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Duff

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  1. Thank you. You can get some of them here: https://www.drivethrurpg.com/product/469030/Vrok-Eye-View-Vol-1?affiliate_id=237387 https://www.drivethrurpg.com/product/473637/Vrok-Eye-Views-Vol-2?affiliate_id=237387 Volume 3, settlements of the River of Cradles will be out soon.
  2. Some screenshots of some of my games, a Pavis set game that was full on battlemaps and tokens, and a shot of a Six Seasons game which was much more theatre of the mind.
  3. This has been my experience as well. I've run 4 campaigns on Roll20 now and it has worked extremely well.
  4. Duff

    BOLDHOME BLUES

    One of Preston Shrader's earliest scripts to make it to the big screen.
  5. Now available. https://www.drivethrurpg.com/product/474273/BOLDHOME-BLUES-The-Scripts-of-Preston-Shrader?affiliate_id=237387
  6. Or the initiate has to develop one or more lovers who lavish love and care on them, while they only occassionally show affection but at least as often show disdain. They must also occassionally disappear for days, then return and drop an animal they have hunted at their lovers feet while looking very pleased with themselves.
  7. @ everyone We're starting to get enough of these to post an updateable free release on the JC. If you are happy to have your initiation in it, please reply here. I'm happy to format the book if no-one else wants to do it.
  8. Wow, half way to Copper Seller in just 4 days. Thank you everyone who has purchased Boldhome Blues. Please rate and/or review if you have the time. https://www.drivethrurpg.com/product/474273/BOLDHOME-BLUES-The-Scripts-of-Preston-Shrader?affiliate_id=237387
  9. Duff

    BOLDHOME BLUES

    What jajagappa said.
  10. Duff

    BOLDHOME BLUES

    I've been working on this bugger for close to 5 years, so it is with huge relief I can say it is now available. Hollywood comes to Glorantha.... https://www.drivethrurpg.com/product/474273/BOLDHOME-BLUES-The-Scripts-of-Preston-Shrader?affiliate_id=237387
  11. Duff

    Vrok Eye Views

    New release! Vrok Eye Views: Vol 2 Settlements of the Big Rubble is now available on the Jonstown Compendium. https://www.drivethrurpg.com/product/473637/Vrok-Eye-Views-Vol-2?affiliate_id=237387
  12. Duff

