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tedopon

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Everything posted by tedopon

  1. No, I've used the form on their site each time that I have contacted them. I will get hold of Rick in a few days if they don't respond back to my most recent attempt. It's not a huge deal, but they did tell me they would replace them last August.
  2. Any updates? I have nothing to contribute beyond what I posted in January. They haven't responded to any of my emails, but was curious if anyone got replacements or bought new sets that were corrected.
  3. Sword Cane is an elegant weapon, from a more civilized age.
  4. Don't tell anyone, but I use stuff from all the canonical Ages and it takes place in the "now" era.
  5. I've played in a few campaigns where slavery was a major aspect of the culture(s) in the game. It is far more satisfying to combat and possibly defeat an infrastructure that deprives individuals of freedom than to kill bad guys because they're bad guys. Slavery is on the short list of the worst things people can do to one another, and it's not a subject you can touch with every group...but I know from personal experience it feels pretty damn good to burn it to the ground in a thought experiment. If you or anyone in your group don't want to go there, don't go there. The whole point of this hobby is for everyone to enjoy themselves.
  6. Also, we don't do the rune/icon rolls like the book states. Everyone rolls all their runes as you would for icons in regular 13A. Someone also rolls a "Theme Rune" for the session that is basically how 13G applies it to an individual, but it's for the whole group/adversaries.
  7. It's a lot easier to start with level 1 characters and have them level every session or two with an act break of time passing. 13A is designed to be played something like that anyway, although once you learn how things work better you can adjust the advancement to your liking. All the skills and feats are really difficult to parse at first, but after you go through the leveling process a couple times it becomes pretty straightforward. I'll be running most of the 13G sessions at GenCon this year if anyone wants to stop by and chat.
  8. I hope I get the coupon codes for the books before the slipcase "discount price" is done.
  9. I'm going to GenCon this year, so maybe I can pick one up then?
  10. Yeah, I am in the same boat where I wanted to buy just an empty slipcase box since I already have a hardcover. Was informed last week that will not be an option.
  11. I have the Glorantha Classics all in print form. They're excellent.
  12. I run 5e for a massive group of kids at the library where I work. I prefer 13th Age, DCC or pre-3rd edition, so I tend to run 5e more like a houseruled 1e than as written. They roll damage dice twice on a 20 and something bad happens on a 1. This does favor the bad guys slightly, but it also creates chaos. This is a game targeted at younger teenagers, so the insanity is part of what they enjoy...except for one kid who quit recently because "it feels more like Three Stooges than a real D&D campaign." He's a nice kid, so he wasn't trying to offend me, but I was somewhat ironically flattered by what he said. It's D&D, it's supposed to be silly a lot of the time.
  13. I always assumed everyone does something like this in their games. Players (me included 1001%) can get deep into analysis paralysis or just plain stupid behavior at the drop of a hat. You have to throw them a line sometimes.
  14. Hopefully it's open world and you can be a troll or duck.
  15. This approach is why the default assumption in this edition isn't my favorite. Everyone in my home group has been playing Glorantha in some form or another for years. Every time we return to it, several new things that I pull from existing lore are discovered as if they are out of the blue, "WTF?" moments. These are even things that many of us would consider foundational features of the setting...and these are all people who have been playing in the setting for years. Hell, one of my players even has the Guide and I have discussed several things out of it I thought were completely esoteric with him and am sure he has read the section to which I refer, but he still has a "WHOA, backup?" moment at least once every few sessions. I honestly prefer this mystery and journey of discovery. It's how I felt all those years playing under a D&D GM who ran Forgotten Realms. I have no interest in the setting, but many of his players were hardcore heads. He still focused in like a laser on the few of us who were ignorant to everything and ignored the canon swinging of the people familiar with the lore. Seriously, the best D&D game I ever played in because the guy was so focused on keeping that fire of new experiences alive for everyone at the table. ...and that's the way I approach this setting. Turning everything up to 11 from before the first note and playing an entire concert that way is really lame. It's fun, but you need breaks and recovery time. Sometimes "I wonder what's on the other side of this river," or "What makes dwarves so unlikable?" are all you need to fill several sessions with good times. The way I do it is I pick a point on the map and think "what are the main things I need to be true to here?," and the rest I just make up or add to taste based on the players' interests or activities. The "West Marches" approach works really well just about anywhere on the map if you've GMed in any other setting using the same approach.
