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FunGuyFromYuggoth

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About FunGuyFromYuggoth

  • Rank
    Senior Member

Converted

  • RPG Biography
    I have x-ray vision. It's a curse!
  • Current games
    Martial arts, JKD/Kali, Brazilian Jiu-Jitsu, Films, Music, Food
  • Location
    Los Angeles, CA, USA
  • Blurb
    Defenestrator
  1. FunGuyFromYuggoth

    Happy Birthday to Jason Durall

    Jason Durall, co-editor/author of "Basic Roleplaying," celebrated his birthday this past weekend. Please feel free to post here and wish Jason a Happy (Belated) Birthday! Or if you prefer Facebook, you can do so here: https://www.facebook.com/groups/139825180661/ .
  2. FunGuyFromYuggoth

    CLASSIC FANTASY - A Return to the Dawn of Roleplaying

    Thank you Rodney for putting your time and effort on Classic Fantasy. I received mine in the mail today and have been poring over it. I can't wait for Volume II!
  3. FunGuyFromYuggoth

    Anime superobots

    Nice!!!
  4. FunGuyFromYuggoth

    Middle-earth Basic Roleplaying preview

    I heart Norway. :thumb:
  5. FunGuyFromYuggoth

    Middle-earth Basic Roleplaying preview

    With LOTRO, is there an equivalent "Expanded Universe" seal of approval from...well...whomever is in charge of licensing? :confused:
  6. FunGuyFromYuggoth

    Middle-earth Basic Roleplaying preview

    I don't think they are. They are featured in "Lord of the Rings Online" however.
  7. FunGuyFromYuggoth

    What's Your GM Style?

    Prepare for everything. Nobody likes seeing a GM stumble through a game. Expect the players to do the unexpected. Be prepared to let them go there. Let the players have fun, but to do so within the parameters of their character. Don't overuse non-player characters and don't let the players use them to do the heavy lifting. Give them a reason to want to like and grow attached to their character. Give them every tool they need to be successful and be prepared to accept alternatives if a player raises a good point about a particular situation. It's your story, it's their game, have fun.
  8. FunGuyFromYuggoth

    Monster Stats: Cloverfield Monster and the Parasites

    Done! :thumb:
  9. FunGuyFromYuggoth

    Monster Stats: Cloverfield Monster and the Parasites

    If a neutron bomb isn't handy, there is an alternative explanation for HAMMERDOWN. Source Though some interpreted the end audio of the film to indicate that Clovie might have survived. :eek:
  10. If you somehow managed to not see the film yet, please avert your eyes. This is full of SPOILERS. Yes, it is over the top and probably the road to ruin for your campaign, but I dissected stats of the creatures seen in the 2008 film "Cloverfield" found here and translated them to Basic Roleplaying Rules. Without further ado, I am pleased to introduce "Clover" (head to tail length 365.8 meters and weight 5806.4 metric tons) and his accompanying 2,000 parasites. Of course, no good can come from actually trying to fight Clover unless you have access to a neutron bomb. As in the film, most of the "interaction" with humans is with the parasites, who are relatively easy to kill one-on-one, but pack a wallop if they manage to bite you and/or if they are acting in concert. Clover, Large Scale Aggressor and Reality Video Star Characteristics STR 640 CON 320 SIZ 640 INT 5 POW 14 DEX 10 Move 10 HP 480 Damage Bonus: +20D6 Armor: 100-point skin Attacks: Stomp 50%, 20D6+Damage Bonus Bite 45%, 20D10+1/2 Damage Bonus Skills: Evade Heavy Artillery 50%, Get Enraged 75%, Induce Shaky Video Camera Filming 90%, Listen 20%, Sense 20%, Spot 20%, Terrify Yuppies Witless 90% Sanity Loss 1/1D8 (and you never get used to seeing it) Hit Locations D20 Result Notes: I addition to being able to move relatively quickly and use the cover of buildings (35-55 armor points in the concrete and steel canyons of Manhattan), the creature has a high resistance to projectile weaponry. Shells from M-1 tanks, AT-4 rockets, 80 Mk 82 bombs and other high powered ordnance failed to do anything other than aggravate the creature. In the film, it appears to have been killed in a passing reference in the final helicopter scene to the HAMMER-DOWN Protocol, which apparently sacrificed Manhattan to kill the creature. Clover Parasites, Human Scale Parasites Characteristic Average STR 2D6............7 CON 3D6............10-11 SIZ 1D6+1..........4-5 INT 5............5 POW 1D6...............3 DEX 2D6+6..........13 Move: 10 Hit Points: 7-8 Damage Bonus: -1D4 Armor: 1 pt. chitinous shell Attacks: Bite 30%, 1D6+1/2 Damage Bonus (Bleeding plus POT 18 disease which runs its course so quickly you should treat as a poison with the effect of weakness and pain and graduating to hemorraghing and convulsions in progressively debilitating stages for 2D4 turns or 10-40 minutes) Grapple (Hold) 30% Skills: Climb 85%, Dodge 50%, Jump 85%, Sense 75%, Stealth 80% Sanity Loss 0/1D4 Hit Locations D20.....Result.....HP 1 Pincer #1........1-2 2 Pincer #2........1-2 3 Pincer #3........1-2 4 Pincer #4........1-2 5 Leg #1............1-2 6 Leg #2............1-2 7 Leg #3............1-2 8 Leg #4............1-2 9 Leg #5............1-2 10 Leg #6..........1-2 11-15 Body........2-3 16-20 Head........2-3 Notes: The creature is accompanied by 2,000 parasites that are about the same mass as a dog. They have ten "legs," which are six spider-like, double jointed legs and four crab-like pincers on the top and back of its body used for grasping and climbing. They possess large mandibles, pale grayish skin and innumerable black, soulless eyes. On first inspection they resemble a giant spider or tick. They attack with pack coordination and prefer enclosed spaces for trapping and surprising prey. They can also detect prey from afar, by an unknown method. Their saliva cause the victim to feel disoriented, bleed from the eyes, and finally cause a Class IV hemorrhage. A fumbled First Aid or Medicine roll results in pouring water on the wound, which speeds up the violent combustion resulting in 2D6 damage. Source
  11. FunGuyFromYuggoth