    Vrok Eye Views

    I released the 1st volume of Vrok Eye Views a couple of months ago. 7 high quality colour maps for printing or VTT: 4 of Gimpy's (basement, ground floor, upper floor & roof), 2 of Geo's (basement and ground floor) and 1 of Bob's Bison Burgers. The PDF contains framed versions of the maps, but seperate files of each map are also included. https://www.drivethrurpg.com/product/469030/Vrok-Eye-View-Vol-1?affiliate_id=237387 Vol 2 is ready to go as well, and will contain large settlement maps for The Real City, Zebra Fort, Mani's Fort and Badside Vol 3 is almost done and will contain settlement maps for Garhound, Ronegarth, Corflu delta, Corflu town, Old Fort and The Yard (the town attached to Sun Dome Temple)
  13. I'm about to release a scenario on the JC set in Boldhome. It's set in 1621 but contains notes on how to retool the scenario for post Dragonrise.
  14. My Glorantha miniatures. Click on the image to go to the collection.
  15. It's in the Book of Heortling Mythology.
  16. In the 6SiS campaign I'm running at the moment, I had a player who was running an NPC for the boy's initiation (their PC is female). They played the character as such an appalling twat that later, when the now young men initiated into Orlanth, the NPC failed the rites due to his conduct in Orlanth's hall at the end of the adult initiation. This is having ongoing ramifications in the campaign.
  17. These are cult initiations. The way I read it, adult initiations end with lay membership of the primary male and female religions of the society in addition to adult status. But I can easily see some cultures where the result would be full initiation into the cult, such as Praxian tribes with Waha and Eiritha, or Aldryami and Uz.
  18. Fantastic, very evocative, a great addition to the thread. Thank you RN.
  19. This initiation is an embellished version of Andrew Logan Montgomery's Vingan initiation in Company of the Dragon, all credit belongs to him. This was put together for one of my players, so much is specific to them, but can be easily edited to fit your game. Vingan initiation. Make sure the player has read the Vinga Makes Her Place myth before running this. 1618, You are 15 years old and have been training hard, when your chores and duties allowed, for 2 years in anticipation of this day. When the Defender Storm arrived in Earth Season Savan, the clan’s Godtalker, predicted the arrival of Valind in the second week of Dark Season, later than usual this year. You were allowed to put aside your duties for the rest of Earth season to practice your arms and rituals. Valind arrived as Savan predicted. His fury is terrible this year, as if to make up for his late arrival. His battle with Orlanth covers the Vale in deep snow, the crack and rumble of high avalanches echo down the valley as the Gods fight for supremacy this winter. On Windsday you travel to Stag Hill with Sorala of Red Rock, the only initiate of Vinga in the clan. She is dressed in her full war panoply, a magnificent horse tail tops her bronze helmet, a heavy winter cloak wrapped tight around her. The night sky has cleared, the winds have stilled. Valind performs a victory dance above, his aurora of writhing light painting the mountains in green and purple. You arrive at Stag Hill to find Savan waiting at its centre, beside him a brazier glows in the still air. A wooden totem, crudely carved in a representation of Valind, sits at the middle of the stone ring. A young bull stands by one of the menhirs, tied by a rope through its nose ring, clouds of steam plume with its every breath. You know White Bark has donated this bull, a substantial cost to the stead and your family. How does this knowledge affect you? Spot hidden or Insight roll: It seems sluggish, docile. Sorala strips you naked. You stand in the frigid cold, feet encased in snow, illuminated among the standing stones by the God’s show of strength. How do you feel, both physically and mentally? As Sorala washes your skin with snow she comforts you. “Don’t worry, only men should get upset when Valind overcomes his uncle. Let him preen, the Goddess will see him off”. Savan frowns at this apparent impiousness. Sorala walks around you, slathering blue woad all over your body. As she does so Savan recites the first question: Do you vow to take up sword and shield over kettle and spoon? Sorala dresses you and ties on linothorax, she fits cuirboilli greaves and vambraces on your limbs. Do you vow to take up the javelin over needle and thread? Sorala places a javelin in your right hand. Do you vow to leave the comfort of the hearth, to guard the stead? She puts sandals on your feet, tying them tight, then wraps a skirt around your waist, over your armour. Will you aid the helpless? Will you protect the defenceless? She hands you a telamon, decorated with a black stag. Will you avenge the wronged? Sorala places a baldric over your shoulder and sheathes a xiphos at your left side. She wraps a winter cloak around your shoulders, tying it with a bronze spiral clasp. She slaps you on the shoulder, a grin on her face “How are you feeling?” she asks. “Well this should warm you up” She passes you a flask of wine laced with magic herbs. As the magic in the herb takes hold, Savan chants and Sorala beats her sword against her shield. Savan unties the bull, leads it to the totem. With a practiced swipe, he cuts the bulls throat, letting the blood pour into a bowl. As the life leaves the bull’s eyes, Savan thanks it for this sacrifice, praying for its spirit to find rest. He then pours some of the ox blood into a mortar, mixing it with burnt sienna before passing it to Sorala. Sorala washes your hair with snow before dying it with the contents of the mortar. While she does this Savan pours the remaining blood over the totem and performs the Summons of Evil. As Sorala places a feather topped cuirboilli cap over your still wet hair an ember from the brazier floats near to your eye and you blink. You