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tedopon

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Everything posted by tedopon

  1. I was referring to the two previously published ones. I guess I misinterpreted the original intent of the thread as wanting to know about currently available material vs upcoming stuff. I get excited about trolls. I run an almost all troll campaign in my home game currently. Can't remember the name of the previous HQ title, but it's basically a rehash of material from the original Trollpak.
  2. Trollpak is my favorite supplement published ever for any rpg. The HQ book is fine, but the RQ one is genius.
  3. It has been difficult.
  4. I'll wait until we are cleared to speak.
  5. I just use whatever I want from the whole history of Glorantha that I like, stuff I make up and stuff I steal from elsewhere and I don't pay any attention to timelines/canon/etc. I hope that the new iteration of RQ stresses the YGWV ethos. A couple of the major DnD settings and some other well known IPs have annoyed me as gaming settings over the years because people were so concerned with canon consistency. While I understand from a publisher's perspective it is in your best interests to have an organized 'current' setting I'd hope for at least a couple throwaway lines encouraging people to do what they want. Either way, I'm excited that this potentially could be a high point for Runequest/Glorantha. Yay.
  6. The Gloranthan Classics are awesome books. I don't know how easy it would be to find them in print anymore, though. After I got them, I sold most of what I had of the RQ2/3 material they overlapped with. Trollpak is probably my favorite rpg book for any game ever published. The Guide to Glorantha is really nice as well, and in fact in a lot of ways serves most of the purpose of all the other printed materials if you're more into flavor and background than rules mechanics. Honorable mention goes to the Reaching Moon magazines...but they're next to impossible to find in print or legal pdf.
  7. I'm starting an exploitation/gangster film inspired Pavis/Rubble campaign centered on a group of trolls we previously ran through some one shots. Thanks for adding some awful grime Runeblogger, David and MOB.
  8. Yeah, I don't wing everything, just concrete statistics for stuff that doesn't matter. I'd rather spend my time thinking about how different concepts or themes are related to one another and leave myself some wiggle room to let the players dictate the story. Figuring out how well Some Young Guy can pilot a boat, sing or use a bullwhip down to the discrete value just seems like awful masochism. Billy Badass is going to have his bullwhip skill itemized, and if we're near the water maybe his boating skill, and if we're going to have an Epic poetry slam maybe his singing skill, but usually I will only stat something if I think it will come up. Most other stuff I just think something general like, "Billy Badass is pretty smart, anything using his mind is like a 60, he's clumsy as hell, anything using his manual dexterity is going to be like a 25. He's good with the bullwhip, 65." Although, not sure how much sense BB makes if you think about him being clumsy but a gangster with a bullwhip...
  9. 90% of all adversaries have no stats when I write. There's no point, you can wing all of it. As long as you are consistent with your guesstimate of their abilities, you're fine. I only spend time writing the ones I know matter, and even then I only write out things I know will be used.
  10. Hopefully the Quickstart comes out well in advance of GenCon. I'd register events as a GM if I had some form of the rules to work from.
  11. I had the GW hardbacks at one point. Basically was the Deluxe or de-Glorantha-ed GM's box split into three hardbacks. My main memory was they had godawful art. I had a Deluxe box, a player box and those hardbacks. The hardbacks were the ones I lent out to people who wanted to borrow a copy.
  12. Is it coming out in 2017, though? Everything I've been reading seems to suggest 2018...but I'm not an employee or playtester.
  13. During the playtest phase, I ran only classic modules or adventures I had written that were still fairly fresh on my memory so I could compare the game in play to standard old school DnD. We ran four different starting level groups through sets of a couple to three adventures each (average of about 10 hours with the same characters, then we would rotate out). Ran two sets of characters through about the same gauntlet of what you would consider the early mid level adventures, but again using stuff I was familiar with so the results could be compared. During the playtest phase I noted to Rodney that my group was having a blast but everyone agreed that low level characters had higher survivability than 1e or Basic characters. What I meant about the mid level power curve is that sometime around the Basic/1e 'sweet spot' (levels 5-8ish) is where Classic Fantasy and DnD match up the closest. A comparable experience character will have similar power and survivability in either system. After the playtest ended and the book went to print, the second volume went to playtest and I ran a campaign from starting to high mid level experience. I only had characters die from Save or Die/Paralysis/etc effects, none died from straight combat.
  14. Did you play any, or is the opinion based on readthrough? I played a lot of the BRP version, which I assume is very similar to the Mythras one. Characters weren't fragile. IMO, starting characters were actually more powerful than their traditional DnD counterparts. I could see a leveling of the playing field as they reached what would be 'mid levels' in actual DnD. Didn't play anything 'high level,' but I haven't even done much of that in real DnD in three decades of gaming. The issue I had with it was actually the opposite. Low experience characters are almost indestructible if played rationally.
  15. That was the consensus, that the GM decides what a teacher the PCs have access to will know/share. Thanks for the reply, I was just curious if there was a design reason other than flavor.
  16. From RQ6 Mysticism, these descriptions confuse me. Dark Sight: allows the mystic to see in any level of light, including its absence. Night Sight: allows the mystic to treat partial darkness as illuminated and complete darkness as partial darkness. Is there any reason beside flavor that a person would choose NS over DS? I searched the forums for an answer and found nothing, and can't remember the old Design Mechanism site address anymore/remember if it even exists. This isn't important at all...a player just asked last session and we all sat around the table scratching our heads as NS seems redundant.
  17. My understanding from the Kickstarter's verbiage regarding the stretch goals is that the "unlocking" is only the promise that they will later reprint the old supplements at a later date. Is this correct?
  18. I'm jealous...pretty sure I'm striking out on gaming gear this year.
  19. tedopon

    BRP on Roll20

    We are moving to CoC in a couple weeks using roll20. I realize that's not much help now, but I can tell you that I really like it for the other games we've used it with (no BRP based ones yet). We haven't built any macros yet...we are lazy. We pretty much only use the dice roller, image sharing and map tool.
  20. Yeah I sold off all but the 4e core book and Dark Ages a few years ago. I picked up Malleus Monstrorum at GenCon a little while later, and it's great. The art in the book alone is more inspiring than some entire game books that I have owned over the years. Granted, it's pretty much just a monster manual, but one of my favorite examples of that type of book. I get way more inspiration for CoC from random news articles, real world science, Fortean goofiness, pretty much any and all fiction/films and things I see in the real world than I do from any of the sourcebooks I've owned over the years.
  21. Everyone in my online group runs games on a round robin rotation. Out of six of us, there is only one of us who regularly uses the map and tokens combo.
  22. I get it from a business perspective. I just think that's a lot of work that I don't want as a GM. I'd rather spend more time thinking about the story than deciding which robot sprites look the coolest. ...and I've bought all but one of your catalog up to this date. You're my favorite gaming company.
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