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10baseT

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Everything posted by 10baseT

  1. I love DG... the best history out there is in their books. While a set time, like 5 weeks or 9 months, isn't given. I would base it on the Unnatural % gained and whatever condition you think the tome is in... and just fudge it. (So if Unnatural % gained is 8% and 'months' is the time frame. If the book is legible and good condition, say 4 months... fudge it.) I know that's not telling you much. Or, you can do what I do, i just use what CoC 7e states in the Keeper's rule book, page 237-239. These work perfect.
  2. It sounds like fun. I'm always leery of giving anyone any sort of magic but i do like your reasoning. One of the things i like about WW1 CoC or BRP is the different type of jobs a soldier could have. Like in your case, someone can be the pigeon handler and he has 2-3 in a little cage with him. Since they're lost, they hope that after the storm, they can let one loose and it will circle a few times, then fly to HQ. All they need to do is watch to see which way it goes... but they're sick and during the night, only 1 remains alive in the morning (make your animal handler roll). I read an AEF pamphlet on pigeon husbandry for a signalman and thought it was the greatest. Anyway, your scenario sounds fun.
  3. I really like this a lot as well. A different angle to hit the PCs with. I also wouldnt mind a straight 1920s era scenario that just dealt with the evils of mankind. Sprinkle a few red herrings and let the PCs mind run wild. And at the end of the day, it's just human evil. Not everything has to be mythos slanted, but the PCs sure will think it is... and they'll run with it. Anyway, i'm like these different types of scenarios.
  4. Yup, sounds interesting. And a little darker like what Stygian Fox is doing which i am really liking.
  5. I'm really digging the Western Cthulhu. I'm glad to see Kevin Ross stuff coming out. Been waiting for some time and i'm dang happy now. Can't wait to see more.
  6. Have a question on the shield parry rules on page 52 of 7e Cthulhu Invictus, under Defending with a Shield. It says the Shield user gains the Shield's armor rating even if they lose the bout of combat, and the shield can possibly take damage. Then on page 53 under Life of a Shield, it says when a Shield successfully blocks an attack, the shield itself takes damage. So my question is, what's the difference? It sounds like whether i successfully parry or not, my shield armor counts and my shield may take damage.
  7. If you want stirrups in your Glorantha, i'd go ahead and use them. The technology of a Gloranthan bronze age doesn't have to mirror our real world bronze age timeline. I believe in our middle ages, the Arab world had more medical and mathematical advancements than the West. It could be the Gloranthan bronze age has more advancements than our bronze age. I'd do whatever works for you.
  8. Yes, playing it and loving it. My setting is San Bernardino CA 1870. The area as a whole was part of the Spanish crown, belonged to Mexico, then the Republic of California for about a month before it became part of the US. The area was on the very edges of the Spanish mission in San Gabriel and became part of the Mexican rancho system. San Bernardino was then purchased by the Mormons for their new colony in 1856... (the area had been seen by Mormons from the Mormon Battalion that fought in the Mexican-American war). Brigham Young called the Mormons back and the area devolved into the true wild west. Before the Civil War it was also a hot bed of Southern sympathy. The Mojave Desert and Death Valley are to the Northwest, literally thru the pass (The Cajon Pass which straddles the San Andreas fault). The parents of Wyatt Earp live in the outskirts of town. The Serrano and Cahuilla native Americans live in the surrounding mountains trying to maintain their way of life. Gold and Silver are in the mountains, in the Big Bear area and in Calico (which today is still set up as a western town). There is a lot of desert and wilderness and the train wont be here for several more years. I converted The Haunting to be at the Barton Villa (Google it. Purchased by Dr Ben Barton from the Mormons in Old San Bernardino). I just bought the Stillwater campaign from Chaosium and am fitting it to San Bernardino. It's been real fun. I found some old maps the Mormons did of the city layout so i'm making a map starting from 'Whiskey Point' (so called because there was a saloon on each corner, which is the corner of Third and D. But anyway, i'm rambling... DTT is tons of fun. (Also have the the BRP Aces High supplements and Devil's Gulch). Also converting 'Freak Show' which is a CoC scenario with a travelling carnival.
  9. I've been waiting for something from this era/area, outstanding!!!