stand alone at the darkened stead of Orlanth. The sky is pitch black. A blizzard rages and the snow is waist deep. You know that Orlanth your father is gone on the Quest to bring light back to the world. You know that Elmal has left his post to deliver his torchlight to the Shiver Bone clan. You know that Vinkgot is out hunting Vadrus, who killed your brother Barntar. You alone remain to defend the women and children shivering in the endless, eternal cold. How do you feel, what emotions are you experiencing? What do you wish to do? If she goes into the stead she finds the children wailing and the women shivering; the hearth has gone cold and cannot be lit. She realizes there is no sign of Mahome. If she patrols the perimeter, or goes searching, she finds Mahome out near the gates, buried in the snow and half dead. If the hearth goddess dies, all the hearths of the Vinkgotlings will go out forever. Once she does this: You hear the creaking winter wheels of Valind's chariot, its ice ram mounted on the front. The blizzard intensifies as the Winter God rolls like a juggernaut towards you. She needs to defend Mahome! Encourage the player to keep to the beats of the Vinga Makes Her Place myth, but don’t force it. Let them know they ARE the God, they are not restricted to mundane abilities. Let them be creative in their descriptions. Call for rolls of Javelin, Climb, Jump, Dodge, let them make liberal rolls on their Movement and Air runes. If the player seems unsure what to do, allow a Lore: Vinga roll, but give a substantial bonus, they have been studying hard prior to this. Constantly mention the snow, the ice, the bone deep cold, Valind’s fury and the speed and ferocity of his chariot when responding to the player’s actions. At some point she should call on the help of the Defending Wind, but let the player suggest it. If they don’t, describe it springing up around her anyway. Depending on your style of game, regardless of the outcome of the rolls, Valind will flee, or you may decide fumbles allow for the possibility of failure. Either way don’t be harsh with your rulings. Following the myth, Valind calls forth his snows to cover his retreat. They cover the stead until the hall and hearths are buried beneath them. Vinga should leap to the treetops and pursue, hurling javelins, using the Defending Wind to hinder Valind's escape. Valind flees beyond the boundaries of Orlanth’s Tula. How do you feel as you watch your enemy flee from you? Vinga now returns to Mahome and leads her back to the stead. As you walk into Orlanth’s stead you step from between the two largest sarsen stones on Stag Hill. It is near dawn and you are still disorientated as Savan proclaims you daughter of Orlanth and Thunder Brother. There are cheers from the dozen or so warriors of the clan who have come to celebrate with you. Sorala greets you as sister and envelops you in a hug. You are now an initiate of Vinga. How do you feel, both physically and mentally? Gordangar the clan Chieftain calls for quiet. “Right, lets get out of this blasted snow. Wine, ale and meat are at my Hall, let us feast!”
  20. The Pallisade just guards the easiest route into the Vale from the south, there are other ways in and out. But the Haraborn are lucky in that the geography of the Vale makes them a harder target than most. But that can also mean there is more reputation to be gained from raiding them. "Bormal is so good at raiding, he has Haraborn cattle in his herd!"
  21. I had an almost identical situation, except we did the initiation before the doodoo hit the fan. You can find an Issaries initiation here at the top of the page (plus several others):
  22. A Ty Kora Tek initiation for one of my players. This one is unusual because it isn't normal for a 15 year old to initiate to The Crone, but we've come up with a good in game justification. It was Wildday of Death week, last Dark Season that you became a Keeper of the Dead. You were weak from fasting for the previous three days when Erinina Copperaxe came for you at dusk. She led you through the thigh deep snow to the Riddle, down the pitch-black spiral to its heart. Erinina took up position outside the crypt, her labrys bared as you crossed over the threshold. Feelings? A dim blue light permeated the crypt, its source unclear to you. You were surrounded by the shroud wrapped dead, countless generations of the women of the Haraborn. Korra Longfinger stood before you, robed in black, her face covered with a skeletal mask. You were given a bitter tea to drink and you swooned, weakened by your fasting. Skeletal hands helped you stand, except they were your hands. You were Jenrella still but also Ty Kora Tek, a title not a name. You saw clearly now, the darkness full of vivid colour yet colourless none the less. Make a Darkness Rune roll. The crypt was now a vast cavern, full of the dead pleading for a place to be, so they could be relieved of their endless wandering, for Humakt and Orlanth had released death into the world and sent hordes of terrified souls wandering about with no place to be. The living too were there, not wanting to leave their loved ones. “You must help them Sister, keep the dead safe, give the living respite”. You turned to see Asrelia, your sister. She was still young, she had not yet been aged by the troubles to come. The little piece of you that was still Jenrella knew that she appeared to you as Yana, your twin. “So, you have finally returned to me. Why? What will they give me for my help?” you responded, your voice brittle and harsh. “The dead will stay with you, they will keep you company, you have been alone for too long.” “That is not enough!” “The living will give you sacrifice, they will keep your table full so that the dead may be content.” “That is too much!” “You will give the living grief and sorrow in return.” “Once more the bargain is unfair, you ask too much, then too little and again too much from me!” you answered. You meditated on the problem. “I will only