    Gazira from Secrets of Japan

    Agreed. :party:
  12. FunGuyFromYuggoth

    Movie Talk (was Questions for Jason)

    Even serial hack Brett Ratner was chafing at the bit over at Fox! While the quote and point he makes above is quite telling, I think concluding that what he says contradicts what he writes about M. Night Shymalan earlier on. Uh, saying that MNS is too easily controlled by execs is just not..."The Happening." (Or M. Night Shymalan in general.) Link
  13. FunGuyFromYuggoth

    Gazira from Secrets of Japan

    Thanks for that! I am a lowly padawan in the Wiki and was barely able to post it. The stats are a direct copy (only with some cursory notes for super powers) of the one featured SoJ. Since Hit Locations are Optional and not usually included in "Call of Cthulhu," I chose not to put them up. My guess is considering how monstrously large he is, hit location is probably a lot less useful and the GM will have to decide what area they happen to facing If one were (dumb) to stand and try to engage him mano y mano, it would probably be (for melee): 01-10 Right Leg 11-20 Left Leg Whozilla? I wouldn't want to suggest that I took this from a printed publication on sale for profit (albeit a slim one) was by itself an infringement of copyright.
  14. FunGuyFromYuggoth

    Gazira from Secrets of Japan

    Any resemblance to kaiju living, dead, or currently on film schedule hiatus are purely coincidental. :innocent: All credit to Michael Dziesinski's "Secrets of Japan" for "Call of Cthulhu". Whether you play "Call of Cthulhu" or not (and why aren't you?), this is a valuable resource for BRP gaming in modern Japan. The stats presented are within the confines of the "Call of Cthulhu" rule set. BRP offers a more robust ruleset and I would advise the GM interested in converting "Gazira" for use in a superpowered campaign to do so (see my Suggested/Optional Powers below). GAZIRA (GAH-ZEE-RAH), Smasher of Cities/Occasional Defender of the Earth vs. UFOs STR 50 CON 50 SIZ 90 INT 6 POW 15 DEX 15 MOV 8 HP 70 Damage Bonus: +8D6 Weapons: Stomp 90%, damage 3D6+8D6 Breath Radioactive Fire 60%, Damage 8d6, Range 1000 yards Hand Grasp Regular Person 45%, Damage 1D6+8D6 Armor: 15 point scales. Bullets will not penetrate hide, but missiles are effective Sanity Loss: 1/1D10 Suggested/Optional Skills & Powers: Based on film evidence, I suggest adding Brawl 80%, Dodge 50%, Fly Awkwardly 40%, Grapple Kaiju 50%, Jump 50%, Panic Large Numbers of People 75%, Sense 50%, Survive to Spawn Sequel or Reboot 75%, Spot 75%, Swim 80%, Survive Bad Reimagining 90%, Tail Sweep 80% for 5D6 damage (including damage bonus), Wreck Man-made Structure 90% Absorption (Radiation at 5 levels) (see p. 147 of the BRP rulebook), Extra Energy (see BRP rules p.157 subject to GM discretion), Regeneration (suggested at 25 levels, see page 159 of BRP rulebook) allowing Gazira to heal 25 points of damage at the end of the combat round as long as there are power points left to fuel this ability. Also, on p.231 of the BRP rulebook you will find the "Radiation Effects Table." One could surmise that his radiation fire is the equivalent to a Moderate or Medium level of exposure on top of the actual burn damage.
  15. FunGuyFromYuggoth

