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clarence

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Everything posted by clarence

  1. Final Day of Launch Discount! Just a quick reminder that the 15% launch discount on TREY and Comae Engine ends tonight. Comae Engine got some lovely reviews when the PDF was released. Here is a comment from user Crumble šŸ˜„ā€Comae Engine and I have been caught up in a passionate (b)romance - it was love at first dice roll.ā€ And I have only heard good things about TREY so far. Both the dice mechanic and the long example of play - to explain solo gaming as clearly as possible - have received much kudos. Reviews are coming up as well, so keep an eye out. EN World Play Test EN World plans a play test with TREY and Comae Engine in combination (my preferred setup these days). I will upload the link when the article goes online. And donā€™t forget that the launch discount ends tonight. Tomorrow prices go back to normal again. Here are the links one more time: TREY. Solo Roleplaying PDF, SoftBack and Hardback The Comae Engine. Recasting d100 Roleplaying PDF, Softback and Hardback As always, you get the PDF as a free download when you buy a print copy. Clarence Redd Instagram: @clarence.redd Web: www.frostbytebooks.com
  2. Haha, good to hear the book doubles as a pedagogical tool! I will donate a copy to a friend working as a teacher and see if she finds it useful. If there's interest we will collect some of the most useful tables in a pdf. Locations and landscapes would be included, perhaps an alien generator and some more.
  3. Thank you, Questbird! Iā€™m happy to hear you like the book. Iā€™m a longtime user of Enoā€™s Oblique Strategies, so you are spot on. I often design scenarios with TREY as a guide and itā€™s the most enjoyable way Iā€™ve found to create new material. Playing a game to create content for a game makes a lot of sense. And it takes away some GM chores. Regarding the random tables, Mattias and I discussed how many to include in the book. We ended up with a quite minimalistic approach, to keep the core rules focused. But there are more to come. We have some useful ones lying around. Did you see the location and landscape generators in my recent email? I would love to hear what you come up with in your solo excursions! And any problems you run into of course.
  4. TREY and Comae Engine have a fantastic release over at DriveThruRPG! You might have checked out theTREY preview but feel unsure if solo roleplaying is for you. So, hereā€™s a quick list of the creative benefits you can expect from the storytelling mechanics. Who is TREY for? You like telling stories, but need a bit of inspiration and structure to get started, with unexpected events to add an element of surprise. You want to try roleplaying games, but canā€™t find a good group playing the ruleset or setting you enjoy. You are a Game Master, but you donā€™t have time to prepare new scenarios. You are a writer and want to explore characters, story ideas and alternate scenes in an easy, playful way. You like to explore imaginary worlds on your own, for pleasure or for later use in your creative work. Aside from playing solo, I also use TREY to test game mechanics, brainstorm ideas for scenarios and get unstuck when writing. Here are the links again: TREY. Solo Roleplaying PDF, SoftBack and Hardback The Comae Engine. Recasting d100 Roleplaying PDF, Softback and Hardback As always, you get the PDF as a free download when you buy a print copy. Clarence
  5. Thank you! I hope you enjoy them.
  6. FrostByte Books has released two new books: TREY Solo Roleplaying and Comae Engine 1.0! TREY is a solo play ruleset that works with most RPGs. It uses three dice and a handful of random tables as an Oracle, allowing you to create scenarios on the fly. It also works as a GM tool for regular game sessions. Available in print and PDF. The Comae Engine is now out of beta and available in print and PDF. In short, this is an ultra-lite version of Mythras and M-SPACE. It uses the Extended Conflict rules from M-SPACE, then rebuilds a new d100 system on top - fully compatible with Mythras. Launch Price 15% Off Both books are 15% off during the launch. You can check them out at DriveThruRPG: TREY - Solo Roleplaying The Comae Engine Let me know if you have any questions. Clarence
  7. Hi Piotr, more material is planned, but my slow working pace since covid has wrecked my planning. In short, I canā€™t promise anything for the time being. But I do like The Weaver setting and I think there is a lot of potential in it.
  8. Hey Piotr, good to hear you enjoy both M-SPACE and Comae! Both product lines will continue, even though Iā€™m a slow writer. Iā€™m also planning for a quick conversion document on how to move between Comae and M-SPACE (and Mythras). As for cannibalising, it depends on your setting. For sci-fi, I would bring over the rules for starships, vehicles and robots. For the modern era, vehicles. Most settings benefit from Circles to set up organisations. The Circle rules in M-SPACE works top-down on a bigger scale, while Circles in Odd Soot are more personal and include relationship maps. If you want to add Sanity to the mix, both Odd Soot and Luther Arkwright have rules for that, each with a slightly different flavour. And for most supernatural powers - from weird aliens to fantasy magic - I highly recommend Destined. While itā€™s created for superheroes, itā€™s a really versatile system for building any kind of power. Thereā€™s a downsized verion in the free Mythras Imperative, to let you test drive the system before you go all in.
