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About FunGuyFromYuggoth

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    Senior Member


  • RPG Biography
    I have x-ray vision. It's a curse!
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    Martial arts, JKD/Kali, Brazilian Jiu-Jitsu, Films, Music, Food
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    Los Angeles, CA, USA
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  1. Howdy 7th Edition Amigos y Amigas! I’ve just received a “telegram” from a Mr. Lee Carnell, proprietor of The Dhole’s House, informing me that there is an update to the character generator that let’s you create Old West characters. Details below: https://www.dholeshouse.org/ The Dhole's House - Keeper and Player Support for Call of Cthulhu “Choose the 'Old West' option when creating a new 7th ed for Investigator and then carry on as you would normally. You can also create a DDT Pulp Hero via the Pulp Hero creation system.” Note that there is currently a dearth of Old West period specific portraits, which he is working on. Please share and feel free to send your thanks below to help support his tremendously helpful site. https://www.dholeshouse.org/Support
  2. Jason Durall, co-editor/author of "Basic Roleplaying," celebrated his birthday this past weekend. Please feel free to post here and wish Jason a Happy (Belated) Birthday! Or if you prefer Facebook, you can do so here: https://www.facebook.com/groups/139825180661/ .
  3. Thank you Rodney for putting your time and effort on Classic Fantasy. I received mine in the mail today and have been poring over it. I can't wait for Volume II!
  4. With LOTRO, is there an equivalent "Expanded Universe" seal of approval from...well...whomever is in charge of licensing? :confused:
  5. I don't think they are. They are featured in "Lord of the Rings Online" however.
  6. Prepare for everything. Nobody likes seeing a GM stumble through a game. Expect the players to do the unexpected. Be prepared to let them go there. Let the players have fun, but to do so within the parameters of their character. Don't overuse non-player characters and don't let the players use them to do the heavy lifting. Give them a reason to want to like and grow attached to their character. Give them every tool they need to be successful and be prepared to accept alternatives if a player raises a good point about a particular situation. It's your story, it's their game, have fun.
  7. If a neutron bomb isn't handy, there is an alternative explanation for HAMMERDOWN. Source Though some interpreted the end audio of the film to indicate that Clovie might have survived. :eek:
  8. If you somehow managed to not see the film yet, please avert your eyes. This is full of SPOILERS. Yes, it is over the top and probably the road to ruin for your campaign, but I dissected stats of the creatures seen in the 2008 film "Cloverfield" found here and translated them to Basic Roleplaying Rules. Without further ado, I am pleased to introduce "Clover" (head to tail length 365.8 meters and weight 5806.4 metric tons) and his accompanying 2,000 parasites. Of course, no good can come from actually trying to fight Clover unless you have access to a neutron bomb. As in the film, most of the "interaction" with humans is with the parasites, who are relatively easy to kill one-on-one, but pack a wallop if they manage to bite you and/or if they are acting in concert. Clover, Large Scale Aggressor and Reality Video Star Characteristics STR 640 CON 320 SIZ 640 INT 5 POW 14 DEX 10 Move 10 HP 480 Damage Bonus: +20D6 Armor: 100-point skin Attacks: Stomp 50%, 20D6+Damage Bonus Bite 45%, 20D10+1/2 Damage Bonus Skills: Evade Heavy Artillery 50%, Get Enraged 75%, Induce Shaky Video Camera Filming 90%, Listen 20%, Sense 20%, Spot 20%, Terrify Yuppies Witless 90% Sanity Loss 1/1D8 (and you never get used to seeing it) Hit Locations D20 Result Notes: I addition to being able to move relatively quickly and use the cover of buildings (35-55 armor points in the concrete and steel canyons of Manhattan), the creature has a high resistance to projectile weaponry. Shells from M-1 tanks, AT-4 rockets, 80 Mk 82 bombs and other high powered ordnance failed to do anything other than aggravate the creature. In the film, it appears to have been killed in a passing reference in the final helicopter scene to the HAMMER-DOWN Protocol, which apparently sacrificed Manhattan to kill the creature. Clover Parasites, Human Scale Parasites Characteristic Average STR 2D6............7 CON 3D6............10-11 SIZ 1D6+1..........4-5 INT 5............5 POW 1D6...............3 DEX 2D6+6..........13 Move: 10 Hit Points: 7-8 Damage Bonus: -1D4 Armor: 1 pt. chitinous shell Attacks: Bite 30%, 1D6+1/2 Damage Bonus (Bleeding plus POT 18 disease which runs its course so quickly you should treat as a poison with the effect of weakness and pain and graduating to hemorraghing and convulsions in progressively debilitating stages for 2D4 turns or 10-40 minutes) Grapple (Hold) 30% Skills: Climb 85%, Dodge 50%, Jump 85%, Sense 75%, Stealth 80% Sanity Loss 0/1D4 Hit Locations D20.....Result.....HP 1 Pincer #1........1-2 2 Pincer #2........1-2 3 Pincer #3........1-2 4 Pincer #4........1-2 5 Leg #1............1-2 6 Leg #2............1-2 7 Leg #3............1-2 8 Leg #4............1-2 9 Leg #5............1-2 10 Leg #6..........1-2 11-15 Body........2-3 16-20 Head........2-3 Notes: The creature is accompanied by 2,000 parasites that are about the same mass as a dog. They have ten "legs," which are six spider-like, double jointed legs and four crab-like pincers on the top and back of its body used for grasping and climbing. They possess large mandibles, pale grayish skin and innumerable black, soulless eyes. On first inspection they resemble a giant spider or tick. They attack with pack coordination and prefer enclosed spaces for trapping and surprising prey. They can also detect prey from afar, by an unknown method. Their saliva cause the victim to feel disoriented, bleed from the eyes, and finally cause a Class IV hemorrhage. A fumbled First Aid or Medicine roll results in pouring water on the wound, which speeds up the violent combustion resulting in 2D6 damage. Source
  9. Even serial hack Brett Ratner was chafing at the bit over at Fox! While the quote and point he makes above is quite telling, I think concluding that what he says contradicts what he writes about M. Night Shymalan earlier on. Uh, saying that MNS is too easily controlled by execs is just not..."The Happening." (Or M. Night Shymalan in general.) Link
  10. Thanks for that! I am a lowly padawan in the Wiki and was barely able to post it. The stats are a direct copy (only with some cursory notes for super powers) of the one featured SoJ. Since Hit Locations are Optional and not usually included in "Call of Cthulhu," I chose not to put them up. My guess is considering how monstrously large he is, hit location is probably a lot less useful and the GM will have to decide what area they happen to facing If one were (dumb) to stand and try to engage him mano y mano, it would probably be (for melee): 01-10 Right Leg 11-20 Left Leg Whozilla? I wouldn't want to suggest that I took this from a printed publication on sale for profit (albeit a slim one) was by itself an infringement of copyright.
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