  16. YGWV Your Glorantha Will Vary is the meaning of that acronym. In a nutshell, for someone starting fresh, I think that phrase is the best advice you can give yourself. Start from a place of comfort for your group, and dial in the Runequest/Glorantha-isms slowly to taste. I've been running some form of "Glorantha" for about thirty years, and it's never come that close to what the "implied setting" or whatever the general consensus is around here. The main thing, like any rpg system/setting/experience/etc, is most of the people at the table should be having a good time most of the time. If this means "kill monsters and take their stuff," great. If it means "a complex ethnographic case study regarding the interaction between several insurgent, disconnected pastoral cultures and a large, logistically superior monoculture," great also. If it's something in the middle, even better...probably. At no point in the play or prep time should you be worried about "doing it right" further than entertaining everyone at the table (including yourself/GM).
  17. Has anyone besides daskindt requested and/or received replacements? I got an email from them in August that said they would be shipping the replacements "soon." I have emailed them twice in the last six months and gotten no response.
  18. People noticed that there were only two sides to the same coin, and wanted the granularity of three results that Rock, Paper, Scissors afforded.
  19. I last played RQ (technically Mythras) late 2017. I have been playing 13G regularly for the last six months or so. Are you guys accepting 13G submissions, or only RQ? I only have pdfs of the RQG books (waiting on the slipcase) and I hate reading from a screen...would much rather submit 13G stuff. I understand if this is not of interest to you guys at this time.
  20. "It's Your Time at the Bat!" Greg Sharpied those words across the cover of a book for me. We had been talking about gaming in Glorantha, and I thanked him for all the great times I've had with friends over the years...and he thanked me for sharing that sentiment with a gleam in his eye. YGMV is a rule that has been passed down as a shorthand to emphasize that this is an endeavor fueled by creativity and wonder, but at the end of the day it is about FUN. We are all gathered together to share in an experience whose only requirement is we all enjoy ourselves. Don't worry too hard about rules, canon, comparative ethics etc. We are all sitting at this table to have fun.
  21. I ate at one of the weirdest restaurants in Natchez. Cock of the Walk
  22. "Not Yet," but like an American/Canadian would say it in speech.
  23. Had some great Glorantha hijinks with friends at our semi-annual gaming get together this weekend. A baboon PC spiked the wedding reception punch with psychedelics at a solstice wedding on the border between Lunar and Air territory. Then a giant showed up. There was supposed to be a peace or war meet but that didn't really happen...basically devolved into grown men giggling for hours. Only heard the news this morning... Like I told him earlier this year at GenCon, I've shared three decades of good times with friends that he had a big hand in. No matter all the shoegaze stuff, it really comes down to the love we've all shared around the creation he started and guided all these years. Thanks, Greg.
  24. I'll play Wakboth's Advocate here: D&D5 had an open playtest for a couple years before print, and D&D has several orders of magnitude larger player base who actively try and exploit any clarity issues with the system. It's Apples vs Oranges. I think that the vast majority of "negative" posts here are constructive. There are definitely a few that are not. This is an issue that can't be properly resolved for some. The truth is something along the lines of this is a product aimed squarely at a decades old user base. They have expectations that are not in line with new converts. The game (system, fluff, formatting etc) was targeted at the old fans. The old fans will default back to whatever they did in the 1980s and be happy. The new users want more clarity of purpose. This isn't something you can wave at and discredit, but maybe it is if you're happy with the $ just the old crowd plus the impulse buys bring to the table. This is not a sustainable model. I want Glorantha (and to a lesser extent, RQ) to thrive. I am not talking shit to entertain myself.
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