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General Ork

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Everything posted by General Ork

  1. After reading through all the replies to my question, I think I will try play Runequest in the style of play that everyone has spoken of. I do disagree with some peoples analysis of other styles of playing an RPG, and they seem to almost trivialize these manners of play as less in depth or less immersive, such has not been my experience or that of other gamers, but each to their own. However I have played many different RPGs and even styles of gaming since 1981, and have no favorite feeling variety is my spice. In any case I will give Glorantha style adventuring as people have exposed here a good try and I am sure I will have a great time in the process. Maybe I will come out of it feeling that truly a more extensive "Monster manual" is totally pointless for Runequest and that the present book is all the game will ever need. I am open minded and have learnt a lot from the responses.
  2. "That is a real shame, as RuneQuest has a lot to offer. " I think I will take Runequest for myself and my group and make the game and world mine. Future Runequest books I buy I will get with the idea of extracting what is useful to me. The only problem with Basic Fantasy, is I can't purchase a book in South Africa where i live and I am not a PDF fan. I will use the game and Glorantha but adapt it to being more of a fantasy Bronze Age world with fantastic elements from Sumerian and Indian Mythology. For monsters I will mine old editions, and just design my own. I like Glorantha, but honestly, cannot see myself ever rigorously following the game world, and game world, as I love adapting any game world significantly. So it will be in my game a parallel / multiverse version of Glorantha with Gateways into other fantasy worlds and even this Earth's ancient past. Making the game, and game worlds ones own and home brewing the system to me is a lot of the fun. So I will carry on down the Runequest path, but with adaptions to what I want. And yes, I will be putting Orcs in, but the ancient Roman legend version. Same with Elfs, but again the Elfs or Eldritch Chidren as they were known as Folk Horror elements from the ancient Celts and Scandanavian mythology from about 2000 BCE. Why. Well they are actually in legend based on being the children of Orcus. Orcus was a Roman God of the Earth and underworld and predated Rome and may be an ancient Proto Indo European God from the early Bronze age or even earlier. As such Orcs actually formed a part of ancient mythology and were NOT invented by Tolkien. Either way, it will be my adapted and redone Glorantha. This may horrify a Glorantha purist, but they will not be playing in my campaign and my players will have no issue. And I will be introducing my 5E players into Runequest. My Elfs, Orcs and Goblins will not be generic in any Tolkien fantasy sense, but rather be their bronze age legends. In any case, thats my take. I am glad I started this thread as now I understand much better the Runequest eco system and what I want and do not want from it.
  3. I guess then I had the wrong idea about what Runequest is. I will stick with the basic rules set I bought and not buy anything further and move to Mythras. At least I did not buy too many products as while I like the game I honestly do not want to be so severely constrained as to just Glorantha. 😢
  4. But Runequest is more than just Glorantha. While it is great that Runequest is based strongly on Glorantha it is more. A lot of people responding here are stating that in Glorantha we just do not need more monsters than X. Should the 7th edition come with a label: "Warning game only applicable to Glorantha." I know it says role playing in Glorantha. But yet it also advertises itself as a general role playing game system and that you can create you own worlds. What if someone wants to use Runequest, but run a campaign in say their own world, or even adapt a book. Whatever, its RPG so no limits. Or is Runequest ment to be deliberately limiting and anyone using it outside of a strict cannon version of Glorantha is wandering in the wilderness with no support. So the original 1E of Runequest was published as a game one could use for Glorantha or ones own world. 3E was not Glorantha. Does 7E need be constrained by Glorantha cannon. Should one's Glorantha game be constrained? Now you can just say, Runequest == Glorantha and if you want your own stuff write it up, don't bother us, or go play DnD. That is fine, but how can the game appeal to a wider audience (who may in turn become keen supporters of Glorantha) in such a case, and why should it. As I have said, the rules of Runequest are very good, and could be made to support so many game worlds, even generic ones. So is the "Its not in Glorantha." answer justify no further monster books???? Sounds honestly like a great resource to 1) Develop as a significant product on Jonstown Compendium with several collaborating authors with high quality art and production. If you want a monster book to compete with other RPG books it absolutely requires very good colour art and good descriptions for every monster in 2023. 2) Kickstarter it. 3) Ideally this could be done working with Chaosium with them editing and setting art standards to meet consistency with official Runequest 7E existing monster compendium. 4) Include "generic" creatures to allow the game to be used in other non Glorantha campaigns. And add to such creatures how they could fit into Glorantha or if not why in cannon Glorantha this creature is not reccomended. 5) Add more bronze age, Indo European, Sumerian, Indian, creatures that can be used for monster hunts. 6) Expand on spirits and demons, the Sumerians had over 3000 distinct demons listed, same for Egypt, bronze age Greece had many spirits and Demons (the kind that could be good or evil, not teh Demons of evil in modern times), then there were extensive lists of Genie that existed long before Islam, good and evil Genie, the hordes of Undead from ancient Bronze age Hells that became the many Buddhist hells. Then spirit animal and animist animals, such as teh dozens of snake types, and Naga. Sea creatures, mythical underground creatures. Point is there is in a bronze age world justification for hundreds of creatures more, and mythology behind each and every one, complex histories and heor quests in myth involving them. Unless we are 100.00 % bound to present cannon of Glorantha. I am not a game designer, so not something i could do as I have a full time very busy job.
