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Everything posted by svensson

  1. I've seen the Red Book of Magic mentioned in the FB group as a sorcery magic expansion. Is there more information about it or a shelf date?
  2. The outdoor maps are color coded for terrain in an intuitive and easy to understand manner. Depend on the scale, you can every single settlement, mine, hunting lodge, etc. in a given region. The interior maps code not just building /room features, but also includes construction materials of the walls, floor, and roof, what type of roof and at what height, stair cases [including circular stairs] are easy to read, etc. You can find some examples for free download at Lythia.com, the Harn fan content website. Map keys are available for free for download at drivethru.com.
  3. There were two reasons for that. The first was that I had the POW /AP calculations wrong. I thought they were 1 POW per AP per location. Turns out they were 1 POW per AP but that AP was the entire body. So yes, I fully agree that's over powered. The second was that when I started looking at some of the RQ3 humanoid boss fights [especially in Strangers In Prax], I thought that high levels of Armoring Enchantment + regular armor + high level of sorcerous Damage Resist was just too damned much. Count Julan or Nose Ring [the two melee types in the Lunar Coders] could tee off on multiple
  4. For some reason I always thought that was the case, 1 POW = 1 AP in ONE location. It's one of the reasons why the Lunar Coders [and other 'boss level' human NPCs] seemed to have a whole lot of deus in the machina. Nose Ring's Armoring Enchantments alone are a solid decade of plowing one's POW gain rolls into the AP enchantments. It always seemed to me that the Lunar Empire HAD to have sorcerers Tapping people to supply that much POW. It wouldn't be the first thing Red Chaos lied about, after all. So in the end, my 3 AP per loc limit is EVEN MORE limiting and thus reasonable. And
  5. So what exactly makes Armoring Enchantment so 'broken'? Now, in my games I put a limit on how many AP can be put one location [3 AP /loc]. Any more than that and I start wondering if someone is trying to game a Chaos Feature without the Chaos. I can see where somebody would find some epic long term characters with lots of AP Enchant to get broken as Hell. The Lunar Coder Nose Ring is pretty off the charts with an average of 8 AP per location. Plus regular armor [described as 'leather', which I interpret to be 2 pt.]. Plus sorcerous Damage Resistance. That guy could take an RPG to t
  6. So, I came to BRP via RuneQuest, which is probably higher magic than you'd prefer. A milieu that I really enjoy for the 'low-to-mid level magic' preference is Harn, by Columbia Games. It's an incredibly complete Middle Ages setting [roughly comparable to the Early Crusades era in Europe] with some of the best maps in gaming. And hands-down the BEST interior building /cave /dungeon maps. Some caveats: - Harn has its own game mechanics that its magic and religious systems are designed for. That'll take some conversion to set up. - When setting up the Shek-Pvar [Harn's wizards
  7. Any plans on bringing back Armoring Enchantment in RQG? The Conversion Guide says 'currently unavailable', which might imply that it will be at a later date. Or not.
  8. I'd like to see a high end Lunar team in the same vein as the Lunar Coders in Strangers in Prax. And I'd like to see a post-Lunar update to Prax and the Rubble.
  9. Is there a thread to directly ask Chaosium a rules question, be it RQG, CoC or any other game in the Library of Chaos?
  10. Thanks to all the commentators for their ideas and thoughtful replies. I appreciate the input. The Ref in the game I'm in and I are keeping track of the discussion.
  11. The description doesn't say. RQG, pg. 40, Random Boons table; it reads: "20 You have a spirit bound in an animal or item. It has a POW of 3d6 and a CHA of 2d6. See Binding Enchantment, pg. 249." The Binding Enchantment discussion on pg. 249 is no help either. In my particular character specifics, the character got a large onyx with the bound spirit as a Random Boon from Queen Leika of the Colymar. I rolled an item with a Strength 2 matrix in it for a family heirloom at the end of character generation, and the referee and I agreed that it made more sense to impart the sp
  12. In the new RQiG, my character really hit a dinger and got a Bound Spirit as a gift. See RQG pg. 40 Random Boons and Gifts Table This Spirit has POW and CHA attributes only, but does have the Strength 2 Spirit Magic spell. Can this spirit learn any other Spirit Magic spells? On the one hand, it already possesses one spell. On the other, it has no native intelligence by which to learn any more [no INT stat] What do you guys think?
