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hkokko

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hkokko last won the day on April 4 2016

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About hkokko

  • Rank
    Notes From Pavis Scribe

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  • Location
    Finland

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  • RPG Biography
    Rpg since 1977? RQ since 1980. Played HQ, CoC, even D&D and MERP. Writing the Notes Feom Pavis blog and building content for Mythras Encounter Generator
  • Current games
    Rq6 and then Mythras in Glorantha
  • Location
    Finland
  • Blurb
    Usually the GM...

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  1. What's another year, it's been almost a year since I updated here with any new creatures. Here are: Spirits in a Material World (Djinn special) Was reading the Other Sinbad and Dead Djinn in Cairo for inspiration to a sea voyage that my players might be undertaking in the seas surrounding Fonrit . This reminded me that I had not yet created the mighty (and not so mighty) Djinn in the Mythras Encounter Generator. Pete Nash did a wonderful article on Fenix papers to bring the Djinn to life in Bartimaeus style and that gave me the stats. The Djinns use a new sorcery order “Smokeless, Scorching Fire” for example “Adept of Smokeless, Scorching Fire”. I made three levels (Apprentice, Adept and Mage). Djinns also needed new abilities in the Enemy Ability Feature set. Here they are approximated in Mythras Encounter Generator. Imp Foliot Djinn https://notesfrompavis.blog/2019/11/24/spirits-in-a-material-world-djinn-special/
  2. Thank you. These were excellent suggestions. They paid a lot of money for the advice. advice came from a source who had his own reasons to mention that city.
  3. My player group now have a reason to go to Garguna of Fonrit in Pamaltela from Loral. They have received knowledge that the closest Chalana Arroy temple sits there and one of them desperately needs the attention of that particular cult. There might be some other reasons as well to go to that particular city. In addition to the obvious flavour text from GoG for Garguna what might be the surprises that they might encounter in the vicinity and on the route to Garguna in the 1620's...
  4. Sorry, have been overwhelmed by RW stuff. It is easy to do. It can be done with Mythras RAW but I have been using the AiG preview with some home made additions to bridge the missing gaps I have found. May post at some point the home rules I use for this. But you can just use the Mythras RAW as well. Mythras Encounter Generator has been mostly filled with RAW.
  5. Hmmm. My messenger promised to get me the books but apparently life got in the way - he has not had the time to respond....
  6. Regarding summer 2019 special gencon edition of cults. Was there any copy left or would someone be willing to part with their copy. I tried to get emissary to go there for me but fumble came up. I live too far away in Finland to visit regularly the con. —Hannu
  7. The companion. So much good stuff. highly recommend (social combat and chase rules).
  8. Running Glorantha happily in Mythras + Aig. check my blog. Notesfrompavis.wordpress.com
  9. ..another mention was found here http://see.news/interested-in-knowing-more-about-prisons-in-ancient-egypt/ and a bit more here http://www.prisonhistory.net/prison-history/history-of-prisons/ Prisons can be interesting hooks / threats etc for the game so I would not rule them out but would consider what needs to be done for them to be part of thematic rich world.
  10. Hard labor seems to have the same problems with magical persons (and everyone is in Glorantha). How would you deal with that... I remember GM'ing the MOB prison scenario set in far reaches of Sun County many years ago. At the time did not consider the magic may return etc problems of Regarding prisons: This simplistic source: https://www.ancient-origins.net/history-ancient-traditions/prisons-and-imprisonment-ancient-world-punishments-used-maintain-public-020588 Mesopotamian Imprisonment The earliest known use of imprisonment as a form of punishment can be traced to the Mesopotamian civilization. In the oldest known surviving law code, the Code of Ur-Nammu , it is written that: In another Mesopotamian law code, the famous Code of Hammurabi , it is written: It was not favoured - "Rather than imprisonment, the Mesopotamians had a preference for the use of criminals for forced labor. " So if we want to have prisons and hard labor (and who wouldn't) we need to figure out how to handle the magical prisoners...
  11. <CONCERN> I appreciate the idea but as page 10 and 11 of the RQG says YGWV (everyone's Glorantha will vary and should vary to match every individual group's play style) - so things might not be in the RQG. <POSITIVE NOTE> Perhaps we should have a separate new to Glorantha subforum or something similar or keep it here and mark the thread names with "newbie" or something... <CONCERN> I feel a bit odd and even censored if I need to start thinking every word I write whether it is clear for a newcomer which I think I have not been for awhile or whether it holds true to some particular book which I might not have studied or followed in depth or have already extrapolated to some direction. Should I refrain from helping or saying something because I am not sure whether it is strictly according to a certain book - this sounds weird. <POSITIVE NOTE> I strongly appreciate the wisdom and varying points of view of the sages in the tribe and would love to see that variety in the future as well. I am here for their viewpoints, cameraderie and wisdom. <POSITIVE NOTE> I will continue to be friendly and welcoming (if it does not seem like that, I blame my writing in a non native language and being a Finn) to all the various forms of fellow members of the tribe. Cheers, Hannu, <POSITIVE NOTE> a grognard but perhaps not a curmudgeon yet
  12. Lovely answers - thank you tribe. What about ordinary prison time, no ransoms at all. For example thieves and other criminals, people who have not paid their debt and may go to prison for a debt, even merchants who have broken laws. Any additional views this brings.. I am picturing the normal prison scene, dozens or hundreds of prisoners imprisoned due to various causes - smuggling, killing innocent people, breaking other city laws, not paying their debts, arson etc...
  13. How does Glorantha especially with RQ rules address imprisonment and capture of the enemies who have spells. Earlier on I managed this by getting rid of tattoo runes and devices which were sigils which I deemed were part of the spell or by manacling with slave bracelets or for short term things knocking the person unconscious. Are there other ways to handle this for short term capture and long term prison sentences (hard labor, isolation cells, sheriff's simple cell, the traditional hole in the ground that locals might have dug up. In the capturing situation: Prisoner might still have spells in memory (spirit magic, rune magic, spirits in tattoos for the shamans) and depending on spell type the magic points may replenish... If the answer is slave bracelets - how common are these and how easy you have made them to put on - as these might become interesting weapons themselves if they are easy to use.
  14. Campaigns, scenarios. For the game to really grow we need couple of really good sandboxes that are not rewrites of old ones. Then a steady stream of scenarios for the newcomers and even old hands. Cults...
  15. hkokko

    Esrolian Assassin

    And of course there is always Krarsht....
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