  5. I would say, that as a Bronze age game there is a world (hundreds) of Bronze Age mythological creatures that make perfect sense in Golarion, and what if someone wants to play in parts of Golarion that are "off screen". Then mythology of the heavens in the Bronze age included (say take Sumerian myth) hundreds of creatures populating the air, the moon and the heavens. There is also plenty of dungeon style adventuring and monster slaying quests in old mythology. Plus, should Runequest not also be flexible enough to play non "Cannon Golarion" games or must everyone constrain themselves to only that.
  6. Call of Cthulhu is not a monster hunt either but has more monsters than Runequest, and having to look at previous editions, convert monsters etc and look up lists of products is not quite satisfactory. And surely Runequest, as a RPG should be flexible to many styles of play. Point is I questioned "Is there a reason the game has so few officially published monsters?" - This is not an attack on Ruequest and how many monsters there is in the current edition is merely a publisher choice, not something intrinsic to Runequest as a RPG system. But no one has really addressed this and has only stated they personally do not need more or where to find more in previous editions or how they play Runequest. But unless Chaosium wants Runequest to always be a niche game and not compete with DnD having more monsters will be important to some people, but not to all. So IS there a reason?? Is it just because the old fan base sees no need? Is there any plans to release more extensive monster compilations? - No answers to this so far. This is the most important need. I would also point out there is a lack on 1) Game Mastery Guide (to be addressed at some point I do know as a future publication). 2) Adventures - Only 2 PRESENT edition adventure books. Now, I think the Runequest core rules, and game world of Golarion are really good, better to my tastes than DnD. I would like to get more people to play and see the game grow and not be Call of Cthulhu's (currently) Cinderella sister. That means attracting new people. To do that you need 1) Offer a variety of styles of gaming - and that needs more monsters in ONE new book. 2) More adventures in the current edition. 3) The GM Guide ASAP. It needs be seen, is Runequest for the old and loyal player base AND attracting new blood??? Again, I an NOT attacking the game, in fact I really love it and have no complaints. I am merely trying to see if in the FUTURE there will be more monsters and adventures and if not is there a reason Chaosium have chosen not to do so, so far or feel it is unnecessary to do so in the future.
  7. 180 is not a lot, compared to other major RPGs its quite a few. And using only a quarter, In 1 year of playing I have used half. Each person has there own style of play and GM style.
  8. Ok, so I got the page count wrong. But, my point is that there should be - for a Fantasy TTRPG - a bigger and more extensive bestiary and having additional monsters all spread out in bits in other products is not as good as having a more extensive bestiary. One should not have to buy a couple of extra books, and worse yet previous editions to get further creatures. Releasing a second bigger and more extensive bestiary would add to Runequest significantly. So is there any plans to add additional creatures, and maybe collect the additional ones into a second bestiary. Runequest is a great game, but is lacking in extensiveness in a few areas. Fleshing that out would add greatly to the game. But I am new to Runequest and moved to it from DnD 5E. I am glad I did and like the game more. However I feel that a more extensive second monster book would greatly enhance teh game for me and other new players. I am not going to start a new system and have to go all over the place to get creatures, or decide to design my own. In short, Runequest does lack a range and volume of creatures compared to competitor games and no matter how you slice this cake that is a fact. Maybe the majority of Runequest fans from older editions don't feel this is an issue at all.
  9. Runequest has extensive rules, a very extensive world, and magic. But only one 128 page monster book. Is there a reason the game has so few officially published monsters? Is there any plans to release more extensive monster compilations?
  10. Is there any way one can get the printed book if you are not in USA?
  11. will there ever be a 7th ed chaosium or Golden Goblin Press re release of Cthulhu Invictus
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