Hello, I recently bought a copy of the "RuneQuest: Roleplaying in Glorantha" slipcase set and I started reading through the main book.
As usual I tried to create a character to see, if I understand the process, and I came up with a couple of questions. I rolled that my favorite grandparent was a priest and decided to keep to the advice to have occupation be hereditary.
The "Priest" occupation on page 70 mentions requirements for acceptance, but also has the line "However, adventurers whose parents were priests...". Do I read this correctly as: if you decide to choose priest despite your family history being different, you should try to make the requirements happen during character creation, but if you have the occupation in your family you are not bound by them? (it would make sense thematically, showing that you have to be worthy of being a priest if you don't have a family history).
Or should one try to get the requirements no matter what the family occupation is? (I decided that my character wants to be seen as a "proper" priest, so he strived to meet all the requirements mentioned on page 276 - "Requirements for rune priests").
Or a 3rd option: the requirements mention "assistant priest" - is the intention for newly created characters to be assistants, so they can strive to become full priests later? Or am I overthinking this?
Then things got a bit more complicated. I started to make an character from "old tarsh" and decided to lean very heavily into the earth rune. Checking the cults that are appropriate "Maran Gor (The earthshaker)" caught my interest (and a warrior priest going into battle while causing earthquakes sounded amazing, so I was pretty happy with how my character shapes out). Reading about the cult on page 299 I saw that only a woman can become a priestress, but a man could still be a god-talker. This is OK with me - taking the character into a direction I didn't anticipate - but then I read up on what a God-talker actually is (page 278 and the bit on page 70 under the description of the occupation).
So given that they are only part time priests - should I reduce the amount of things gotten from the occupation (less coin and jewelry, maybe a bit cheaper armor)? I guess this is up to the game master, but I would like to know what other people think.
And page 278 mentions that god-talkers typically maintain another occupation... So how to handle that detail? Ignore it? Or just choose a different skill for the annual income? (I would be leaning towards the latter, trying to get immersed into the world by making sure such a character would feel that they aren't a full priest and they have to earn their money in a different way).
Thank you in advance for any help/suggestion and/or corrections if I misunderstood anything in the process 🙂