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Everything posted by svensson

  1. No worries. I misunderstood. And probably not for the first time today
  2. We may need to split this topic into Fact and Fiction categories. I can't imagine a Gloranthan campaign that couldn't gain something from David McCaulay's Pyramid, as just one example. Or Nick Hunter's Daily Life in Ancient Sumer.
  3. Hey, it's just my opinion, Bill. Your mileage will no doubt vary. And I said it might have been a matter of writing style. Beagle is just an author that doesn't appeal to me very much. I'm very picky about what I recommend because I'm a little embarrassed about some of the crap I read as a kid that I thought was just the cat's ass back then. Just two examples; 'Mack Bolan' and 'Gor' novels, ok? 😣 Let's just say I've become more discerning since... But you have to read a fair amount of stuff you don't like in order to decide what you do like and why your opinion is the way it is. I'd still recommend avoiding Mack Bolan and Gor though... hehe
  4. You know, I read 'Folk' twice, once while I was in the SCA and once after I had quit. Both times I found it to be somewhat off-putting for my tastes. I chalk it up to the writer's style and leave it at that. But then, I'm also the guy who didn't like SM Stirling's Change novels... the idea that reenactors would survive better than other people after some kind of apocalypse is ridiculous on its face if you know anything at all about us. We'd all be just as buggered up anyone else after the Tylenol and coffee ran out
  5. Well, I'm glad to see that I was wrong about there not being inspirational literature out there. In more sci-fi selections, let me add a couple that might have been overlooked by many of you... Equally as old and arguably as deep as Glorantha is Prof. MAR Barker's Tekumel. This milieu is wonderful for one very key reason: There are almost no touchstones to Western mythologies in it. No Celts or Saxons or Vikings. No Thors or Fionn McChools. No Charlemagnes, no Barbarossas, no Caesars or Versingetorixii. Tekumel's history revolves around the idea that Western civilization burned itself out before Mankind reached the stars, that some kind of major celestial disaster happened, and that 10000 years later, on a metals poor world, the cultural descendants of Amazonia and the Ganges are into their fourth or fifth civilization. This setting is useful for seeing how slavery fits into an old and sophisticated civilization, how nobles [and those who want to become nobles] strive for honor and glory, and difficulties and price that high status can bring someone. It makes for some fascinating reading. Here are the two most commonly available novels: 1. Man of Gold Barker, MAR 1984, DAW 1. Flamesong Barker, MAR 1985, DAW
  6. Greg Stafford had a lot of tools in his mythic designs, some of which we kind of overlook. Nowhere have I seen a list of recommended books beyond the standard product list for inspirational Gloranthan books or art that can help folks along. I'm certain that there is something out there, but I can't remember it specifically, and given my hobby as a historian I pay attention to bibliographies. Having said that, let me offer a couple or three books that might just be useful or helpful. The first two are historical novels that I have found to be well researched and well thought out. While neither have magical elements, both show the magic of belief [beliefs in fate or luck, for example] and both show politics extremely well. The first is 'Lion of Ireland' by Moran Llewellyn. This describes the life of Brian Boru and his role in repelling the Danes at the Battle of Clontarf in 1014. While this is historically rather late for Gloranthan material, the book does a great job in portraying a clan based culture under a great deal of pressure from outside forces along with the political infighting endemic in Irish politics in an early medieval context. The second is 'First Man In Rome' by Margaret McCullough. This book is a thick tome that is almost an education on Republican Rome in and of itself. Even the glossary in the back [which takes up almost a third of the book] is of use. I use this as inspiration for the infighting and bloodthirsty nature of Lunar society and Dara Happan culture. 1. Lion of Ireland Llewellyn, Morgan 1980, Houghton-Mifflin 2. First Man in Rome McCullough, Maureen 1990, William Morrow
  7. Except that there aren't any formal schools in Orlanthi culture. Most learning happens on the home steading with additional religious instruction during Holy Day ceremonies. Only the most curious and precocious children pursue an education beyond learning the trade /craft /clan role of your elders and the expectations of your cult. As a result, Orlanthi literacy rates are very low, certainly under 20% and most probably lower. Even in the Lunar Empire education as we know it is more along the Greco-Roman model rather than what we on Terra Prime think of as schooling. In this model a noble family [or several] hire a pedagogue to privately instruct the children of the household. Once the children are grown, this pedagogue acts as the household sage, genealogist, and advisor in matters of ethical or legal import until the grandkids require their letters and sums. Commoners seeking an education look towards a learned teacher who takes up a corner in the marketplace and instructs children for a fee paid daily in cash.
