Jump to content

Andrew S

Regulars
  • Content Count

    14
  • Joined

  • Last visited

  • Days Won

    1

Andrew S last won the day on October 27 2014

Andrew S had the most liked content!

Community Reputation

34 Excellent

1 Follower

About Andrew S

  • Rank
    Junior Member

Converted

  • RPG Biography
    Gaming since '80 but relatively new to BRP
  • Current games
    Renaissance, Magic World, Labyrinth Lord, Lamentations of the Flame Princess
  • Location
    UK
  • Blurb
    ...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What I’ve learned after GM'ing Renaissance for a couple of sessions: Starting characters are effective in their chosen field. Far more so than, say, WFRP or low level D&D. In play they resemble seasoned veterans capable of able meeting mundane challenges head on. That’s not to say they’re infallible: poor dice rolls, the desire to shepherd Hero Points against future calamity and inherently lethal combat all lend the game a nice edge. The skill system is robust, flexible and covers most situations with single or opposed rolls. The Common/ Advanced divide is nice, allowing for specia
  2. Thanks! It's great having a diverse group as it encourages me to pay closer attention to what I'm saying and how I say it. Props to yourself and our other international friend for getting stuck in and playing your characters to the hilt.
  3. Session 2: The 'C' Word Dramatis Personae: Irwin Bailey: A watchman hailing from Warwickshire. Impeccably polite; allows Hugenots first dibs when shooting and stabbing outlaws. Point man for dark cellar holes. Faction: Clubmen. Saul Goodman: A Yorkshire soldier recently returned from the wars in Europe. Player was absent so spent most of the session as Thomas’s gracious patient and meat shield. Faction: Puritan. Thomas Norton: A Paracelsan physician from Norfolk. Enjoys surgery under fire and tactical furniture arrangement with his good mate Saul. Faction: Puritan. Chevalie
  4. Thanks. All credit to the players -- they made some good 'uns.
  5. Looking forward to it. Mud, blood and mayhem awaits!
  6. Session 1: Two Puritans and a Catholic walk into a bar… Dramatis Personae: Irwin Bailey: A watchman hailing from Warwickshire. As a fine and upstanding man of the people, Irwin is not averse to gunfire and stabbing people through the lungs when circumstances demand. Faction: Clubmen. Saul Goodman: A Yorkshire soldier recently returned from the wars in Europe. Renowned for his marksmanship. Suffered fire and plague in his youth, possibly as a result of bad dice rolls. Faction: Puritan. Thomas Norton: A Paracelsan physician from Norfolk. Enjoys beer, bad singing and dying of expo
  7. Luddite, here: how do I translate the sheets into google docs?
  8. That would be brilliant! We're playing online via G+ hangouts so it'd really help if the players could post and amend their sheets between sessions.
  9. I considered something similar myself, converting OQ's battle magic into feat-like abilities for Renaissance. I gave up in the end as I felt it undermined the elegance and simplicity of the skill system. If you decide to go for it, consider how increased PC effectiveness will impact on the game. Look for unintentional synergies between the abilities you've written and the stuff that's already there. Good luck!
  10. Has anyone made such a thing for Renaissance/C&C?
  11. Hi all, I'm starting a thread to share stuff from my new campaign which starts Sunday. I don't have time for full session reports so expect periodic anecdotes regarding the dramatic/funny/insane stuff that happens -- and what I've learned as a first-time Renaissance GM running it. Clockwork & Cthulhu is our core text, with some players using Renaissance deluxe. I've heavily downplayed alchemy & clockwork (both exist, but are the province of lone practitioners who'd be summarily executed if discovered) and am emphasising the horror angle with Clockwork & Cthulhu and Lamenta
×
×
  • Create New...