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SonyBlack

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Everything posted by SonyBlack

  1. Thank you a lot for this 🙂 About being conceived before my father would have become god-talker. That would be true even for the mother, since the priestesses also have to be celibate, or if they are female god-talkers their sons will get sacrificed... So Maran Gor priest parents would almost always need to have the child before becoming priests/god-talkers 😄 For this character specifically I could see them maybe following Maran Gor after the parents might have been priests of the cult of Ernalda, but he decided to follow a more agressive path, possibly thanks to his hatred towards the lunar empire and another great influence could be his higher Loyalty to the Shaker temple than to his own clan (he lost some% of clan loyalty during the 2nd year of the Great winter). Overall I loooove the character creation system (I'm just sad that there is no family history to be generated if one wants to play a non human character). I would really enjoy playing this character I think. But in all honesty, I'm only getting to play RuneQuest if I GM it, so he will probably just stay a "test" run of character creation and maybe join the other pre-generated ones for the purpose of one-shots.
  2. I think noting the sources can help the GM react accordingly to your actual deeds. The book states that somebody who earned their reputation with violence, outlawry etc. might not get a good reception if recognized, as somebody known for better deeds (page 241). And there are also reputation modifiers depending on how close or far away from the clan somebody, who tries to recognise them, is. So the number is the same, and is used to see, if somebody has heared of the adventurer, no matter the source of the reputation. But their reaction to knowing them is determined by where the reputation came from. A very dishonerable deed might not change the passions of an adventurer, who doesn't have the "honor" passion, but can certainly add to reputation in a way that is negative to anybody who does have a high honor passion
  3. First of all thank you all for the answers 🙂 I'll replay to everybody here, since I think I'm still limited to 1 post/reply per day, since I have a new account (I will replace the posts by "...", to make sure my post won't be to huge, but I hope it will still be legible) Thank you a lot, I have watched a couple of videos on youtube before reading the book, but another example always comes in handy. If I understand you correctly I shouldn't feel limited by what my occupation says, but decide how I actually make a living and roll accordingly? That makes sense. Yeah, thinking about it as acolyte does make more sense. I agree it is ambigous, I also re-read it multiple times. BTW love the iff notation - I haven't seen it since I finished university 😉 I think you are right with the moon rune and a lucky 18 you can get there. But you have to maintain a POW of 18 or higher - see "Duties and restrictions" on page 278 (I just reached that part in my reading) and "Divine intervention: Procedure" on pages 272 and 273 (specifically calling out that you loose your status until you manage to get POW back to 18) Yeah, you are right - see my reply above 🙂
  4. Hello, I recently bought a copy of the "RuneQuest: Roleplaying in Glorantha" slipcase set and I started reading through the main book. As usual I tried to create a character to see, if I understand the process, and I came up with a couple of questions. I rolled that my favorite grandparent was a priest and decided to keep to the advice to have occupation be hereditary. The "Priest" occupation on page 70 mentions requirements for acceptance, but also has the line "However, adventurers whose parents were priests...". Do I read this correctly as: if you decide to choose priest despite your family history being different, you should try to make the requirements happen during character creation, but if you have the occupation in your family you are not bound by them? (it would make sense thematically, showing that you have to be worthy of being a priest if you don't have a family history). Or should one try to get the requirements no matter what the family occupation is? (I decided that my character wants to be seen as a "proper" priest, so he strived to meet all the requirements mentioned on page 276 - "Requirements for rune priests"). Or a 3rd option: the requirements mention "assistant priest" - is the intention for newly created characters to be assistants, so they can strive to become full priests later? Or am I overthinking this? Then things got a bit more complicated. I started to make an character from "old tarsh" and decided to lean very heavily into the earth rune. Checking the cults that are appropriate "Maran Gor (The earthshaker)" caught my interest (and a warrior priest going into battle while causing earthquakes sounded amazing, so I was pretty happy with how my character shapes out). Reading about the cult on page 299 I saw that only a woman can become a priestress, but a man could still be a god-talker. This is OK with me - taking the character into a direction I didn't anticipate - but then I read up on what a God-talker actually is (page 278 and the bit on page 70 under the description of the occupation). So given that they are only part time priests - should I reduce the amount of things gotten from the occupation (less coin and jewelry, maybe a bit cheaper armor)? I guess this is up to the game master, but I would like to know what other people think. And page 278 mentions that god-talkers typically maintain another occupation... So how to handle that detail? Ignore it? Or just choose a different skill for the annual income? (I would be leaning towards the latter, trying to get immersed into the world by making sure such a character would feel that they aren't a full priest and they have to earn their money in a different way). Thank you in advance for any help/suggestion and/or corrections if I misunderstood anything in the process 🙂
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