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Skunkape

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Posts posted by Skunkape

  1. 5 minutes ago, GamingGlen said:

    The real blatant cash grab is the special dice you have to buy to play some of the new games.  The new Star Wars RPG has them with special symbols, the new Star Trek Adventures RPG has 3 color sets of D20s and D6s, gold, blue, and red (based off color of TOS uniforms).  The Star Wars RPG has a "role-playing" die, depending on what it rolls tells you if you sort of were successful or failed so you can add a bit of color to the action (I swung across the gap in the Death Star but almost fell backwards into the abyss before catching onto the door edge).  Or something like that, I never really learned the full details.  My response to that is, with a 2 die system (works for Traveller also) if you roll doubles that can have a similar effect.  RQ has this: a 99 or 00 is a drastic failure. :) 

    We played Fate in our group not too long ago and I went looking for some Fate dice. Now I don't mind supporting game developers, heck, I purchased the BRP Gold Book numbered unedited edition (that's the 285/420 BRP book in my sig), just so I could have it and have bought both a softcover and hardcover version of the final release, but when I saw the price of the Fate dice, I just used some of my d6s and let my GM know, 1 & 2 were minus, 3 & 4 were nothing and 5 & 6 were plus. Worked really well for me.

    • Like 1
  2. I prefer a nuke from orbit, it's the only way to be sure!:D

     

    As far as adding anything remotely close to a useful response, with RPGs, I'm more or a story person than an accuracy person. It's a game, do whatever you need to do to make it fun for yourself and your players. I like things to be somewhat accurate, but I don't worry too much about being 100% accurate, if I wanted that I'd play a minis war game, which even then is questionable about accuracy. Your own mileage may vary but do what makes you happy, but be consistent in how you handle the rules at the table. That way your players will have something to base their decisions upon and even if you aren't completely accurate with your rulings, if all of  you are having fun, then you've accomplished what you set out to do.

    Course, there's nothing wrong with asking people for advice either. I like to hear other's experience as well.

  3. I only create full stat blocks for important NPCs. Otherwise, I tend to use a similar style for NPC stat block that Kphan2121 posted above. Occasionally I'll use an even simpler stat block for large groups of mooks, but mostly my NPC stat blocks are like Kphan2121's.

    I did start using a RuneQuest encounter generator that's similar to the Mythras one posted above. I'm guessing programmed by the same person?!

    Though I do like the table listed above by David Scott.

    Now that I managed to log into the Mythras encounter generator that was posted above, I see it's the same one as the RuneQuest encounter generator! It is nice because you can create templates to use as a basis for generating encounters!

  4. While i haven't done it with Mythras, I've converted movie plots into RP games. Main thing you have to be mindful of when doing that is to not make the game plot linear, well, unless your players don't mind railroading! I know a video game tends to be linear, but so is a movie plot, unless you pull all of the locations from the movie out of it's linear plot and allow them to be visited in any order.

    I'm sure you could do something similarly with a video game plot.

  5. I can agree that maybe making the type a bit bolder, but I prefer the logo on the stone background, and not just the text by itself. Now if you were going with the type style of the 8th page from the PDF mockup, then I would say you don't need the stone background.

  6. While not actual replica coins, but I found a product, (pirate coins), at a local party store, that I've started using for money in my games. They are about the size of an American half-dollar and I bought some different colors of spray paint so that I could change them from being all gold coins. Also, I bought some rubber stamps that will allow me to stamp different denominations on them so that the players won't really need to keep 100 coins or 1000 coins during the game.

    The positive part of using the pirate coins, each bag isn't overly expensive and even adding in the cost of the spray paint, stamps and ink, I think at most I'm spending about 1 or 2 cents a coin.

    • Like 1
  7. 11 hours ago, Questbird said:

    I believe Dragon Lines explores BRP martial arts in the way you're thinking about, but I don't think it's available any more :mellow: 

    Not sure if this is the same Dragon Lines book or not, but it is a BRP book, sounds like it could be in the description and is available over at Paizo.
    Dragon Lines: Guardians of the Forbidden City (BRP)

    I also saw that it was available over on DriveThruRPG when I did a search for it.

  8. I agree, if you can find a fortified location that has high stone walls, for instance, a high security prison that had stone walls around the outside, you could always break up the stone ground inside the walls where it is open to the sky, you can plant crops, then you don't have to worry about walkers while tending your crops.

  9. Currently running a weird west campaign using a combination of Ace's High/BRP and allowing for certain Feats from Pathfinder and Edges from Savage Worlds. For a spell casting system, using the Pathfinder spells with power points assigned to the spells. Been running this campaign since Jan 2014, using Obsidian Portal to help with maintaining the campaign, https://deadwood-deacon.obsidianportal.com/ Also using my own website for the game as well, http://www.johnprime.com/deadwood_deacon/ This one runs every other Wednesday normally.

    Also running a fantasy campaign using a combination of Magic World/BRP. I'm also allowing certain Feats from Pathfinder and the spells from Pathfinder with the same power point structure for those spells. Been running this campaign campaign since Nov 2014. Also using Obsidian Portal to help with maintaining the campaign, https://heroes-of-galideeria.obsidianportal.com/ I have a section of my own website for the game as well, but I haven't been maintaining that one as much. This one runs the 4th Saturday of the month normally.

    Finally, have a one shot DC Adventures that I'm running that should be ending after this month.

    • Like 1
  10. 27 minutes ago, tooley1chris said:

    I'd really like to learn to use Skyrims editor. Amazing graphics but, like Fallout, its from bethesda so probably the same editor. That things a bear to learn. 

     

    Doh, I didn't realize Skyrim had an editor! I'll need to check it out as I do also own Skyrim and you're right, amazing graphics!

  11. Looked at the pictures of the thread and it looks great! I believe I already own NWN2, but I haven't searched through all of my programs yet. I might even still have it installed on my game machine, but I had to rebuild it not too long ago and so I might have not reinstalled it!

  12. On 2/12/2016 at 7:31 AM, tooley1chris said:

    I've spelled out what I think is a fairly decent history for Tindale.  Both in the distant past when settlers first dared the Reaches after the Mists faded in the Feys departure, up to more current events. 

      I've mapped the economics using my Domicile to Domain supplement. Describing foods produced, a mine (tin, of course), imports & exports.

      Just now completed mapping out the different districts of the town proper, surrounding farmlands, and lumber mills near forests.

      Now working on mapping and populating individual districts and buildings, starting with the Nobles District I've named Wyngate.

      I'm using the 3D rendering program from Neverwinter Nights 2 so each building will have an image & map and the NPCs will have unique images as well. This is the time consuming part...

     

    It's great that you're using that to make images/maps of the buildings and images of the NPCs! Great job! I need to look into NWN2 and check out that program as well!

  13. Great article, thanks for posting! I find that I agree with and use quite a bit of what John talks about especially when I GM. My players on the other hand don't always want to forget about the dice mechanics, so I sometimes have to remind them. To me, the most important part of my games is the story my players and I are trying to tell, and I always modify the story that I had originally planned because of the actions of the players, because to me, that's what we're there for!

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