Jump to content

hkokko

Regulars
  • Content Count

    508
  • Joined

  • Last visited

  • Days Won

    4

hkokko last won the day on April 4 2016

hkokko had the most liked content!

Community Reputation

396 Excellent

About hkokko

  • Rank
    Notes From Pavis Scribe

Converted

  • RPG Biography
    Rpg since 1977? RQ since 1980. Played HQ, CoC, even D&D and MERP. Writing the Notes Feom Pavis blog and building content for Mythras Encounter Generator
  • Current games
    Rq6 and then Mythras in Glorantha
  • Location
    Finland
  • Blurb
    Usually the GM...

Recent Profile Visitors

2,674 profile views
  1. A Day in the Monster Island – Deeper into the Island This is my 200th blog post in the Notes From Pavis, never thought it would last this long – more than nine years . I will reflect on the history of the blog later. In this post I will provide the additions to the Daily Event Generator for those foolhardy enough to strike deeper into the reaches of the Island. I have also tuned the daily generator format a bit. There are three additional generators now Monster Island Encounter – Cloud Forest Monster Island Encounter – Puna Plateau Monster Island Encounter
  2. A Day In the Life in Monster Island Finally spent some time tuning up my Monster Island daily event generator to be able to publish it. This first one is for coastal or jungle encounters. Later on the ones for cloud forest and upper plateaus of the island may be published. It could be useful for a hex crawl in Monster Island. The material is based on Monster Island and Bird in the Hand from Design Mechanism and additional material from Raging Swan Press tuned to Monster Island atmosphere. Raging Swan Press products Primal, Woodland, Campsite, Cave and Rainstorm dre
  3. City Quarter Generator Visits Monster Island City Quarter Generator at toolsfrompavis has now new option to generate High Folk City Quarters. It will create Lodges and Houses for the various Brotherhoods in the High Folk City and Chapters and Orders for the various Sorcery Orders. For the Brotherhoods and Orders it will generate the appropriate numbers and ranks of adepts, masters, apprentices etc. For the affiliations it also provides affiliations more appropriate for High Folk city. At the same time all non Mythic Constantinople events, features and disasters have been mo
  4. Map of the Akakor Golden City of the High Folk in Monster Island Here is a high level map of the Golden City of Akakor in Monster Island from my campaign in a Treemap format. You can zoom the PDF. The route to Akakor can be hard to find. Here are two routes – the Ant Route and Tower Route. The Ant Route takes you thru a territory of Giant Ants and you might encounter an outpost of High Folk at the edges of the Ant territory. There is a secret passage thru the jungle to arrive to the main gate. Tower route means having access to flying beasts. The Akakor and its buildings and in
  5. Hmm. Welcome to Monster Island.... it can be quite grim
  6. There is now a new version with Monster Island spells included: Sorcery Calculator has a major upgrade. Monster Island spells have been now added to spell list. You can select either to have them available or not. For those whose INT is weak the tool now states if they try to add a number of spells beyond their ability to memorise. It calculates also number of unique spells chosen. If you happen to choose a Monster Island sorcery spell the name of the spell is written in appropriate red. For each of the spells chosen it also states the page you can find the description in the RAW or Monster Is
  7. Sorcery Calculator V2.0 has been released – Favourite Spells and More Sorcery Calculator has a major upgrade. You can now add ten of your favourite spells (a grimoire usually has seven or less) from a selector. For these spells the calculator calculates the effect of your skills and abilities according to RAW. It contains all the sorcery spells in Mythras Core Rulebook. For the description of spells you need to go to the book, all the calculations are here. Other updates include calculating durations and ranges so you will have 65 minutes instead of only having POW * 5 minutes. Some UI tweaks
  8. i think I might nit have the later Finnish translations of books as I do not recall encountering Joutola. would be as fitting as Jussila. both of them may lose something in translation and require further changes - was the originator of Jussila/Jonstown called Jussi or Jon. for other things the basic problem of translation exists - how do you bring the culture connotations that original text might have had. Some of the names sound better in original english but sound archaic or maybe too whimsical when translated ’directly’. This is a forever problem - professional (or very skilled) translato
  9. Well, like I said - my knowledge of Glorantha and English is probably larger now than in the student times more than 30 years ago. Cannot recall why I made that decision then, could have been because there were many namebased things. Jonstown could be Jussila , Svenstown could be Svennilä 🙂 if one would go for real translation but perhaps feeling would be lost. i would do things differently now. Heortinmaa could be one translation that would be quite direct Sydänmaa could be more poetic. Whether you go for direct translation, whimsical or staying true to original text’s atmosphere and tone is
  10. hkokko

    Mythras Combat

    You can slice and dice... drop features. It is d100 🙂 But special effects are one of the things that give me the cinematic feel... Every combat is different... instead of more regular grind until a limb drops
  11. The year is something before 1989 based on last saved timestamp of the word file that will not open any more with Word. With the eagerness of young student I translated then available names for my campaign in Glorantha - a few hundred names. With the maturity that age brings and the growing knowledge of both Glorantha and perhaps English language I might change some names now but as my campaign is on the isles off Pamaltela I will refrain from doing that until I have more time or my campaign returns to Genertela.. https://notesfrompavis.blog/2021/03/20/from-the-archives-glorantha-names-transl
  12. Crawling From the Monster Island, the Jungle as an Adversary – Hex Crawl and Jungle GM sheets and a Tool Lovers of sword and sorcery have a field day now with the long awaited hard cover release of Monster Island by the Design Mechanism and the most appropriate new scenario for it – A Bird in The Hand. Run, don’t walk to Lulu to purchase the hard cover for the sandbox and the new scenario. A Bird in the Hand will give you an excellent induction to Monster Island. You will need a hard cover for the Monster Island as the sandbox will last you a long long time with a lot of gaming. It can easi
  13. The rule system says that if you have an appropriate clothing "a grace period of their CON in hours before exposure sets in". Yes, the key is appropriate. In the army decades ago spent days in the "wilderness" with -25 or so. The cold is tolerable with appropriate clothing at least as long as you keep on the move. At the time Goretex did not exist - it was the old winter war (WWII) type of clothing - layers of it.
  14. Updates to find the shelter.
  15. Let's Spend the Night In the Wilderness - Importance Of Proper Camp Especially in the Monster Island Here is a small chart to use when characters are traveling in wilderness.The RAW rules state wearing suitable local clothing permits a character a grace period of their CON in hours before exposure sets in. The chart below shows the RAW rules for effect of being exposed to temperature ranges. The wonderful Hex Crawl rules in the scenario Bird In the Hand situated in the Monster Island enhance if you try to rest without proper tent or lean-to you risk exposure and there is no recove
×
×
  • Create New...