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el_octogono

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About el_octogono

  • Rank
    Junior Member
  • Birthday 07/28/1980

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  • Website URL
    editorialenio.com.ar

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  • RPG Biography
    Roleplaying since 1994. Designing RPGs since 2008. Published Diezlados and Relatos. Soon Diezlados 2nd Ed. and Lobo Blanco. Played: Call of Cthulhu, Stormbringer, Elric!, Nephilim, Pendragon, Aquelarre, Runequest, AD&D1 and 2, D&D 3.5, D&D 5, Mage, WoD, Fading Suns, Toon, SWd6, Shadowrun, Ars Magica, CP2020, Numenera, 7th Sea, Rolemaster, GURPS, and some others
  • Current games
    GMing: Lobo Blanco, Call of Cthulhu.
    Playing: 7th Sea, D&D 5, Alas.
  • Location
    Multiverse
  • Blurb
    Musician

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  1. el_octogono

    Jump on my blade darn it! ...I can't hit you!

    This is a ruling that should be emphasized in BRP books... it is the main misunderstanding of the rules. Many gamers know BRP as "the game where you roll for everything..."
  2. el_octogono

    Pilot Skill

    That is an issue of BRP for some players. But the fact is that a skill roll is only needed in a stressful situation or a challenge of some sort. You don't need to roll Driving to go shopping, or in this case, Pilot to take off an airplane. There is a grey area that needs to be addressed... if a plane hits a turbulence zone... is a roll needed or not?
  3. el_octogono

    Framing the Contest

    The difference is that conflict resolutions is about what you seek to obtain with your action (or "the prize"), and not the action itself. So if you fail your roll, that means you didn't get the prize, but not necessarily fail the action... The action (or task) is "I swing my sword to behead the orc." What do you want to get from the action may be different things depending on the narrative context: 1- I want to kill the orc. The prize is killing the orc. If you fail the roll you don't kill the orc. 2- I want to kill the orc to intimidate all the other orcs. The prize is intimidating the orcs. If you fail the roll you may fail killing the orc and intimidating the others OR you may still kill the orc but fail to intimidate the others. You may or may not complete your action but you surely don't get the prize, that which is at stake.
  4. el_octogono

    Signature on messages?

    Hi! I noticed some users have signatures in their messages but I can't find the option anywhere. Any clues? Thanks!
  5. el_octogono

    What is is about Stormbringer?

    I've read almost every EC novel, except the Blood novels. Quoting the end of Stormbringer: The entity that was Stormbringer. last manifestation of Chaos which would remain with this new world as it grew, looked down on the corpse of Elric of Melniboné and smiled. "Farewell, friend. I was a thousand times more evil than thou!" And then it leapt from the Earth and went spearing upwards, its wild voice laughing mockery at the Cosmic Balance; filling the universe with its unholy joy.
  6. el_octogono

    What is is about Stormbringer?

    OK, this could start a long debate... but the "Black Sword" is the weapon of the Eternal Champion. It varies from one incarnation to another. Elric has Stormbringer, Corum the Hand of Kwll, Erekose has Kanajana, and so on. It is an entity on its own, just as the Eternal Champion, the Eternal Companion. If that entity is demonic in nature, I've never read a reference. If we use demon as a broad term which may also include the Lords of Chaos, well, then it may be a demon... or maybe not! YMMV
  7. el_octogono

    What is is about Stormbringer?

    There are some magical weapons and armor, but there is no single clue as being demons. In some stories, runes are inscribed on weapons. I remember Rackhir's bow with the Rune of Law (or Justice). Stormbringer is "the Black Sword" an entity of its own in the Multiverse realm.
  8. el_octogono

    What is is about Stormbringer?

    I agree, the old Stormbringer had a nice balance of rules complexity. However, at some point the game was broken, specially when you began getting a lot of demon objects and weapons. There was also a bit of disconnection with the novels with Virtues, too much overpowered Chaos over Law, the false dichotomy of Chaos=Magic and Law=Technology, and then some types of magic missing. Some of this things were addressed in Elric! which was IMO the best streamlined and concise rules I ever read, but overall the game felt less fun. I finally made my own Elric RPG which I am pretty proud of. I hope Chaosium will release someday a game with the Elric/Magic World rules.
  9. el_octogono

    Escaping the end of the world

    I always play in an alternate Young Kingdoms... around the Sadric era... or even in Elric era, but the end of the world is never happening as written. I like my players feeling their PCs are the main characters. Playing overshadowed by Elric and the written events is not that fun. And, as posted above, the Multiverse is open to many, many different timelines....
  10. el_octogono

    RQG- Wish list

    Maybe bumping hit locations depending on your skill level... You still roll for hit location but you can move to an adjacent hit location for every... full 20% of skill? Say you have 63% in Broadsword... you want to aim for the head. You hit and roll for location and get Chest as result. You have to move 3 slots up the table, or 60% minimum. So the attack hits the Head. This also makes easier to hit the chest and abdomen which is a very logical thing.
  11. el_octogono

    Are we there?

    Hi all! I have a lame question... I've never been into Glorantha but this new RQ edition may be of interest to me. The thing is, there are a lot of Glorantha books out there and I'd like to know if this new release will be enough to roleplay and explore the world or other setting books will be needed. Thanks!
  12. el_octogono

    Nephilim retrospective

    I always liked Nephilim but it had some major issues. Mainly the absence of a "What the game is suposed to be about". List of other big problems IMO: - Not enough explanation of the Major Arcana and how it should influence the PCs. - No explanation of how to connect the nature of an elemental Nephilim with the chosen Major Arcana. Some combinations were incongruent or directly unplayable - No explanation about the Nephilim world... do they connect with each other regularily? Does anyone knows when a Nephilim awakens? Is there a catalog of suspended and awake Nephilims? How about the simulacra life? - Can you have a Nephilim "party"? how do they meet? should they be all from the same Arcana? if not how do they interact with each other? - Nephilim advancement is pretty much divorced from what it is supposedly enlightning. - Very few spells, and very limited in aplication. Understanding how the game is supposed to be run is a path to enlightment in itself!! I feel the game was more complicated than it should.
  13. el_octogono

    Stormbringer 5.5 edition?

    I agree the allegiance rules are not quite right. I think they lack relevance. There is no real consecuence in having or rising allegiance points save for the small bonuses in MPs and skills, and when becoming a champion. In my own system I tied a sort of allegiance to chaotic and lawful features. A PC may call for aid but risks a chance of acquiring some chaotic or lawful trait. So that puts the players in a position where they stay true to the balance or be tempted by the "easier and more powerful" forces but take the risk of consecuences. Another thing I'd like is changing the concept of Chaos=magic, Law=science. It is never like that in the novels, and there are numerous examples of Lawful characters and champions using magic, and chaotic beings using tech-like artifacts. I believe magic and technology is just a tool. However a more chaotic environment would lead to superstition and magic, whereas a lawful plane would encourage logical thinking, methodic aproaches, science, etc.
  14. el_octogono

    Designing the new RuneQuest - part 12

    How about RuneQuest: Basics
  15. el_octogono

    Strike Ranks in RQ2 and RQ3

    I once did a houserule variant where you could attack any number of consecutive times, but with a cumulative penalty. If you missed, the initiative goes to your enemy. Penalty also applied to parries, so if you where fighting more than one enemy you had to make a tactical stop to regain your %. This way you could attack any number of times against any number of enemies, without major hassle. Something similar happened with ranged combat.
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