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FunGuyFromYuggoth

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Posts posted by FunGuyFromYuggoth

  1. It becomes hard to scale a known superhero b/c all of their powers were presented by different artists/writers across decades with wild swings up and down depending on where the story needed to be. They weren't developed by game designers with point buy systems. My suggestion would be to rejigger the point buying system to a maxed out character with points appropriate for an Epic Level campaign as a goal and to put that to one side, but to place the player somewhere in the middle or the bottom, and add and subtract power across an entire campaign (so that a cerain budget of points can be reallocated). They could occasionally borrow/leverage these other powers depending on need (Fate?). This would hopefully keep the player and the GM invested in a storyline that challenges and inspires them.

  2. I have been playing pen & paper tabletop roleplaying games since the early 1980s. I discovered Basic Roleplaying playing "Call of Cthulhu" and RuneQuest and have been a GM/Keeper/Player for over 20 years. I live on the West Coast of the US in the City of Los Angeles and have an active campaign that meets infrequently, but we do game and enjoy each other's company immensely. My goal as a GM is to find new/interesting ways to challenge myself and my players intellectually by taking them to worlds they could only imagine in dreams and nightmares (and having as much fun as possible in the process). I have been using "house rules" for my "Call of Cthulhu" games and was very pleased with the direction taken by the Deluxe BRP publication (Edition Zero).

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