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stuart bailey

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  • RPG Biography
    Joined a WG society as someone told me (wrongly) Chess club had merged. Assumed this might mean playing Napoleonics so was surprized to find myself rolling up a AD & D character. Have just drifted along since and willing to play most things inc Table-top wargames, boardgames and RPG's like D & D, RQ, C & S, Call of C, Space Opera, Traveller etc, etc but being a non comic reader who can not quote star fleet regulations and Super Hero codes some people think I should be banned from some very specific games due to lack of knowledge about the canon.
  • Current games
    Currently play in Chris Brann campaigns which have now gone on line and use Mythras rules. Play in a couple of postal campaigns set in time of Nero and in the WSS period. Play table top wargames, boardgames and some D & D face to face. Would really like to play some Rune Quest in Gloriantha but this may mean having to run something myself!
  • Location
    Somewhere between Bristol and Bath (Avon Valley)
  • Blurb
    Love cricket & history. Favourite RPG system is probably Mythras and favourite setting is Glorinantha. Though as a old school follow of the seven mothers cult dislike what I see as the current propaganda being put out which tries to turn the Lunar Empire into the Star Wars Imperium and a bunch of traditional feuding Nomads and Barbarians lead by Characters who make Attila the Hun look soft and cuddly into some form of enlightened and liberal bronze age "Rebel alliance".

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  1. Argrath seems like a bit of a mix of various Nomadic "Hero's" such a Ghinggis Khan who was also a slave for and was also famous for his fertility (think they say 1 in 7 Asians have his DNA). Timur i Lenk who had all the stars linked up at his birth to give good omans and great Propaganda. Attalia "The Wrath of God" and various others who all basically used a mix of terror and great cavalry tactics to build an Empire from feuding steppe Clans. While at the same time removing a lot of annoying civilized settlements which were clutting up good pasture land in the process. Like the Settlements in the river of Cradles destroyed by Argrath and his horde who players of Borderlands spent so much time and effort to build !! Thanks Argrath !!! Big moment of danger for all of these Nomadic Empires based a "Chasismatic" founder who has lots on sons by different wives is when that founder dies. Attalia is believed to have choked on a nose bleed or his own vomit at his latest wedding feast and his "Empire" fail to bits as various sons fought and former "allies" revolted. This is a pretty common end for Nomadic Empires. The Timurids also went down hill rapidly after the death of Timur though later generations were able to establish a new Empire in India. The Mongols are pretty unique in being able to keep expanding for several generations after the death of Ghinggis though the Empire did start to split up into various factions like the Golden Horde, Ilkhanids, Yuan dynasty in China etc fairly quickly after the death of Ghinggis. Argrath's Empire with no obvious heir and made up of an alliance of stuffy old traditional Nomadic Waha Khans, Olanthi farmers and various Pirates and Storm Bull Fanatics who are great in a fight but probably dire at local admin and actually getting anything to work would seem to have nothing at all holding it united apart from Argrath. Which rather leaves the question of how many bits does it break up into and does anyone try to re-unite them (bit like Alaxanders generals did after his death). With succession fights, Nomads v Farmers, Pirates going back to traditional trade and all of the other tribal and clan feuds do the Seven Mothers and Lunar Int services actually have to do much with the oil and matches before Argrath and his Empire goes up in flames?
  2. If you are going to be playing the above campaign using the Diadochi Warlords background and rules amendments for Mythras can I recommend to your players :- 1) Kill all Philosophers on sight as they bugger up divinations just by being in general area and weaken belief in the gods. Something which looks like a bolt of lightning would be good but a heavy falling thing would also work 2) Compared to other settings players may have played in, what they will rapidly find is that in the Diadochi period most hand to hand weapons are medium so unable to bash through a parry and while Greek Armour is OK it leaves the arm exposed so unless someone is using a Hopolite shield in a passive manner to cover both arms and the chest........the classic blow is special effect - select location - Sword arm (not head!). Tend to take view that this lack of all over armour and shortage of instant magical healing makes stand up fights in Diadochi Warlords rather more hazardous than players may be used too 3) My advise is fight quick and dirty! Its better to call upon the gods (divine intervention) to win a fight quickly and suffer loss of an EXP point rather than risk loss of arm & pay attention to the options for "sing" not a skill which gets much use in many settings so players may ignore.
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