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Everything posted by el_octogono

  1. el_octogono

    Experience Checks

    I don't know, I've never experienced tick hunting. Maybe sometimes a player tried to use a secondary weapon to train it, but also putting his PCs life at risk... So it balances out. I allow ticks if a skill is rolled no matter the result, but I don't if it is obviously out of place, just for the rolls sake.
  2. el_octogono

    Best Rules for Comparing Successful Rolls

    It's an old BRP dillema. In case of a tie in the success level, I used to give the side with the highest skill the win. But, I also took consideration on the fiction. For example: a PC trying to actively sneak a guard will usually win in case of tie, unless the guard was previously alerted and actively searching for trouble.
  3. el_octogono

    Before I buy 7th edition

    To me, 7th edition is a step forward. It has a some more rules, but they are easy to grasp and memorize, and above all, covers many holes previous editions had. It's easier to handle opposed rolls, combat is swifter... the only thing that makes me itch are the percentile charateristics, but is mainly because of familiarity with the 3-18 range.
  4. el_octogono

    Jump on my blade darn it! ...I can't hit you!

    This is a ruling that should be emphasized in BRP books... it is the main misunderstanding of the rules. Many gamers know BRP as "the game where you roll for everything..."
  5. el_octogono

    Pilot Skill

    That is an issue of BRP for some players. But the fact is that a skill roll is only needed in a stressful situation or a challenge of some sort. You don't need to roll Driving to go shopping, or in this case, Pilot to take off an airplane. There is a grey area that needs to be addressed... if a plane hits a turbulence zone... is a roll needed or not?
  6. el_octogono

    Framing the Contest

    The difference is that conflict resolutions is about what you seek to obtain with your action (or "the prize"), and not the action itself. So if you fail your roll, that means you didn't get the prize, but not necessarily fail the action... The action (or task) is "I swing my sword to behead the orc." What do you want to get from the action may be different things depending on the narrative context: 1- I want to kill the orc. The prize is killing the orc. If you fail the roll you don't kill the orc. 2- I want to kill the orc to intimidate all the other orcs. The prize is intimidating the orcs. If you fail the roll you may fail killing the orc and intimidating the others OR you may still kill the orc but fail to intimidate the others. You may or may not complete your action but you surely don't get the prize, that which is at stake.
  7. el_octogono

    Signature on messages?

    Hi! I noticed some users have signatures in their messages but I can't find the option anywhere. Any clues? Thanks!
  8. el_octogono

    What is is about Stormbringer?

    I've read almost every EC novel, except the Blood novels. Quoting the end of Stormbringer: The entity that was Stormbringer. last manifestation of Chaos which would remain with this new world as it grew, looked down on the corpse of Elric of Melniboné and smiled. "Farewell, friend. I was a thousand times more evil than thou!" And then it leapt from the Earth and went spearing upwards, its wild voice laughing mockery at the Cosmic Balance; filling the universe with its unholy joy.
  9. el_octogono

    What is is about Stormbringer?

    OK, this could start a long debate... but the "Black Sword" is the weapon of the Eternal Champion. It varies from one incarnation to another. Elric has Stormbringer, Corum the Hand of Kwll, Erekose has Kanajana, and so on. It is an entity on its own, just as the Eternal Champion, the Eternal Companion. If that entity is demonic in nature, I've never read a reference. If we use demon as a broad term which may also include the Lords of Chaos, well, then it may be a demon... or maybe not! YMMV
  10. el_octogono

    What is is about Stormbringer?

    There are some magical weapons and armor, but there is no single clue as being demons. In some stories, runes are inscribed on weapons. I remember Rackhir's bow with the Rune of Law (or Justice). Stormbringer is "the Black Sword" an entity of its own in the Multiverse realm.
  11. el_octogono

    What is is about Stormbringer?

    I agree, the old Stormbringer had a nice balance of rules complexity. However, at some point the game was broken, specially when you began getting a lot of demon objects and weapons. There was also a bit of disconnection with the novels with Virtues, too much overpowered Chaos over Law, the false dichotomy of Chaos=Magic and Law=Technology, and then some types of magic missing. Some of this things were addressed in Elric! which was IMO the best streamlined and concise rules I ever read, but overall the game felt less fun. I finally made my own Elric RPG which I am pretty proud of. I hope Chaosium will release someday a game with the Elric/Magic World rules.
  12. el_octogono

    Escaping the end of the world

    I always play in an alternate Young Kingdoms... around the Sadric era... or even in Elric era, but the end of the world is never happening as written. I like my players feeling their PCs are the main characters. Playing overshadowed by Elric and the written events is not that fun. And, as posted above, the Multiverse is open to many, many different timelines....
  13. el_octogono

    RQG- Wish list

    Maybe bumping hit locations depending on your skill level... You still roll for hit location but you can move to an adjacent hit location for every... full 20% of skill? Say you have 63% in Broadsword... you want to aim for the head. You hit and roll for location and get Chest as result. You have to move 3 slots up the table, or 60% minimum. So the attack hits the Head. This also makes easier to hit the chest and abdomen which is a very logical thing.
  14. el_octogono

    Are we there?