  8. EVERY Orlanthi male, and no few women, are fyrdmen [the clan defensive militia]. Unless a man is an initiate of Chalanna Arroy [or a similar pacifistic deity], he is expected to help defend his hearth and home, tula, and temple [ANY temple in the clan's worship scheme] with his blood and his blade. And even the pacifists are expected to lend aid in an emergency by seeing to the wounded or casting defensive spells. Male Ernalda Initiates are directed to the Barntar the Plowman cult in a similar way that Orlanthi warrior women are directed to Vinga the Adventuress, so the cult does have a place for you. It would be hard to feed a clan if the Earth Mother didn't have a place for men! And being an Ernalda cultist isn't a bad thing; it offers a range of spells that are not normally seen in a warband or military company. Imagine being the only warrior in your warband with access to the Heal Body spell.... Perhaps your warrior is a man who would much rather be at the plow and caring for a steading instead of sleeping wet-assed in woods on some patrol or with a mercenary company, but his life just didn't work out that way. He wouldn't be the first warrior in Dragon Pass with that kind of past. Remember the movie Zulu, where the great big, taciturn farmer boy risked his life to attend to a newborn calf? Kinda like that...
  9. Aaaaannd now I'm looking up the Walktapus recipes from the RQ2 Runequest Companion... I've been known to say to friends on Memorial Day Sunday to enjoy their cook out... yeah, it's a cook out. If it was BBQ, you woulda started last Thursday lol
  10. Ah, so you've seen the Catholic /Episcopalian liturgy then.... [And I say that as an Episcopalian myself. I call it 'Diet Catholic: all the ritual, half the guilt']
  11. Different clans have different traditions. Each clan celebrates the Lightbringer's Quest and takes part in the non-magical rituals associated with it. Each clan celebrates Ernalda and the Earth Pantheon as Flamal's Day approaches. Certainly each clan offers reverence to their ancestors, their founders, and the clan wyter. Note that this is all in addition to whatever Holy and High Holy Days the various deities observe. Sacred Time is a time of recognition for ALL the gods who effect the clan and its livelihood. Sacred Time is also an observance of the end of the Gods War, the Great Darkness, and the advent of Time. Shamans, oracles, and the wise also make predictions for the next year, which the clan ring uses to plan the year. On the Mundane Plane, Sacred Time is also for the collection of taxes and conclusion of contracts. Chiefs recognize outstanding clan members of all classes during Sacred Time feasts. So if you think about it, the Sacred Time is a very busy time in the life of everyone. It's a wonder that it all gets done in just two weeks.
  12. Bill, I'm glad it's all better. But I do think it's fair to point out that the vast majority of answer were 'YES, spells have a visual component. Here's why....' What I mean to say is that nobody had lost sight of the OP's original question. If there is one place on Terra-Funda for all us old grogs to spool out all of our ritualistic reasonings and mythical mumblings, this is the place.
  13. As to the OP's question... IMG, all spells have a visual component. Rune Spells have a greater visual effect than Spirit magic or Sorcery as the caster is actually incarnating a portion of the Gods' power in the Mundane World. Thus, seeing a Storm Lord of Orlanth [that is, a Rune Lord /Priest] cast Lightning Bolt is truly impressive. His physical shape seems to triple in size for an instant, but not actually occupy more space, thunder rolls as the lightning leaps forth from the mythical storm clouds that have gathered briefly around him. The sadly incomplete Prince of Sartar web-comic does a very good job of showing of magics... You can almost tell what type of magic is being cast in the artwork. I suggest looking at the last chapters during the battles aboard the Cradle to see what I mean.
  14. And now I have this vision in my head of Barathos rousing a bunch of Western Malkioni... "....and wizards now abed in Malkonwal will hold their manhood cheap! Whilst any speaks who fought with Us, on Saint Gerleth's Day!"
  15. In the very first game I played a guy decided he wanted to be an Ogre and was so happy when he rolled a Chaos Feature.... Ok, my smartass brain just went to Audie Murphy...
  16. All valid points, and I'm not saying you're wrong. But I do think we came away from the same source material with a different sense of it. As with all things gaming, your mileage will vary.
  17. I don't know about that Joerg. Most Uz material is pretty clear about how males are not important insofar as lineage or inheritance matters, all of that descending from the female line. It doesn't matter that a male has never sired a litter of trollkin, only that a mother has never given birth to one. Beyond that, how can it really be proven that holds fatherhood in so little importance? Females of breeding age are kept safely at home either doing their work for the clan, pregnant or actively caring for young. Trolls don't even have a marriage ceremony the same way that Orlanthi think about it. I think I'm more inclined to believe Jajagappa's theory that male Uzuz are not seen because they 'adventure' in the underworld, only come out at night, or are otherwise tied up in cult tasks. Jeff points out two Uz male cultural heroes in Gore and Gash, and I would add a third, the Only Old One of Shadow Plateau [all of whom I should have thought of in the first place]. Other than those, I don't know of any other Uzuz males that have gotten 'famous'. As for Arkat-as-troll theory, it is possible that he was adopted as a troll [as in the Kyger Litor ceremony] but he was always still considered a human by virtually every other source. You almost wonder what it must have been like as an Uzuz male during the Gbaji Wars, being out-Karrg-Son'ed by a squishy human... lol! Remember, in the First Age an Uzuz was a heck of a lot closer to being a mythic Hero than even most famous and legendary humans. The average Rule Lord level Uzuz could pair off against a major human cultural Hero like Heort and it would be 60-40 and pick 'em as to who would win.
