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clarence

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Everything posted by clarence

  1. Haha, you’re more than welcome! There’s always room for more people in my daydreams. I like the monarchy idea. Prince Carl seems like a person to end up on Doggerland’s throne. Does he get a number as well, the way Scandi rulers often do? (We’re up to Carl XVI these days, so it seems naming conventions are a bit stale). The Philisophy Engine has turned Doggerland into a bigger player than most people thought possible for an obscure island nation. I would say the starport is as busy as those in London, Paris and Berlin, so much more active than comparable European cities. But feel free to upsize or downsize the starports to fit your campaign.
  2. Sounds like a good setup! The Sumsum will find it very informative. Maybe they help humanity to avoid WW2? Probably not to save humans from suffering, but to spare themselves a lot of trouble. And I guess the Wittenberg Priests and the foundation running the Philosophy Engine will be actively involved as well. I have no idea about Doggerland’s monarchy! Feel free to come up with names and lineages.
  3. This is a good place to ask! I try to check the Mythras Discord as well, but it’s a bit erratic. Doggerland as a neutral zone sounds cool! What rivals would you like to see as most active in such a hotspot?
  4. That’s how I play it, especially with new players. I add Peculiarities and Circles from the Odd Soot rules to get the right mood.
  5. Hey Pseudopod, good to hear you’re planning to run The Wayward Patient! It should be pretty straightforward. As you say, the final scene is the tricky part. When I run it, I use a reasonably detailed GM map of the room and a less detailed one for the players. All movements are easier to track that way. Now that TREY and Comae Engine have been released, work on A Falling Mind Part 2 picks up speed again. Nils Hintze’s and Erik Hylander’s manuscript is ready, so layout and illustrations are next.
  6. Scott has done a wonderful job with the conversions!
  7. Very cool! Looking forward to hearing more.
  8. Final Day of Launch Discount! Just a quick reminder that the 15% launch discount on TREY and Comae Engine ends tonight. Comae Engine got some lovely reviews when the PDF was released. Here is a comment from user Crumble 😄”Comae Engine and I have been caught up in a passionate (b)romance - it was love at first dice roll.” And I have only heard good things about TREY so far. Both the dice mechanic and the long example of play - to explain solo gaming as clearly as possible - have received much kudos. Reviews are coming up as well, so keep an eye out. EN World Play Test EN World plans a play test with TREY and Comae Engine in combination (my preferred setup these days). I will upload the link when the article goes online. And don’t forget that the launch discount ends tonight. Tomorrow prices go back to normal again. Here are the links one more time: TREY. Solo Roleplaying PDF, SoftBack and Hardback The Comae Engine. Recasting d100 Roleplaying PDF, Softback and Hardback As always, you get the PDF as a free download when you buy a print copy. Clarence Redd Instagram: @clarence.redd Web: www.frostbytebooks.com
  9. Haha, good to hear the book doubles as a pedagogical tool! I will donate a copy to a friend working as a teacher and see if she finds it useful. If there's interest we will collect some of the most useful tables in a pdf. Locations and landscapes would be included, perhaps an alien generator and some more.
  10. Thank you, Questbird! I’m happy to hear you like the book. I’m a longtime user of Eno’s Oblique Strategies, so you are spot on. I often design scenarios with TREY as a guide and it’s the most enjoyable way I’ve found to create new material. Playing a game to create content for a game makes a lot of sense. And it takes away some GM chores. Regarding the random tables, Mattias and I discussed how many to include in the book. We ended up with a quite minimalistic approach, to keep the core rules focused. But there are more to come. We have some useful ones lying around. Did you see the location and landscape generators in my recent email? I would love to hear what you come up with in your solo excursions! And any problems you run into of course.