    Animal Stats from TBS

    All credit belongs to Jonathan Turner and Adam Crossingham. I reproduce it here b/c not everybody has access to The Black Seal Magazine #3. Whether you play "Call of Cthulhu" or not (and I recommend you try it), TBS represents some of the best work for BRP gamer and well worth a purchase. Source: The Black Seal #3 from Jonathan Turner's excellent article "A Road Less Travelled" Baboons Characteristics Average STR 2D6 10-11 CON 3D6 10-11 SIZ 2D3 4 INT 6 6 POW 3D6 10-11 DEX 3D6+6 16-17 Move 4 HP 7-8 Avg. Damage Bonus: -1D6 Weapons: Bite 40% 1D8 Armor: 1 point of fur Skills: Spot Hidden 40%, Climb 75% Dodge: 25% Habitat: Open land, wooded areas of Africa and the Arabian Peninsula Fer-de-Lance (poisonous snake) Characteristics Average STR 2D6 7 CON 4D6 14 SIZ 1D6 3-4 INT 5 5 POW 3D6 10-11 DEX 5D6 17-18 Move 6 HP 8-9 Avg. Damage Bonus -1D6 Weapons: Bite 40% 1D6+1D3+POT 10 venom Armor: None Skills: Bask in Sun 75%, Dodge 50%, Hide 60%, Sense Body Heat 80%, Sneak 80% Habitat: South and Central America , various islands of the Caribbean, often near sugar plantations Notes: See rules for Tiny creatures on page 215 of the BRP rules, but in sum subtract 5% from any hand-to-hand or missile attacks aginst the target if the attacker is human sized (5-29). In this case, the chance of a human attacking a SIZ 3 creature is modified by -10% Hippos Characteristics Average STR 5D6+18 35-36 CON 3D6+8 14-15 SIZ 5D6+24 41-42 POW 3D6 10-11 DEX 3D6 10-11 Move 8 HP 29 Avg. Damage Bonus: +4D6 Weapons: Bite 40% 1D10 Armor: 6 points of thick skin Skills: Smell 60%, Swim 80% Habitat: African rivers Notes: See rules for Big creatures on page 215 of the BRP rules, but in sum add 5% from any hand-to-hand or missile attacks aginst the target if the target is of SIZ 30 or larger. In this case, the chance of a human attacking a SIZ 41 creature is modified by +5%. Scorpions Characteristics Average STR 1D2 1-2 CON 2D6 7 SIZ 1 1 INT 2 2 POW 3D6 10-11 DEX 4D6 14 Move 10 HP 4 Avg. Damage Bonus: -1D6 Weapons: Sting 50% 1D4 + POT 9 venom Claws: 50% 1D3 Armor: None Skills: Bask in Sun 75%, Dodge 50%, Hide 60%, Sneak 80% Habitat: Warm and dry temperate and tropical regions Notes: See rules for Tiny creatures on page 215 of the BRP rules, but in sum subtract 5% from any hand-to-hand or missile attacks aginst the target if the attacker is human sized (5-29). In this case, the chance of a human attacking a SIZ 1 creature is modified by -20% Tarantulas Characteristics Average STR 1D2 1 CON 2D6 7 SIZ 1 1 INT 2 2 POW 3D6 10-11 DEX 5D6 17-18 Move 10 HP 4 Avg. Damage Bonus: -1D6 Weapons: Sting 50% 1D4 + POT 5 venom Armor: None Skills: Weave 60%, Jump 75%, Hide 60%, Climb 80%, Sneak 90% Habitat: Warm and dry temperate and tropical regions Notes: See rules for Tiny creatures on page 215 of the BRP rules, but in sum subtract 5% from any hand-to-hand or missile attacks aginst the target if the attacker is human sized (5-29). In this case, the chance of a human attacking a SIZ 1 creature is modified by -20%
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