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Skunkape

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Skunkape last won the day on April 13 2015

Skunkape had the most liked content!

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About Skunkape

  • Rank
    Ever Elusive
  • Birthday 07/18/1961

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  • AIM
    skunkapeprime
  • MSN
    johnprime69@hotmail.com
  • Website URL
    http://www.johnprime.com/games.php
  • ICQ
    162733697
  • Yahoo
    johnprime69

Profile Information

  • Location
    St. Petersburg, FL

Converted

  • RPG Biography
    Been gaming since 1976. Cut my teeth on the first release of DnD, but Gamma World and sci-fi games have always been my favorites.
  • Current games
    Running a BRP fantasy campaign in a world I've been developing since 1982. Playing in two different Pathfinder Adventure Path games and one CoC game.

    Planning a Weird West campaign using BRP & Aces High, with some elements of Savage Worlds thrown in for fun as a filler game for when we can't play my fantasy game.
  • Location
    St. Petersburg, FL
  • Blurb
    Senior Web User Interface Developer
  1. Isometric Valley Map

    Thanks for posting the link to that mapping site David!
  2. RQ:G character sheets - too much art?

    We played Fate in our group not too long ago and I went looking for some Fate dice. Now I don't mind supporting game developers, heck, I purchased the BRP Gold Book numbered unedited edition (that's the 285/420 BRP book in my sig), just so I could have it and have bought both a softcover and hardcover version of the final release, but when I saw the price of the Fate dice, I just used some of my d6s and let my GM know, 1 & 2 were minus, 3 & 4 were nothing and 5 & 6 were plus. Worked really well for me.
  3. Happy Birthday! Still hard to believe it's been that long since he founded the company! Feels like only yesterday I discovered RuneQuest!
  4. Weapon Damages

    I prefer a nuke from orbit, it's the only way to be sure! As far as adding anything remotely close to a useful response, with RPGs, I'm more or a story person than an accuracy person. It's a game, do whatever you need to do to make it fun for yourself and your players. I like things to be somewhat accurate, but I don't worry too much about being 100% accurate, if I wanted that I'd play a minis war game, which even then is questionable about accuracy. Your own mileage may vary but do what makes you happy, but be consistent in how you handle the rules at the table. That way your players will have something to base their decisions upon and even if you aren't completely accurate with your rulings, if all of you are having fun, then you've accomplished what you set out to do. Course, there's nothing wrong with asking people for advice either. I like to hear other's experience as well.
  5. How do you create NPC's

    I only create full stat blocks for important NPCs. Otherwise, I tend to use a similar style for NPC stat block that Kphan2121 posted above. Occasionally I'll use an even simpler stat block for large groups of mooks, but mostly my NPC stat blocks are like Kphan2121's. I did start using a RuneQuest encounter generator that's similar to the Mythras one posted above. I'm guessing programmed by the same person?! Though I do like the table listed above by David Scott. Now that I managed to log into the Mythras encounter generator that was posted above, I see it's the same one as the RuneQuest encounter generator! It is nice because you can create templates to use as a basis for generating encounters!
  6. Any news on the launch of the new RQ?

    I always preferred Game Operations Director myself!
  7. Using Savage Worlds is a good point, Simlasa! Didn't consider SW, but the way its combat works I think would be a pretty good fit to give a video game 'feel' to a gaming session or campaign.
  8. While i haven't done it with Mythras, I've converted movie plots into RP games. Main thing you have to be mindful of when doing that is to not make the game plot linear, well, unless your players don't mind railroading! I know a video game tends to be linear, but so is a movie plot, unless you pull all of the locations from the movie out of it's linear plot and allow them to be visited in any order. I'm sure you could do something similarly with a video game plot.
  9. New RQ Design Note #18 - New Logo

    I can agree that maybe making the type a bit bolder, but I prefer the logo on the stone background, and not just the text by itself. Now if you were going with the type style of the 8th page from the PDF mockup, then I would say you don't need the stone background.
  10. New RQ Design Note #18 - New Logo

    I like the new logo. Having been playing since the original version way back when, I've seen quite a few versions of the logo over the years!
  11. Glorantha coin replicas

    While not actual replica coins, but I found a product, (pirate coins), at a local party store, that I've started using for money in my games. They are about the size of an American half-dollar and I bought some different colors of spray paint so that I could change them from being all gold coins. Also, I bought some rubber stamps that will allow me to stamp different denominations on them so that the players won't really need to keep 100 coins or 1000 coins during the game. The positive part of using the pirate coins, each bag isn't overly expensive and even adding in the cost of the spray paint, stamps and ink, I think at most I'm spending about 1 or 2 cents a coin.
  12. Martial Arts expansion beyond hit/miss

    Not sure if this is the same Dragon Lines book or not, but it is a BRP book, sounds like it could be in the description and is available over at Paizo. Dragon Lines: Guardians of the Forbidden City (BRP) I also saw that it was available over on DriveThruRPG when I did a search for it.
  13. BRP Character sheet for Roll20

    While I currently am not using Roll20, I wanted to say your character sheet looks good to me!
  14. What is Classic Fantasy and how does it compare to...

    Thanks for posting the links threedeesix, I've forwarded them to my home email so that I can read them as time permits!
  15. Zombie Apocalypse - Deadworld

    I agree, if you can find a fortified location that has high stone walls, for instance, a high security prison that had stone walls around the outside, you could always break up the stone ground inside the walls where it is open to the sky, you can plant crops, then you don't have to worry about walkers while tending your crops.
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