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tedopon

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Everything posted by tedopon

  1. That's the case with RQG, the Guide, the Sourcebook and most likely the monster book which I haven't bothered to read since I've been playing 13G. I'm not complaining, but most of the new run is recycled material compiled. Again, not complaining, was aware this would be the case for years leading up to these releases and still paid for them. ...but that's why I've been playing 13G.
  2. Yeah, like I said my memory was pretty hazy.
  3. Yeah, probably better to mention what addon you need or suggestions may include a bunch of similar issues. Fantasy Grounds had a number of older BRP and Runequest sets, so I would guess they have a RQG one (at least fan made). I have not used FG in at least five years so who knows...but their site is still active, so I'm sure somewhere in the forums is an answer. Come to think of it, they may only have an official CoC or BGB one that I personally modded to make a RQ3 sheet. There may not have been one other than that.
  4. ... You could just make up your whole monkey cosmology. That's what we're doing in our current game. Right now we only have Grandfather, Ugly Teeth (death) and Jampy (illusion/disorder). Make it up as you go, who cares what the books say (I do, but I like making stuff up as well).
  5. I focused on Archaeometry, specifically diet reconstruction (giant rabbit hole of causality)...but got burnt out in graduate school and became a librarian. FWIW I'm kind of talking out of both sides of my mouth as I have collected and read a massive percentage of everything ever published for the setting...just no one else I game with is even close to the level of interest I have. So most of my Glorantha gaming boils down to basically D&D in the setting (which is great, no complaints).
  6. I have an anthropology degree. A real one, from an actual university. Not dissing the study of people and all the systems they create. Just pointing out that many fans of the setting are a little on the self serious side. I definitely fall completely on the other "valid approach" end of the spectrum. Glorantha is my favorite world in which to drink beer and laugh with my friends.
  7. You may want to tell that to the userbase on this subforum. I tend to avoid the Glorantha section because of the pseudoanthropologists.
  8. I run a troll campaign in Pavis/Rubble. My trolls have trained their trollkin like gangs of monkeys to sweep through neighborhoods and steal whatever isn't nailed down. When they arrived in Rubble, they made their "plans" known to the trolls living there. Any trolls who didn't want to tow the party line were given the option to go south. Those who didn't choose to go south (there is an allied family north of the city) either were killed or made slaves. The mastermind of the whole plan was a dwarf drifter who saved their matriarch by murdering a squad of Lunars (when the guy said he wanted to play a dwarf after his troll died, I was confused for a session or two). He resells items in the city and pays the trolls in exotic foods. They have a traveling trollball team "Mama's Boys" named after their family "Mama's Family." They have no interest whatsoever in heroquests/herowars/etc. They like to eat caiman and camel and beat the hell out of trolls who aren't in their family. On the bright side, no broo have been seen in Rubble for a couple years now. TLDR version: In my home game, the Pavis trolls would not care as long as their bellies stayed full.
  9. This statement reminds me of something I noticed recently. I go to GenCon each year because my job pays for the trip, and I also try to attend at least one smaller con per year. This year's trip to GenCon, both me and a friend who attended noted that there were a LOT of people using the fancy metal dice this year. I would ballpark it at 1/10 of everyone I sat with this year had metal dice. They must have come down significantly in price over the last couple years, because this year there was a large jump in the frequency we were seeing them.
  10. The falling example (while silly both because it's true that is a thing and that a player would conceivably "do the math" and jump) is accurate. The poison one is trickier. It is an accurate statement that a level 8 Klongdorker will have a better chance to survive drinking Witches' Brew than a 0L Farmer. The tricky part is that this is tied to Saving Throws. IMO there isn't a good analogous example for Saves from RQ, because they're another abstraction. Also, poison in post 3.0 almost all does attribute damage, only damages hit points indirectly. In pre 3.x, most poisons were "save or die," "save or confused," "save or unconscious," etc. So while it's true, it's more down to the higher level character having more luck than being healthier like the cliff jumper.
  11. Hits in D&D and derived games are not specific individuated wounds. Hit points and armor are an abstraction layer that are not directly representative of specific wounds like they are in Runequest.
  12. HA, it's all good! ...but not for the idiots who designed that Tarrasque Transport Unit. Burn them all at the stake, then feed them to the beast.
