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Everything posted by FunGuyFromYuggoth

  1. Hi. I am catching up to gaming after being buried in graduate school for the past few years. How did the campaign go? Did you find Roll20.net to provide a good RuneQuest Glorantha experience? I am getting my feet wet on Roll20.net (thanks to the pandemic) and soliciting perspectives from the online community. (I asked specifically about the Roll20 character sheet from the today and was met by a surprisingly abrupt response.) Thanks ahead of time for your thoughtful replies.
  2. Howdy 7th Edition Amigos y Amigas! I’ve just received a “telegram” from a Mr. Lee Carnell, proprietor of The Dhole’s House, informing me that there is an update to the character generator that let’s you create Old West characters. Details below: https://www.dholeshouse.org/ The Dhole's House - Keeper and Player Support for Call of Cthulhu “Choose the 'Old West' option when creating a new 7th ed for Investigator and then carry on as you would normally. You can also create a DDT Pulp Hero via the Pulp Hero creation system.” Note that there is currently a dearth of Old West pe
  3. Jason Durall, co-editor/author of "Basic Roleplaying," celebrated his birthday this past weekend. Please feel free to post here and wish Jason a Happy (Belated) Birthday! Or if you prefer Facebook, you can do so here: https://www.facebook.com/groups/139825180661/ .
  4. Thank you Rodney for putting your time and effort on Classic Fantasy. I received mine in the mail today and have been poring over it. I can't wait for Volume II!
  5. With LOTRO, is there an equivalent "Expanded Universe" seal of approval from...well...whomever is in charge of licensing? :confused:
  6. I don't think they are. They are featured in "Lord of the Rings Online" however.
  7. Prepare for everything. Nobody likes seeing a GM stumble through a game. Expect the players to do the unexpected. Be prepared to let them go there. Let the players have fun, but to do so within the parameters of their character. Don't overuse non-player characters and don't let the players use them to do the heavy lifting. Give them a reason to want to like and grow attached to their character. Give them every tool they need to be successful and be prepared to accept alternatives if a player raises a good point about a particular situation. It's your story, it's their game, have fun.
  8. If a neutron bomb isn't handy, there is an alternative explanation for HAMMERDOWN. Source Though some interpreted the end audio of the film to indicate that Clovie might have survived. :eek:
  9. If you somehow managed to not see the film yet, please avert your eyes. This is full of SPOILERS. Yes, it is over the top and probably the road to ruin for your campaign, but I dissected stats of the creatures seen in the 2008 film "Cloverfield" found here and translated them to Basic Roleplaying Rules. Without further ado, I am pleased to introduce "Clover" (head to tail length 365.8 meters and weight 5806.4 metric tons) and his accompanying 2,000 parasites. Of course, no good can come from actually trying to fight Clover unless you have access to a neutron bomb. As in the film, mo
  10. Even serial hack Brett Ratner was chafing at the bit over at Fox! While the quote and point he makes above is quite telling, I think concluding that what he says contradicts what he writes about M. Night Shymalan earlier on. Uh, saying that MNS is too easily controlled by execs is just not..."The Happening." (Or M. Night Shymalan in general.) Link
  11. Thanks for that! I am a lowly padawan in the Wiki and was barely able to post it. The stats are a direct copy (only with some cursory notes for super powers) of the one featured SoJ. Since Hit Locations are Optional and not usually included in "Call of Cthulhu," I chose not to put them up. My guess is considering how monstrously large he is, hit location is probably a lot less useful and the GM will have to decide what area they happen to facing If one were (dumb) to stand and try to engage him mano y mano, it would probably be (for melee): 01-10 Right Leg 11-20 Left Leg Whoz
  12. Any resemblance to kaiju living, dead, or currently on film schedule hiatus are purely coincidental. :innocent: All credit to Michael Dziesinski's "Secrets of Japan" for "Call of Cthulhu". Whether you play "Call of Cthulhu" or not (and why aren't you?), this is a valuable resource for BRP gaming in modern Japan. The stats presented are within the confines of the "Call of Cthulhu" rule set. BRP offers a more robust ruleset and I would advise the GM interested in converting "Gazira" for use in a superpowered campaign to do so (see my Suggested/Optional Powers below). GAZIRA (GAH-ZEE-R
  13. All credit belongs to Jonathan Turner and Adam Crossingham. I reproduce it here b/c not everybody has access to The Black Seal Magazine #3. Whether you play "Call of Cthulhu" or not (and I recommend you try it), TBS represents some of the best work for BRP gamer and well worth a purchase. Source: The Black Seal #3 from Jonathan Turner's excellent article "A Road Less Travelled" Baboons Characteristics Average STR 2D6 10-11 CON 3D6 10-11 SIZ 2D3 4 INT 6 6 POW 3D6 10-11 DEX 3D6+6 16-17
  14. First off, thank you for going to the effort of posting these stats. I just wanted to add my two cents b/c the cheetah is something I find to be a rather exceptional creature and thought it would be helpful to share this info with others here. The second part is true, but they will take water if offered. Actually, they are very light animals but they attack like other large cats though their prey tends to be smaller as you stated. You mentioned the trip attack earlier, but don't revisit it in your Notes. To sum it up, they run prey down, trip it (suggest Grapple equivalent t
  15. Is this a magical creature? I appreciate the contribution (which looks like a lot of work), but I ask because prehistoric cheetahs (Acinonyx pardinensis) did not exceed 90 kg (200 lbs.) and were probably not nearly as fast as the modern version. I ask because the other, similar stats were put up as BRP'ed versions of extinct species. Though your version does make one part of Harold and Kumar's quest to White Castle more feasible. Based on that alone: :thumb:. In any case, I hope you don't take offense at my more careful reading of your stats for this and the cheetah. It only shows t
  16. If you follow G4's "Ninja Challenge" ("Sasuke" in Japanese), you will probably appreciate that the obstacle course competition attracts people from all walks of life, including amateur athletes (track and field, gymnastics, trampolinists, parkour, etc.). Interestingly the show has a wide number of winners with backgrounds that would not necessarily suggest they'd get to the final rounds, which is what I find most interesting b/c these are just very physically talented people. So yes, I think that it will all depend on the era, the background of the character, and the GM's permissions. As m
  17. Let me take an informal poll within this thread: Does any GM here stick to the rulebook definition of a round or do they play it with a little rubber band and duct tape like the rest of us?
  18. I expect that most people didn't and don't play it by the book. However, that comes up every now and then in "Call of Cthulhu" because you really don't want to be in melee range with those critters, and GMs have to decide if they want to play it BTB or wing it and give the investigators a few rounds to let loose (before they realize it's immune to bullets).
  19. A misunderstanding then, speaking as someone who's practiced kali for a long time, not passing judgement on the art , but at the rules in that video seem to heavily favor the eskrimador and eliminate the threat of a real steel katana wielded with banzai enthusiasm--instead of trying to whack the other fellow like an old lady with an umbrella. Heck, I knew if somebody with skill came at me with a katana and I only had doble baston, I'd be worried and not trying anything as foolish as an x-block as shown in the video. :eek: The kinetic energy of the blow from a longsword held two handed is enoug
  20. Thanks for posting these videos. I agree the 12 second rule is too long but was in its time a lot more realistic than the original D&D combat round. My memory is hazy, but wasn't that a full minute? Ruling that a round is anything that permits everyone to take an action is what I've worked with for years and Jason did right by preserving the 12 second rule on paper, but perhaps a future edition should note clarify that this is only a guideline? Off topic: I was a little troubled by the kendo vs. eskrima video. I think there is always something a little off when you have practice w
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