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GrayPumpkin

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Everything posted by GrayPumpkin

  1. Yes, I suppose that comes with the territory when you attempt to adapt fiction to a game. I think, Trail of Cthulhu does a nice job in providing multiple interpretations for the various mythos beings, some of which are better conceptualization of the fictional versions. Others which might get you think of a being in a new way that somehow makes perfect sense. For that reason alone I think it may be worth perusing over, even if, like with me, the system itself isn't ones cup of tea.
  2. I've read it but nor played. I like the different (and multiple) takes on the Mythos, some very interesting ideas there. The system itself, seems fine, but doesn't strike me as my flavor.
  3. My thanks to everyone for all the advice and responses. It'll be awhile before this gets off the ground, and doubtless I'll have more questions in the offing. As to what I'll do? I'm leaning towards the Str + Con as hit points option, and no Fate Points, but I'm going to follow the advise about mock combats and run it several ways to see what works best for our group. Thanks again.
  4. Over the years I have bought a fair amount of Chaosium products, mostly Cthulhu, but also some Stormbringer, Runequest and Superworld, but despite having acquired some sizable stacks, I never really, except for a few sessions of Superworld way back when, run or even played a game using the BRP rules, though I’ve often meant to, instead I’ve used the books as source material for other game engines. Having recently purchased the new BRP book, I find myself liking much of what I’ve read, the rules seem simple, direct and the spell system really appeals to me, especially when augmented with Stormbringer and the Bronze Grimoire which I already own. So after all these years I find myself finally deciding to run something using these rules. To this end I’ve begun to put together some ideas for a fantasy based campaign. My main concern is the apparent deadliness of the game. I’m not one to shy away from character deaths, but too many deaths just tend to bog things down and my games do have their share of violence. I’m wondering if any here have used the Str + Con as hit points option and how it has worked out. I want sturdy adventurers but I don’t want supermen. As an alternative I’m also considering the Fate Points system. Truthfully as a GM I’ve always had some reservations about Fate Points, it sometimes leads to situations where players are cocky when they have some at hand but cautious when they don’t, even if the latter threat is a lesser one than the one they were previously more cocky about. That said, I haven’t completely ruled this option out and players do seem to like them. Has anyone used the Fate Point system and have any feedback? One other question here, if Fate Points run off Pow does that mean a spell caster draws from the same pool that they cast from? Lastly since all of you have more experience than me, am I overly worrying over the deadliness? Those of you that have run strait out BRP games, have you found the amount of death a problem?
  5. Well I'd like to do a sword and sorcery game set in a pseudo-ancient near east type of world I have had kicking around in my head for years now. I also have an idea for a street level superhero game set in the Seventies. Lots of kung-fu masters, satanists and pimps and hipster gangsters.
  6. First time poster here, just had to say I caved too and ordered the proof copy, even though I told myself I'd hold out for the normal release. Ah well, it'll be neat to own anyway and I can get started working on my next game.
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