  13. Thanks for the clarification.
  14. If that design made it through committee, they need to fire the entire R&D department. Tarrasques eat everything. Even trailed by a blimp full of air wizards or pushed along by a megabeast like the Crimson Bat, it wouldn't work. The Tarrasque would be eating the ropes and/or balloon while they filled it with floaty air. The only way this idea would work is if you tranquilized the Tarrasque during outfitting and transit.
  15. I got a jingle bell and streamers for mine! Thinking about taping a card on my fork so it will click my spokes.
  16. I'm gonna roll my eyes here and agree with everything that Narl says...except probably the thread lock request. I say let us all get the trash talk out now and try and use our big boy & big girl manners in the coming days. EDIT: forgot to mention "big girls," fixed
  17. Oh, and I don't really like 5e. HA!
  18. You guys may want to get all this petty hate speech out of the way now before the new RQ and even 13G drop in wide release... Nothing at all wrong with having preferences, stating them, sticking to them fanatically and so on, but it's a real turnoff when you keep coming back to that well. I've been a fan of both Runequest and D&D since I was in middle school. Now I'm firmly in middle age. I have always been a "RQ guy," but will play anything. The biggest turnoff for me, in any endeavor/group/hobby/occupation/whatever, is the elitist, smarmy jerk who knows better than everyone else. The two gaming communities who are the worst about this, IMO, (ironically) are Glorantha/Runequest fans and pre 3rd edition D&D fans. Both communities are full of pompous, self righteous pseudoscholars who take their interests far too seriously. We are on the precipice of what is likely Runequest/Glorantha's last chance at bringing in a large chunk of "new blood" into our favorite stomping ground to share ideas and good times with. I ask all here that we maybe tone down the elitism a few decibels and keep the shoegaze conversations civil when/if outsiders start poking their heads in. We want them all to become insiders. They won't want anything to do with this community if we're all a bunch of BADWRONGFUN jerks. This post wasn't aimed at anyone in particular. I have gotten a bad attitude here and elsewhere more than a few times both on the internet and in real life related to gaming topics, so I share the burden of trying to put my best self forward when my knee jerk usually isn't. TLDR version: You may see a bunch of people in the near future here who are fans of things the typical current user isn't. Try not to crap in their yard so they want to come visit yours.
  19. That's the only sheet I'm aware of, and that is exactly what it is supposed to look like.
  20. I got two sets of turquoise. They are just fine. The gold stands out.
  21. You know, after I posted, I almost edited to state I hadn't done the water test. I played in a D&D game for a few months that one of the guys had done that with all his dice and had videos on his phone. One of them that in water looked biased toward a high number never seemed to actually roll high.
  22. The Expansion die set has a d20 that is just Runes. I got two of them at GenCon. They are something I have wanted for many years. Funny enough, I am a Zocchi nut. About 2/3 of my dice are some generation Zocchi dice, I've been slowly dumping off all my polished edge ones for a while now. Lou was at GenCon this year...I had trouble tracking him down last year. His employee this year seemed to be fed up with him, it was kind of sad. I caught him later on by the water cooler out in front of the Chaosium room and chatted with him for a little bit and it was much more pleasant. I spent what little function I had Sunday with my daughter inking our new Zocchis, got her a set of glow in the dark and I got randoms that fit my color palette. She got most of the Q Workshop dice as well, I kept the two rune dice and one of the big hit location ones. The Q Workshop ones are nice. They are a weird density plastic...seems fine but really lightweight. The hit location die is larger than my two Koplow d30s and it's much lighter. It actually rolls far less biased than my old garbage one that only gives results of RIGHT LEG and TORSO, though.
  23. It's honestly just NPC/monster stats. Later this week I will see if it is kosher to post.
  24. I ran the GenCon scenario eight times over the last few days. There was not a single time the games were even remotely similar. One scenario was basically a race war on a small island, one had prospectors trying to mine silver, one revolved around a conduck getting busted at Duck Point, one (not making this up) ended in TPK because an NPC shady figure who resembled Don King got his hands on a comb that controlled fate, another had the Trickster befriending a throng of trollkin and turning them into something like the Seven Dwarfs...unreal how different every single experience was. The only common thread was everyone had a blast. Really great game. The rune rolls at the beginning of the session mean that the players will dictate a full scenario to each other and be invested in the story because it came from them. I have always run games like this anyway, so this game is a great fit for me. Highly recommended.
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