the 1st setting that came to mind. I feel it's perfectly doable with a number of different RPGs, provide the right talent and effort is applied to it.
  7. I'm fairly new here too. I saw you mention you were looking for this "... some pulpy WW2 action..." If you're wanting to inject in a bit more WW 2 flavor into you campaign, I'd recommend taking a look at Modiphius' Achtung! Cthulhu. It adds a lot of nice tools for both investigators and keepers and there's some decent adventures available for it; some even free. They released an Achtung! Cthulhu Investigator's guide and Keeper's guide for 7th edition this year, but you can probably make do with just the IG. The series is multi-system and also available for FATE Core and Savage Worlds, so i
  8. I really like the psionics in M-Space, but you're correct in that it doesn't quite fit with powers/magic in my homebrew. Part of my challenge is that my psychepunk setting was originally brewed for the Savage Worlds system. In that RPG powers are purposefully generic and it's up to the GM or player to flavor them with trappings. There's also few utility powers in the system. All of which supports the common criticisms that SW powers are too generic, which is almost always due to the GM or players not taking the time to trap them, or being ignorant of the need to. Apart from cosmetic desc
  9. Haven't had a chance to read it yet, but since I bought M-Sqace last month I bought this too. I still haven't decided if Mythras is the system to base my psychepunk homebrew upon. I like lot of the potential in the core system, but the magic doesn't seem to mesh that well with my homebrew. As per usual though, reading of more ways to adapt the system always helps.
  10. Concealing the last of the toilet paper from the rest of the party in a post-apocalyptic setting. Sheesh - how is this not an important enough skill to dedicate points to ! 🙈 🙉 🙊
  11. Good to know, the Waterlands adventures is the only Mythic Britain PDF I don't own. I typically write my own adventures and campaign arcs, but I liked the campaign and adventures in the core book enough to begin with those - quality stuff. I'm curious to read, hear or view what Waterlands might add.
  12. No worries Lawrence, I could make out the majority of what you said and could always get the gist of it. I lived for a few years in rural Canada when analog phones with party-lines was the most bleeding-edge communication tech most could afford - ouch! I'm spoiled by living in urban Canada on the west coast now, but at times it boggles my mind how Internet speed can crawl and sputter even here. My recent reading of the Mythras rules and running some Mythic Britain adventures, has gotten me far enough along with the system that there wasn't too much new info in the podcast. I wasn't aware
  13. Very good podcast - nicely hosted. I did at times have some difficulty making out all of the words of Lawrence Whitaker - I'm guessing it was a device or connectivity issue on the guests end. I admittedly don't give Mythras as much attention as some of my other RPGs being very new to it, but having recently purchased Mythras 3e and Mythic Britain along with its supplements, I'm also not completely in the dark. So I was surprised to hear the release of a Mythras Companion is imminent - very glad to have discovered that with this podcast and I'll certainly be purchasing it. Where do we sen
  14. Many thanks for all the replies. I've now purchased The Glorantha Sourcebook PDF and visited the notesfrompravis website. That site does indeed appear to be very comprehensive and I'll give it a thorough browsing before considering any more purchases.
  15. Of for sure and I realize that, but for an old and decrepit gamer like me with waning memory, keeping PDF purchases under one umbrella helps. Yikes, @ $66.28 CDN you're not kidding! That seems a bit steep considering I just bought the Mythic Britain, Mythic Britain Companion and Mythic Britain Logres PDFs for less than half that. That's more $ than I want to spend for an initial investment, so I'll probably start with the Sourcebook and if it hooks me in and leaves me wanting more, consider getting the rest too.
  16. I do own the Runequest Roleplaying in Glorantha PDF and I'm wondering if it might provide some of that missing setting content you mention? Just prior to purchasing that PDF though, I'd bought Mythras and after a quick read of it I preferred its organization and presentation and concluded it would be a better fit more my gaming group and I. Admittedly though, I'm more of a universalist for RPGs and tend towards rule books that aren't tied to specific settings. It's also my approach when adapting a setting to an RPG, to adapt flavor as opposed to actually converting. If there's chapters in RQG
  17. Thanks for that link 7Tigers. From that review, it reads like the kind of sourcebook I enjoy and appreciate. It does indeed sound adaptable to other RPGs.
  18. I've only ever sat down to tables running adventures from the world of Glorantha a few times, but the setting did intrigue and stick with me. On those few play occasions, after the sessions I queried the hosting GMs about setting details. The responses left me with the impression that it'd be cool to run a campaign or even a short series of adventures in the setting. Then the other day I noticed in the Runequest sale on drivethrurpg that The Glorantha Sourcebook is on sale at 50% off - quite a discount. The book reads like it's system agnostic based on these comments from the introduction in
  19. Cool discussion and one I feel compelled to join. I'm new to Mythras, but are interested in how it could be used to craft a cyberpunk setting or run some cyberpunk adventures. As much as I hate to admit it, I started reading SciFi as a kid before the word cyberpunk was invented. I started on the genre when some of the "new wave" of SciFi authors were still pumping out pages. I read stories and novels by Dick, Ballard, Ellison and Farmer (authors the early Cyberpunk writers claimed to be influences) in the 70's, while they were still fresh. Back then the only thing "cyber" written about w
  20. Hello, I'm new here and new to Mythras. I don't own M-Space yet, but since I often run Science Fiction adventures I'm seriously considering it. I've run SciFi adventures with Travelers, True20 and the MechWarrior RPGs. That said, I've run more SciFi with Savage Worlds than any other RPG. Which leads me to disagree with these 2 bullets listed by the OP as CONs for Savage Worlds: Savage Worlds has been a toolkit RPG from its inception with adjustable knobs and sliders, enabling a GM or setting creator to tweak it the way they want. IMO the "pulpy", "action" and "combat focused" labels a
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