lend them grief and sorrow, after a while I will take it back to replenish my stores and they in turn can know happiness. This is fair!” “This is fair” your sister, the Deep Earth responded. You sent the living back to the world above and cared for the dead, collected their bones and prepared them for their last rites. Make a Prepare corpse roll You talked to their spirits and prepared them to move on once they were ready to leave your table. Make a spirit combat roll. Multitudes came till you were surprised that there were any living left, but the table was replenished, and the sorrow and grief returned, so there must be. Multitudes come, but none could leave back to the world above, you will not allow it, for the world is mad and you would not let them out into the wildness where they could be slain forever. The dead sing mournful songs and dance mournful dances for you and you are content, even joining in when the mood takes you. Make sing and dance rolls The world breaks and the predark invades the land above. Your niece, beautiful Ernalda, is brought to you, wrapped in a shroud. She is pursued by the unliving abomination, Nontraya, known as Vivamort, who had loved and was spurned by her. He climbed down from his monstrous wolf and demanded to see Ernalda. You bared his way, “she is with me now, you are Undeath and have no place here, or would you enter and have me keep you as I do her?” “So she is dead and beyond me” he wailed, “but I will have her none the less!” He ordered his undead army to storm your palace but Babeester Gor and her Axe Sisters charged among them, cleaving them apart. Yet some made it past but were turned to dust by your fury. Make a mace and axe roll, 1 or 2 handed. Make a Death rune roll. Nontraya left to return to the war broken world above. Never more would the undead trouble your Palace. Make a worship Ty Kora Tek roll. You removed Ernalda’s shroud and looked upon her face. “She sleeps, she is not dead”. Orlanth came for Ernalda after his Quest and woke her. Ernalda sat at her loom and wove a new shroud for you, to show you that though the Earth dies, in truth it only sleeps. Make an Earth Rune roll. They leave, for the living have no place in your Palace. They honour you for your hospitality. You sit among your wards, gifting solace to the dead, sorrow and grief to the living but taking it back over time, relieving them of their burden. You felt caring hands upon your shoulders. “Are you content Beloved?” asked your sister. “The constant flow means I am never full, but it is enough.” You replied as Asrelia/Yana kissed your cheek. Make a POW x 5 roll You came back to yourself, as you were led from The Riddle by Korra Longfingers. You found your old robes were gone, replaced by robes of deepest black, made from fine lambs wool. It is thick and snug and wonderful to the touch, you barely noticed the cold of the frozen dawn you emerged into. “I had it made for you last season” said Korra in her cracked voice. She looked embarrassed, avoiding your gaze “tell anyone and I’ll sneak into your chambers one night and cut off all your toes.” You returned to Twin Stones, arriving to find your mother and sister and your extended family nervously awaiting your return. Reaction? Gain Devotion Ty Kora Tek at 60% Gain 10% Cult Lore Gain Loyalty Clearwine Earth Temple or Loyalty Korra Longfinger at 60% Gain +1 to POW or CHA Make all experience rolls. You now must sacrifice 1 or more POW points and take one or more Ty Kora Tek rune spells.
  23. Your Yelmalio initiation is exactly what I was hoping people would add when I started this thread. Fantastic stuff, thank you for posting it.
  24. There is a Storm Bull initiation ritual in Company of the Dragon, if that helps.
  25. Pavis Initiation. This initiation is adapted from a Lunar initiation created by Nick Brookes (I say adapted, but in part it's copied word for word) so all credit goes to him. As you watch the two Priests going about their ritual, you see through their actions that they are defining the architecture of some great city that is yet to be built. Your vision wavers, and then splits: Through your left eye, you see the City raised from out the earth. It is rooted in stone, built of bone and sinew and muscle, a giant’s dismembered corpse. Although long deceased, it now becomes a home for fresh life – denizens swarm through its ancient streets, like feasters upon a dead body, fleas or maggots, drawing sustenance from its greater whole. It is heavy, solid, organic: it will endure. Through your right eye, you see the City imagined upon the plain. Drawn in straight lines over the ground, it is a place of light and space. Vanishing points appear, ideal geometries intersect, white and red light form their colonnades, porticoes, piazzas and minarets. The city is a place of space and time, perfected, airy, and eternal. And now, through both eyes, you see the fall. First a flood of sand comes from the east. White of bone and red of blood, it smashes repeatedly against the walls, eventually creating a breach. Again and again the sand returns, each time filling more of the city, eddying around motes of civilisation before finally receding. Then the darkness from the north, emerging from the earth like the relics of some great beast. And through that earth, a pounding like a pulse-beat as it envelopes the city. The bright lights of civilisation dwindle, flicker and die until only two remain. Finally comes the ghost of a dragon, from the west its terrible serpentine form comes. It’s breath, a wave of unfathomable intention, forces the darkness into the earth, like worms escaping Yelm’s rays. The darkness is not gone, only hiding, but the motes of light grow stronger and begin to spread. The two priests remove their mason’s aprons, roll their shalvars back down and approach you, taking your hands in an odd handshake, their thumbs pressing on the knuckles of your middle fingers.
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