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Aden Beroya

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    Cyberpunk2020, Dungeon Crawl Classics, Magic World, Mythras
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  1. I'm gearing up to run a Dolmenwood campaign using Mythras, Lyonesse, Mythic Britain and Mythic Constantinople. I like the idea of including sandestins, but I'd rather tweak them to be spirits, rather than utilize a wholly separate magic system. For this campaign most magicians would be animists (Sorcery being reserved for the Drune, Theism for Witches) and including sandestins seems like an excellent way of allowing access to unique spells (sandestin abilities), ala Mythic Britian's Spirit Powers. My quick and dirty ideas for converting sandestins to spirits are below. Acquiring sandestins in the first place requires traveling to an otherworld (e.g. Lyonesse's Tanjecterly) or the use of an already bound sandestin (this would require a new sandestin ability.) Both binding and calling upon an already bound sandestin would cap the magician's bind skill by their commerce (or maybe "Bureaucracy (Sandestins)" skill. Bound sandestins allow the casting of whichever sandestin abilities they have access to, similarly to spirits in Mythic Britain. Sandestins cast their abilities using their Willpower, capped by the magician's commerce skill. Finally I modified the Lyonesse "Spirit Being Table" to provide stats for sandestins. Intensity POW STR DEX INT HP Weapon Size and Damage Action Points Sandestin Abilities 1 1d6+6 1d6+2 2d6+4 1d6+6 1d6+6 M/1d6 1 1d3 2 1d6+12 1d6+4 2d6+8 1d6+12 1d6+12 M/1d6 1 1d3 3 1d6+18 1d6+6 2d6+12 1d6+18 1d6+18 M/1d6 2 2d3 4 1d6+24 1d6+8 2d6+16 1d6+24 1d6+24 L/1d8 2 2d3 5 1d6+30 1d6+10 2d6+20 1d6+30 1d6+30 L/1d8 3 3d3 6 1d6+36 1d6+12 2d6+24 1d6+36 1d6+36 L/1d8 3 3d3 +1 +6 +2 +4 +1 +6 H/1d10 +1 per two steps +1 per two steps I haven't worked axioms into the conversion, which feels like a shame (though maybe they could act as subtypes similarly to elementals?) In any event this is still a WIP and I'm a newcomer to Mythras so I'd love some feedback on this idea. Thanks
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