  18. And get their HeroQuest cred built up...
  19. So, I have the GoG and the Glorantha Sourcebook. I also have TrollPack from RQ3. And nowhere do any of these sources answer a question that just occurred to me after 40 years of being a Glorantha fanboy... Are there any Mistress Race males, and if so, what are their roles in Uz Society? One presumes that they are too important to go bashing about like some Karg's Son Rune Lord.... I can see this being a bit of controversy for Uz-ish theology, but there doesn't seem to be a solid answer anywhere I looked.
  20. The Guardian reports that the British Museum has finished cataloguing the Southend-on-Sea burial. Article link below https://www.theguardian.com/uk-news/2019/may/09/britains-equivalent-to-tutankhamun-found-in-southend-on-sea?utm_source=pocket-newtab
  21. The Guardian reports that the British Museum has finished cataloguing the Southend-on-Sea burial. Article link below https://www.theguardian.com/uk-news/2019/may/09/britains-equivalent-to-tutankhamun-found-in-southend-on-sea?utm_source=pocket-newtab
  22. Most of the canon contradictions are because the information is presented in a cultural context. The history of Dragon Pass is WAY different when a Lunar tells the story than when an Orlanthi does or when a dragonewt does. This explains many discrepancies right there. Even the Middle Sea Empire of Jrustela failed to construct a Monomyth for the Gods Age, and they spent centuries HeroQuesting for those answers. And at the end of the day.... canon is whatever the referee says it is. So long as it's consistent, there's no problem.
  23. Welcoming. OF COURSE we should be welcoming. RPG gaming will always be under-cut by video games, and the more we make the table welcoming the healthier our hobby is overall. I'm gonna make a couple comments about this that may just get a few noses out of joint. I make these comments for the sole purpose of making our hobby a welcoming place for everyone and not as an attack or even a criticism of anyone's issues or personality. Keep that in mind. -Leave your issues at the door. Not every struggle in society needs to be reflected at the game table. Your causes, concerns or issues are not the same as my causes, concerns, or issues and mutual respect and courtesy demands that we not engage each other in those debates if they are not game related. We are all Us, 'us' being defined as gamers. -Lore is supposed to add to the game, not detract from it. All us old grogs need to remember to keep our comments about lore to a minimum. We can easily overwhelm a new player with our grognardic lectures and that's not a good thing. If you're not the referee, remember that your presence at the game is your agreement to play in that referee's vision of Glorantha, not yours. -Don't be a complainer. We all have stuff we don't like. I'm a football fan, for one example. Ask me how I feel about the Dallas Cowboys and you'll get an earful. But we don't need to constantly bitch about this trend in gaming or how you don't like that 'thing', whatever it is. As an example, I am not a big fan of Fantasy Flight's habit of buying franchises and converting them to their SAGA special dice system. They recently did that with an IP that I used to love, Legend of the Five Rings. But there's no need to flog that pony every time I talk about gaming, right? -Keep the 'fan service' to a minimum. Nobody likes a Mary Sue. You know what I'm talking about, so we'll just leave it there. Now, as I've mentioned, I'm guilty [as Hell] of some of this stuff myself. I'm an old geek but I still have make room for new geeks. Why? I don't want to be the last generation of geek, that's why.
  24. The Legion did not deploy into France en masse in 1914. France still had colonial campaigns ongoing in North Africa and needed troops there to keep the native Berber and Tuareg tribes in check. In the reorganizations that followed the declaration of war, the Legion formed two large regimental task forces [that unique French construct, the 'regiment de marche'] consisting of troops from all Legion regiments and the wave of foreign volunteers. Germans already serving in the Legion were given a choice, remain in North Africa in what was sure to be hard service or deploy with their comrades to Metropolitan France. In the end, most of the NCOs in the Regiments de Marche de Legion Etranger were Germans by descent.
  25. In 1914, Germany was still very new at the whole 'empire' thing. The region we think of as 'Germania' was still thought of as almost a 'confederation of kingdoms' where the various states payed homage to the Kaiser but often thought of themselves as semi-independent. Nowhere was this more prevalent than in Bavaria, who kept her own sovereign crown, her own army, her own officer's seniority list, etc. And many Bavarians thought of themselves as Bavarians, not as Germans, who had a common language with Brandenburg-Prussia but were as different from Prussia as the Irish are from the English. So, about your specific question of 'where did you get your info on the Foreign Legion's German makeup', a good starting source with a great bibliography is Osprey Publishing's Men-at-Arms 325 'The French Foreign Legion 1914-1945' and Men-at-Arms 461 'The French Foreign Legion 1872-1914', both written by Martin Windrow, a former Legionnaire himself.
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