  13. No worries. I misunderstood. And probably not for the first time today
  14. We may need to split this topic into Fact and Fiction categories. I can't imagine a Gloranthan campaign that couldn't gain something from David McCaulay's Pyramid, as just one example. Or Nick Hunter's Daily Life in Ancient Sumer.
  15. Hey, it's just my opinion, Bill. Your mileage will no doubt vary. And I said it might have been a matter of writing style. Beagle is just an author that doesn't appeal to me very much. I'm very picky about what I recommend because I'm a little embarrassed about some of the crap I read as a kid that I thought was just the cat's ass back then. Just two examples; 'Mack Bolan' and 'Gor' novels, ok? 😣 Let's just say I've become more discerning since... But you have to read a fair amount of stuff you don't like in order to decide what you do like and why your opinion is the way it is. I'd
  16. You know, I read 'Folk' twice, once while I was in the SCA and once after I had quit. Both times I found it to be somewhat off-putting for my tastes. I chalk it up to the writer's style and leave it at that. But then, I'm also the guy who didn't like SM Stirling's Change novels... the idea that reenactors would survive better than other people after some kind of apocalypse is ridiculous on its face if you know anything at all about us. We'd all be just as buggered up anyone else after the Tylenol and coffee ran out
  17. Well, I'm glad to see that I was wrong about there not being inspirational literature out there. In more sci-fi selections, let me add a couple that might have been overlooked by many of you... Equally as old and arguably as deep as Glorantha is Prof. MAR Barker's Tekumel. This milieu is wonderful for one very key reason: There are almost no touchstones to Western mythologies in it. No Celts or Saxons or Vikings. No Thors or Fionn McChools. No Charlemagnes, no Barbarossas, no Caesars or Versingetorixii. Tekumel's history revolves around the idea that Western civilization burned itsel
  18. Greg Stafford had a lot of tools in his mythic designs, some of which we kind of overlook. Nowhere have I seen a list of recommended books beyond the standard product list for inspirational Gloranthan books or art that can help folks along. I'm certain that there is something out there, but I can't remember it specifically, and given my hobby as a historian I pay attention to bibliographies. Having said that, let me offer a couple or three books that might just be useful or helpful. The first two are historical novels that I have found to be well researched and well thought out.
  19. Except that there aren't any formal schools in Orlanthi culture. Most learning happens on the home steading with additional religious instruction during Holy Day ceremonies. Only the most curious and precocious children pursue an education beyond learning the trade /craft /clan role of your elders and the expectations of your cult. As a result, Orlanthi literacy rates are very low, certainly under 20% and most probably lower. Even in the Lunar Empire education as we know it is more along the Greco-Roman model rather than what we on Terra Prime think of as schooling. In this model a noble
  20. EVERY Orlanthi male, and no few women, are fyrdmen [the clan defensive militia]. Unless a man is an initiate of Chalanna Arroy [or a similar pacifistic deity], he is expected to help defend his hearth and home, tula, and temple [ANY temple in the clan's worship scheme] with his blood and his blade. And even the pacifists are expected to lend aid in an emergency by seeing to the wounded or casting defensive spells. Male Ernalda Initiates are directed to the Barntar the Plowman cult in a similar way that Orlanthi warrior women are directed to Vinga the Adventuress, so the cult does have a p
  21. Aaaaannd now I'm looking up the Walktapus recipes from the RQ2 Runequest Companion... I've been known to say to friends on Memorial Day Sunday to enjoy their cook out... yeah, it's a cook out. If it was BBQ, you woulda started last Thursday lol
  22. Ah, so you've seen the Catholic /Episcopalian liturgy then.... [And I say that as an Episcopalian myself. I call it 'Diet Catholic: all the ritual, half the guilt']
  23. Different clans have different traditions. Each clan celebrates the Lightbringer's Quest and takes part in the non-magical rituals associated with it. Each clan celebrates Ernalda and the Earth Pantheon as Flamal's Day approaches. Certainly each clan offers reverence to their ancestors, their founders, and the clan wyter. Note that this is all in addition to whatever Holy and High Holy Days the various deities observe. Sacred Time is a time of recognition for ALL the gods who effect the clan and its livelihood. Sacred Time is also an observance of the end of the Gods War, the Great D
  24. Bill, I'm glad it's all better. But I do think it's fair to point out that the vast majority of answer were 'YES, spells have a visual component. Here's why....' What I mean to say is that nobody had lost sight of the OP's original question. If there is one place on Terra-Funda for all us old grogs to spool out all of our ritualistic reasonings and mythical mumblings, this is the place.
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