    Hi all! I have a lame question... I've never been into Glorantha but this new RQ edition may be of interest to me. The thing is, there are a lot of Glorantha books out there and I'd like to know if this new release will be enough to roleplay and explore the world or other setting books will be needed. Thanks!
  15. el_octogono

    Nephilim retrospective

    I always liked Nephilim but it had some major issues. Mainly the absence of a "What the game is suposed to be about". List of other big problems IMO: - Not enough explanation of the Major Arcana and how it should influence the PCs. - No explanation of how to connect the nature of an elemental Nephilim with the chosen Major Arcana. Some combinations were incongruent or directly unplayable - No explanation about the Nephilim world... do they connect with each other regularily? Does anyone knows when a Nephilim awakens? Is there a catalog of suspended and awake Nephilims? How about the simulacra life? - Can you have a Nephilim "party"? how do they meet? should they be all from the same Arcana? if not how do they interact with each other? - Nephilim advancement is pretty much divorced from what it is supposedly enlightning. - Very few spells, and very limited in aplication. Understanding how the game is supposed to be run is a path to enlightment in itself!! I feel the game was more complicated than it should.
  16. el_octogono

    Stormbringer 5.5 edition?

    I agree the allegiance rules are not quite right. I think they lack relevance. There is no real consecuence in having or rising allegiance points save for the small bonuses in MPs and skills, and when becoming a champion. In my own system I tied a sort of allegiance to chaotic and lawful features. A PC may call for aid but risks a chance of acquiring some chaotic or lawful trait. So that puts the players in a position where they stay true to the balance or be tempted by the "easier and more powerful" forces but take the risk of consecuences. Another thing I'd like is changing the concept of Chaos=magic, Law=science. It is never like that in the novels, and there are numerous examples of Lawful characters and champions using magic, and chaotic beings using tech-like artifacts. I believe magic and technology is just a tool. However a more chaotic environment would lead to superstition and magic, whereas a lawful plane would encourage logical thinking, methodic aproaches, science, etc.
  17. el_octogono

    Designing the new RuneQuest - part 12

    How about RuneQuest: Basics
  18. el_octogono

    Strike Ranks in RQ2 and RQ3

    I once did a houserule variant where you could attack any number of consecutive times, but with a cumulative penalty. If you missed, the initiative goes to your enemy. Penalty also applied to parries, so if you where fighting more than one enemy you had to make a tactical stop to regain your %. This way you could attack any number of times against any number of enemies, without major hassle. Something similar happened with ranged combat.
  19. el_octogono

    Podcast mentioned Stormbringer negotiations with Chaosium

    I wonder if Chaosium would be willing to use another system for the return of Stormbringer... I have some nice rules in my hard drive
  20. Aquelarre is from 1990 and it is a derivative of the RQ system, probably the AH RQ3 edition which was the first, and most important edition in spanish. It is set in a dark mythic Iberic peninsula (Spain and Portugal) where demons walk around, curses and diseases spread. It uses real world cultures and religions of the region (Catholic, Jewish, Moorish, etc) and real religion references for demons, angels and magic. It had a Luck stat that works the same way CoC7 does. Combat uses 1d10+Dex for initiative, uses a modified hit location method using the units die, which is really much faster than throwing an additional d20, hit points for armor, and other rules I can't remember. Finally there is a dual stat: Rationality/Irrationality, that measures PCs belief in the supernatural, and also how much magic you can do, and have effect on you. The current edition is the third, published in 2011.
  21. Also the spanish game Aquelarre.
  22. el_octogono

    Disarming using a firearm

    I would add one or two penalty dice. I think they are useful for a fast and safe way to manage these situations.
  23. el_octogono

    Podcast mentioned Stormbringer negotiations with Chaosium

    The session leader suggests a course of action, based on previous game information or whatever the player, or all of them, come up with. Every PC finds motives to join the leader in his quest, to acquire something useful for their own Destinies or just to give company. You can download the current version of the game, completely playable, including sailing and mass combats, but it is available only in spanish, at the moment. From here: Lobo Blanco I assume a sandbox approach although, as I mentioned before, PCs actions generate repercussions that the GM elaborates both narratively and mechanically. So, after some sessions, PCs may have to confront the consequences of their previous actions, in fact, confronting these repercussions let the characters grow. This way, players feel a very dynamic and alive setting that reacts to them, which I think is pretty close to the experiences of the characters in MM's novels. If you want more info on Lobo Blanco I suggest creating a sub-thread in "other games". I'll be glad to talk about it.
  24. el_octogono

    Podcast mentioned Stormbringer negotiations with Chaosium

    I had a year long campaign of playtest. Destinies worked pretty well. They are deep desires or goals that drive the characters to act. Basically you ask the player what would his character do to get closer to his destiny. For example, one player had the Destiny "Become the most famous thief in the world", so whenever he led the session he tried to find valuable or important things to steal, or investigate for maps or related information. He also had in mind a final act which was stealing the Ruby Throne of Melniboné. At first, the notion of a session leader was cautiously received, but after the first session, almost everyone was eager to lead. It is worth noting that the other players may suggest or find reasons related to their own Destinies to accompany the leader, much like Elric joining Sharilla in her quest for the Dead God's Book, or Avan Astran in his travel to R'lin K'ren A'a.
  25. el_octogono

    Podcast mentioned Stormbringer negotiations with Chaosium

    Well, after years of slightly different Elric games I grew tired and decided to create my own Moorcock themed rpg. It is fan made (of course) and it is called Lobo Blanco (White Wolf in spanish). It is not BRP because I wanted to create a game that tries to recreate the feeling of the Elric, and other Eternal Champion novels. The game can be broadly described as "narrative sandbox". Player Characters have a Destiny, both motivation and ultimate goal, that drives their actions. Each session a PC or the GM is designated leader of the adventure and elaborates some quest using his Destiny as motive. Important or key player actions create repercussions that puts the world in motion. The PCs grow by following their Destinies and creating repercussions, creating a more and more turbulent world. PCs have sworn enemies and allies that can help. Chaos and Law try to tempt the PCs but with risky consecuences... that can be avoided by betraying allies... The campaign ends with PCs retiring, achieving their destinies (very rare), dying or playing till the end of the world.