  9. Good work! What more is included compared to the current version?
  10. Cool! Donā€™t hesitate to post any further ideas here. Itā€™s always fun to see what everyone comes up with.
  11. Hey Piotr, Iā€™m happy to hear you enjoy Comae Engine! Updating the rules for a medieval setting should be quite easy. I would rename the Tech Skill to Mechanical and let it cover the simple machines of the age. For Mechanical Focuses, I would use something like this: //Ship Handling (This might seem like a mismatch with Mechanical, but a ship is essentially a large, complex device to convert winds to motion while staying afloat. Probably the most advanced piece of technology in the medieval era) // Contraptions (For traps, simple machines, carriages, siege engines) //Engineering (For large scale constructions: bridges, buildings, mills) Science Focuses can be kept as is, or simply change Astronomy to Astrology and Chemistry to Alchemy. For any religious know-how, I suggest a Knowledge Focus. I would also rename //Gunnery to //Ballistics. For magic and beasts, I have some ideas, but nothing to show yet.
  12. Good to hear youā€™re still working on it : )
  13. Yes, I agree. Itā€™s been a while since I used it, but now I will have to dig out my copy and give it a try.
  14. Yes, Noir has a good reputation around here. Iā€™ve never played it though. For me, Comae Engine has worked really well out of the box for noir-ish scenarios. But some Talents would be a good addition. And Sanity. Have you come any further with your ideas? I will look up Outland! Itā€™s very tempting to go to Oslo for a weekend and check it out : ) With Comae Engine soon to be available in print, it might be a good time.
  15. Iā€™m in Gƶteborg, about 2-3 hours from Oslo! And I had no idea there was a game store in Oslo. Very cool that they ran Comae Engine. Whatā€™s the name of the shop? Noir sounds like a perfect match. And, as you say, the rules should be easy enough for a con scenario. I would love to hear what you come up with. Fantasy sci-fi - or mythic sci-fi as I often think of it - is one of my favourite genres. But leaning more towards Star Wars than Buck Rogers and planetary romance. For magic, draining POW or INT is what I had in mind as well. A mechanic for corruption might be a good complement in some settings. Iā€™ve also been working on Talents, a semi-magical system for low-power stuff like danger sense and animal whisperer. It might fit with a noir setting perhaps?
  16. Hi Crisippo, thank you for your kind words! Iā€™m happy you enjoy Comae Engine. Regarding settings, there is a bit of horror in the works and a few more where the setting is yet to be revealed. I have also test played Comae Engine in a sci-fi setting 70 years into the future and itā€™s been lots of fun. And as always, I tinker with various detective stories that could take place almost any time during the 1900s - with or without paranormal ingredients. Often, they end up modelling Lovecraft, Magnum, Miami Vice and Silo (based on the cool Apple series). Or perhaps something along the lines of The Name of the Rose. What genres do you enjoy in general? Magic is one of the things Iā€™ve been working on recently. And at least one more developer is looking into it as well. The overarching idea is to add a #Paranormal Tag to all spell users and magical creatures. Magic will work as a skill, with individual spells as Focuses. So, it could look like this: Fantasy Magic //Fireball or Witchcraft //Curse. And so on. But you are of course free to come up with something completely different.
  17. Yes, youā€™ve got a point. The only constant in life is how messy and inconsistent it is.
  18. Hey Nick, good to hear your group liked it! Unfortunately, I canā€™t say yet when book 2 will be ready. Hopefully late autumn.
  19. Haha, Iā€™m flattered! I will try my best to live up to the responsibilities that come with this : ) I also like the simple conflict resolution for hikes. It seems most intuitive. Regarding special cases, I meant that restoring pools every morning is ignored in this variant. But then, rules arenā€™t always logical.
  20. If it fits with the story I would reduce the same pool when several conflicts follow each other. Itā€™s a bit like old-school D&D, where magicians (or clerics?) had to save spells and POW to make sure they had some left at the end of the scenario. This means the GM has to be careful with the number of Extended Conflicts being thrown at the PCs. So, picking the lock might be kept for the thrills. Being knocked around might be a simple opposed skill roll (with a straight -2 BODY for those who fail). And I would probably not use sanity for the stress of picking a lock, but keep that for the terror inside the crypt. Being chased by a ghost could probably be a POW or INT contest if you want, to illustrate the courage or wits needed to trick a ghost. Simply because outrunning it might not be possible. As for nested conflicts, thereā€™s a sidebar in M-SPACE about that. It should be applicable in Comae Engine as well. In essance, a successful roll makes the dependent (or sub-conflict) roll more likely to succeed - or a failed roll might make the dependent roll impossible.
  21. Hey Greg, Iā€™m so happy to hear you enjoy Comae Engine! And good questions : ) Letā€™s begin with the last one - restoring a Conflict Pool every night. For multi-day journeys, Iā€™ve used a few different versions. My first instinct was that restoring pools every night is a ā€œhardā€ rule that never changes. This results in more frequent rolls every day, forcing pools close to zero or below. Which means some PCs might need an extra days rest to get a full Conflict Pool again. This option requires more rolls, but keeps the rules consistent. Another option is to reduce the BODY pool as normal, but while in the wilderness (under not so comfortable circumstances) a good nightā€™s sleep will only restore the pool to full BODY -2. So, for every day hiking, PCs get wearier, with an increased risk of real damage. The -2 penalty can probably be mitigated with //Survival or staying a night or two at a good inn. I like this version, but it brings in a special rule and thatā€™s not very user friendly (or elegant). The simplest solution is to drop overnight pool top up. The entire hike is one long conflict, with a single roll every day. If pools drop to zero, extra rest will increase the pools. This is how I used to run multi-day conflicts. Very intuitive and quick, but it breaks the ā€œpools restore overnightā€ rule. User friendly overall, but special cases are always problematic. Which option sounds best to you?
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