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Skunkape

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Everything posted by Skunkape

  1. Skunkape

    LEGEND

    I'm curious about the core book, but am not completely sold on it yet. Sounds good, but I need to research it a little more first.
  2. @tmilktoast - Classic Fantasy is a great resource for fantasy campaigns, except that I don't like the class portion of it. I understand the point behind it, but prefer a classless game, which is easy to do with BRP. But I think the direction I'm going to take the damage/healing will work or at least in theory! @Mankcam - Hit Locations would work great for a Romeroisk modern Zombie game!
  3. I have been trying to think about how to deal with magic on a whole when using the optional hit location system, both from a damage and healing standpoint. With a spell that's directed specifically at the head, say Blast for instance, you could kill the target outright provided you hit. Granted, the same could be done via a weapon hit, but the chances are somewhat better with the spell as you could pump more energy into it to do more damage. Yes the spell caster would then have less energy for other spells, but I just don't like the feel of handling magic that way. I was considering the magic damages/heals whole hit points, but then you get into the logistical nightmare of recalculating hit points distributed to those areas one the damage/healing was completed. I think I'm going to do something similar with magic damaging/healing total hits then recalculate hit points accordingly. But am only going to do that for major characters, PCs and major NPCs.
  4. Remember, the computer is your friend and I don't see anything wrong!!
  5. I don't know that players are looking for a more crunchy system per say, to me it's more like RosenMcStern said, other systems seem to have a better sweet spot than BRP. Even M&M seems to be better suited for superhero play.
  6. Nice looking character sheets guys! I think I like both of the ones with the parchment backgrounds best though!
  7. Nick, you must just be a fan of Don! I think the big thing you need to decide as far as modern vs near future is how much tech you want to add. Also, whether you've had a collapse in society/government or not. Personally, I like running games where travel to the stars is possible, allows me to have the characters be on planets other than Earth.
  8. Unless they were "oxygen producing algae"! I'd go with 1d4 myself also!
  9. I've read through most of the first article, just have to find the time to finish reading it and then continue on with the next one! Congratz!
  10. Well, if you consider the various methods of skill learning put forth by different Science Fiction authors, you can have skill learning very fast or slow. One method that comes to mind is RNA Learning (if I'm remembering my story correctly), the knowledge is in the form of a retro virus that is injected into the person, who learns the skill rather quickly. Also, Star Trek had a show where McCoy learned how to perform brain surgery, granted that skill didn't last very long, but both of those instances show two methods of skill learning. Personally, I'd go with what you feel comfortable with for your game.
  11. Yeah, you guys had me going there at first too!
  12. One thing I always stress to my players when starting a BRP campaign, combat is deadly, don't think that your character can wade through a bunch of Orcs like a high level character in DnD can. So far, the players have taken this fact in stride and seem to like the system. Have to say the above advice is the best I've heard!
  13. I read the Stress rules from Uncounted Worlds and really like them! Thanks for pointing them out, Merak.
  14. Just getting PDFs of your books would be one thing I would do, then you've got all of your gaming books on the iPad, much lighter than a stack of books or a laptop!
  15. Yeah, much as I like BRP, it's lacking for most supers games I want to run. I prefer 4-color campaigns and just can't seem to wrap my head around BRP for that type of campaign.
  16. Doh, see it now in your first post. Don't know how I missed it!
  17. Just a quick update, I downloaded the file on my machine and it ran fine. Might want to consider adding some kind of text to the start up page, like a welcome message, etc. so that the user will know the app is functioning. Other than that, my first impression is that it's a good app. Haven't had much time working with it yet, but wanted to let you know that I had started looking at it, flunch. By the way, what's the app written in? I know you have the source code up, but if it's not in a language I understand, like Java, the source won't do me much good. I'll play with it more as I get time.
  18. I'll check it out when I get time, it'll either be tonight or Wednesday as time permits!
  19. That's quite the list of monsters!
  20. Classic Fantasy written by our very own threedesix does just that! Takes the goodness that's ADnD and shoehorns it into BRP. I've been looking at the parts of the Pathfinder system, and using Classic Fantasy as a guide, been shoehorning it into BRP myself. Granted, some Feats don't transfer and such, but I'm making headway, so yes, I've done similar things. I really hate level based systems, but I like quite a few of the Feats and a lot of the spells from Pathfinder/DnD 3.5 so in order to use a great skill based system, BRP with those items, I've got to house rule it!
  21. I'm with the minimum number of skills mind set myself. While having lots of skills may look good on paper, I think the more skills you get the more you slow down the game play. Granted, speed of game rests completely in the players' and GM's hands, but the more rules you have to run the game, the more chances you'll have to slow things down. Specially if you're unsure about a particular rule and need to look it up. But by the same token, I prefer skill based systems over level based systems!
  22. If you wanted to reduce those types of events to a single roll, you could go with a Knowledge (Survival) skill roll and allow the 'hunter' to gather enough food for n number of people depending on how successful the roll. Course the n value is dependent on how long the hunter is engaged in hunting/gathering as well as the success of the roll.
  23. A good remake of Space 1999 or UFO would be nice!
  24. Skunkape

    420

    I agree, Cooler!
  25. I'll second that thank you Rodney. I've had mine for a couple of weeks now and I really appreciate the time and effort you put into it!
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