  11. TREY and Comae Engine have a fantastic release over at DriveThruRPG! You might have checked out theTREY preview but feel unsure if solo roleplaying is for you. So, here’s a quick list of the creative benefits you can expect from the storytelling mechanics. Who is TREY for? You like telling stories, but need a bit of inspiration and structure to get started, with unexpected events to add an element of surprise. You want to try roleplaying games, but can’t find a good group playing the ruleset or setting you enjoy. You are a Game Master, but you don’t have time to prepare new scenarios. You are a writer and want to explore characters, story ideas and alternate scenes in an easy, playful way. You like to explore imaginary worlds on your own, for pleasure or for later use in your creative work. Aside from playing solo, I also use TREY to test game mechanics, brainstorm ideas for scenarios and get unstuck when writing. Here are the links again: TREY. Solo Roleplaying PDF, SoftBack and Hardback The Comae Engine. Recasting d100 Roleplaying PDF, Softback and Hardback As always, you get the PDF as a free download when you buy a print copy. Clarence
  12. Thank you! I hope you enjoy them.
  13. FrostByte Books has released two new books: TREY Solo Roleplaying and Comae Engine 1.0! TREY is a solo play ruleset that works with most RPGs. It uses three dice and a handful of random tables as an Oracle, allowing you to create scenarios on the fly. It also works as a GM tool for regular game sessions. Available in print and PDF. The Comae Engine is now out of beta and available in print and PDF. In short, this is an ultra-lite version of Mythras and M-SPACE. It uses the Extended Conflict rules from M-SPACE, then rebuilds a new d100 system on top - fully compatible with Mythras. Launch Price 15% Off Both books are 15% off during the launch. You can check them out at DriveThruRPG: TREY - Solo Roleplaying The Comae Engine Let me know if you have any questions. Clarence
  14. Hi Piotr, more material is planned, but my slow working pace since covid has wrecked my planning. In short, I can’t promise anything for the time being. But I do like The Weaver setting and I think there is a lot of potential in it.
  15. Hey Piotr, good to hear you enjoy both M-SPACE and Comae! Both product lines will continue, even though I’m a slow writer. I’m also planning for a quick conversion document on how to move between Comae and M-SPACE (and Mythras). As for cannibalising, it depends on your setting. For sci-fi, I would bring over the rules for starships, vehicles and robots. For the modern era, vehicles. Most settings benefit from Circles to set up organisations. The Circle rules in M-SPACE works top-down on a bigger scale, while Circles in Odd Soot are more personal and include relationship maps. If you want to add Sanity to the mix, both Odd Soot and Luther Arkwright have rules for that, each with a slightly different flavour. And for most supernatural powers - from weird aliens to fantasy magic - I highly recommend Destined. While it’s created for superheroes, it’s a really versatile system for building any kind of power. There’s a downsized verion in the free Mythras Imperative, to let you test drive the system before you go all in.
  16. Good work! What more is included compared to the current version?
  17. Cool! Don’t hesitate to post any further ideas here. It’s always fun to see what everyone comes up with.
  18. Hey Piotr, I’m happy to hear you enjoy Comae Engine! Updating the rules for a medieval setting should be quite easy. I would rename the Tech Skill to Mechanical and let it cover the simple machines of the age. For Mechanical Focuses, I would use something like this: //Ship Handling (This might seem like a mismatch with Mechanical, but a ship is essentially a large, complex device to convert winds to motion while staying afloat. Probably the most advanced piece of technology in the medieval era) // Contraptions (For traps, simple machines, carriages, siege engines) //Engineering (For large scale constructions: bridges, buildings, mills) Science Focuses can be kept as is, or simply change Astronomy to Astrology and Chemistry to Alchemy. For any religious know-how, I suggest a Knowledge Focus. I would also rename //Gunnery to //Ballistics. For magic and beasts, I have some ideas, but nothing to show yet.
  19. Good to hear you’re still working on it : )
  20. Yes, I agree. It’s been a while since I used it, but now I will have to dig out my copy and give it a try.
  21. Yes, Noir has a good reputation around here. I’ve never played it though. For me, Comae Engine has worked really well out of the box for noir-ish scenarios. But some Talents would be a good addition. And Sanity. Have you come any further with your ideas? I will look up Outland! It’s very tempting to go to Oslo for a weekend and check it out : ) With Comae Engine soon to be available in print, it might be a good time.
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