  10. What is a sorcerer's starting mastery of Runes and Techniques (an Aeolian in my case)? *Page 381 2nd column, bottom right, says every sorcerer begins play having mastered at least one Rune as described under Philosopher on page 70, (so 1 Rune here). *Then page 389 under Aeolianism (assuming i'm 21) says I get to select 2 Runes and 1 Technique at 16 then spend the next 5 years mastering them (2 Runes and 1 Technique here). *Next, going back to character creation, let's say I actually pick Philosopher as my occupation. I then get to start with mastery of 1 Rune and 1 Technique (1 Rune and 1 Technique here). So do i start with a Mastery of 4 Runes and 2 Techniques? I don't think i'm doing this correctly or i'm misinterpreting. This seems a bit high. Thanks, Gil
  11. I usually do reverse DEX order. Lower DEX states first.
  12. Thanks this helped. I going to forego the 10% cumulative changing to a broo since the feature wasnt received from a Thed Rune spell but the PC now has the Chaos Rune at 60%. Can it augment? I like that question... can i tempt the player with the benefits it could bring (as they slowly slip to chaos on the backend). This will be fun to roleplay. (A Humakti offsrping, Sword of Humakt, of K'Rana from Dorastor made an appearance and my Humakti player was literally at a loss... it was a blast roleplaying, just fun!)
  13. If say a non-chaotic creature (like a human Orlanthi) got a chaotic feature, would you say they also get the Chaos rune? And if yes, at what % would they start?
  14. Core Rulebook, page 311 on the Cult Compatibility Chart, Left Column, Argan Argar shows F to Daka Fal. On the same left column Daka Fal shows H to Argan Argar. I think they're supposed to be both F to each other or both H to each other. (Maybe not an error and they have different views of each other.)
  15. Good feedback, i'll go this route, thanks.
  16. Good feedback, i'll go this route, thanks.
  17. Good feedback, i'll go this route, thanks.
  18. One of the things i did with maces and mauls (any hard crushing weapon really) is i gave them a sort of, well think of it as armor piercing but it's not piercing, an AP of say like 1 or 2, against rigid armor. For example, a mace/maul/war hammer against plate would count the plate as 4 armor points instead of 6. (i did this in my head so my players didnt have any bookkeeping. It seemed to work well.
  19. What kind of people are in God Forgot and what color are they? Reading the Guide, I can't tell if they're Brithini or Ingareen (and i may have that wrong). Then, in Prince of Sartar (Chap 3, 29 - City of Wonders) the Mind of the Talar, Carvak Zirian, is blue. I didnt know they were blue, are they all blue, Horali, Dronal, etc. I saw his Law rune on his hat, which I notice is tall, like a proper Zzabur, right? For some reason, i always thought there would be a symbol of an eye (eye that pierces the veils), but i couldnt find much on that.
  20. In my campaign, i do have a few hazia growers on the Heortland coastal plain (higher, on terraced cliffs of the plateau wall) growing and setting up a healthy trade with Casino Town (there's more to it i'm not saying 'cause my players read here). My players did stumble by the farms and were unaware, but they probably wouldnt have known what it was if they even saw it. However, i dont quite know or figured out yet, what the position is of the leader of Salt Point/Beauchief (Esvulari). If he gets his taxes, that helps the war chest in fighting the scorpionmen on the plateau... so maybe good with it, i dunno.
  21. 10baseT

    The Sea Cave

    Hi Folks, was there ever a decision on these? ('cause i'd still buy them OSR or redone).
  22. That's what jps said above too. This could be pretty scary if the party sleeps in the Headman's hut (Fethal). Since this is where the lamiae children are. I think in this case, Fethal wouldn't want anyone sleeping in his hut. Although it could be pretty funny if during the night, the lamiae kids get hankering for a midnight snack lol.
  23. Thank god and please don't ever change!
  24. A-effing-men brother!!! And i'll take a few more pigs on the altar too, dammit! (jeez louise people, i hope you don't try and play any Delta Green)
  25. **** SPOILERS BELOW****** (My players please don't read, yes that's you John, Ted, Norm) * Where are the Storage Tunnels mentioned on page 23? They're not on the village map - Gaumata's Vision. Since the rocks were used to build the huts and other things, i'm guessing nearby. Maybe to the left or right of the Yelmalio shrine, in the cliff? (This is also where the lamiae are hidden). I re-purposed this scenario for RQG. It's on the coastal plain between the Vulari Peninsula and the plateau cliffs, on lower terraced cliffs. Before investigating here, i had the players investigate a Pelaskite village in the Great Brackmarsh... which lead to the Sea Caves (also re-purposed for RQG)
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