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10baseT

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Everything posted by 10baseT

  1. I would love to see the scenario that was in the 1st Ed rulebook that was associated with mission San Gabriel added... (i think it was in the 1st ed rulebook and 2 pages or so.)
  2. I'm glad folks posted. I totally forgot about Mortal Coils (which is excellent and with outstanding art) and A Time for Sacrifice which I still need to read (just too much to read.) Anyway, for Mexico completeness sake, there's a scenario in Mexico called 'El Dia de Los Muertos' which takes place in the Sea of Cortez on a small island. It's a Delta Green scenario, so modern yet easily converted to 1920s, but when DG was using the CoC rules. It's in issue 52 of Shadis (i dont know how i have this copy)... well written and in true DG style. Although, nothing really on Mexican history or politica
  3. In Worlds of Cthulhu issue 3, I'm pretty sure the Western scenario 'The Golden Scorpion' takes place in Mexico.
  4. That's pretty cool. When I did the RQ kickstarter, I was the 666 backer, on Backerkit (to respond i guess.) I waited for cacodemon to show up... maybe Nyarlathotep on this forum.
  5. 10baseT

    SCP

    The Magnus Archives are also a good inspiration http://rustyquill.com/the-magnus-archives/ .
  6. These are beautiful! What program did you use, if any?
  7. Good topic and comments. What do you all think a human's swim MOV is, unarmored and unencumbered, 3?
  8. Hi Ferretz, I believe a low POW equaling a high skill in these is to maintain the parity with the standard SAN loss method. The Standard meaning a high POW gives you a higher starting SAN and thus easier for your to make SAN rolls. With this optional method, a low POW gives a higher Natural World/Religion which means it's easier to lose SAN. Conversely a high POW gives a lower Natural World/Religion and thus easier to 'make the SAN roll' for lack of better words. (So mechanics to maintaing that Dark Ages feel??) Anyway, just my 2 cents... totally just thinking out loud.
  9. I'm happy to see Steve getting so much support (and also add, Chaosium is such a class act!!)
  10. Take a look at Convicts & Cthulhu... it's colonial era in Australia and some damn fine stuff. I bought the core rules and downloaded all the Tickets of Leave, quality.
  11. I saw this post in the FB Group. It's about the Elder Things on earth. It mentions their war with the Flying Polyps and also the Yithians... there are 2 parts. Really good read. Part 1 https://mundotentacular.blogspot.com/2020/10/the-elder-things-part-1-from-conquest.html?fbclid=IwAR2vor1EGwKe8TFjDIaC2uBg5NBeJPSLmznZhAltLZGP4iqAqUjns9qjIm4 Part 2 https://mundotentacular.blogspot.com/2020/10/the-elder-things-part-2-from-decay-to.html?fbclid=IwAR2tAzJJUuud65NJQDrHMlnfYvglmQetRCAnvKzgL-9uUG_9-5wWlKvtty8
  12. Since they're amphibians and semi-aquatic, I would say they can definitely stay underwater longer than a mammal (not sure about the breathing part). And if you wanted to make it easy, say the same as ducks but i would even say longer than that. The real world newts here in California are under water for a long time... i see them when I go hiking. They're also poisonous. (I dont know if all are.)
  13. Do we know the names of any of the clans? The clans that went up into Sartar from Heortland had to originate from those that stayed behind, who are they? Then the rural areas are more Orlanthi than Aeolian. As the wars in Sartar sent refugees south, i think it's possible some where adopted into those clans instead of going to Refuge... or maybe those clans wanted nothing to do with them (I only say that as the descriptions of Refuge mention it's filled with refugees from the north.)
  14. Just picked it up. I quickly skimmed thru it and really like the Eyes (had to read that) and the map of Tsavo camp... i'll be reading this on the weekend, thank you. (When i first saw the title, I thought it said 'Shavo' from System of a Down, who would be a cool pic btw, but it said Tsavo... but anyways, this time frame in Africa, i'm liking it.
  15. I'm not sure which pregens to run, but you should listen to this podcast... it's more of a radio play. It's about 2 podcasters doing a story (2 players). Like the crew in Scritch Scratch. https://www.bbc.co.uk/programmes/p06spb8w/episodes/downloads. You'll see both radio plays and i think playing this one first worked better. (But Charles Dexter Ward is the first radio play... can't go wrong either way.) Enjoy, Gil
  16. I picked it up (love everything those folks are doing), yet haven't started reading yet. I love the name 'Yellow and Unpleasant Land' which I may read first simply because i cannot resist. From what I understand, they also have a 7e CoC manuscript with Chaosium but i can't remember the name. I'll pick that up too when it's out.
  17. I think you're reading it correctly... probably an accident. I would add Fighting and Firearms to the enlisted.
  18. I don't have the 2nd ed but you got me curious and i looked it up in my 1st ed copy... and it was there under the Hellfighter occupation. I would definitely include it. All 4 regiments in the 93rd Division were infantry regiments and fought with the French.
  19. That would be an awesome thing to see. Do it good sir!!! It has already been done. I am sure I have a PDF somewhere on my Hard Drive. Inquiring minds want to know
  20. That would be an awesome thing to see. Do it good sir!!!
  21. I love mythic Earth myself. When i'm not running an established RPG world, i'll use mythic Earth for my setting... there's alot of good stuff out there and you can plop your own down too. Anyway, good luck and have fun. Cheers, G
  22. This is a great problem to have and a compliment to the creators, Chaosium, RQG and the fans. Bravo folks!!! Keep it coming, my purse strings are itchin'.
  23. SPOILERS for those wanting to play The Smoking Ruins - The Grove of Green Rock scenario. .. .. .. .. This scenario covers exactly that. The PCs are hired over several years to guard the growing of a Shanasee tree in an Aldryami grove... every sacred time for like 4 or 5 years, something like that. This scenario describes the changes in annual growth every year if the PCs are successful. It goes in the elven defenses and is good all around. If the PCs are successful in t hose years, the result is a new elven forest. (Actually, the Smoking Ruins was just released in
  24. A while ago, like 10 years, i was itchin' to run an Aldryami campaign and I made list of Aldryami articles that were out there. I'll try and find it. One thing though, Shannon Appelcline apparently wrote a manuscript called 'Oak and Thorn' I believe, but it was never released. I would love to purchase that (probably not canon anymore but still, he wrote good stuff on them... and a lot too.) Here are a few more items that can give you some Aldryami info. *Heroquest Voices - Elves section. *Smoking Ruins - The Grove of Green Rock scenario is about helping the elves and you'll learn abou
  25. I'm reading The Labyrinth right now and loving it. Their lore and info is so damn good... you can read it as pure enjoyment instead of a rules set. So DG started off as supplements for CoC before they went to their own D100 systems. Those earlier DG CoC supplements are pure gold. If you want get into some fantastic writing, i recommend picking up Delta Green Countdown. You can get the pdf on DTRPG for $20... although i recommend the hard copy. https://www.drivethrurpg.com/product/99299/Delta-Green-Countdown . I say pick up all the earlier DG CoC supplements but Countdown will really set t
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