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10baseT

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Everything posted by 10baseT

  1. 10baseT

    Down Darker Trails- Anyone Keeping or Playing?

    Yes, playing it and loving it. My setting is San Bernardino CA 1870. The area as a whole was part of the Spanish crown, belonged to Mexico, then the Republic of California for about a month before it became part of the US. The area was on the very edges of the Spanish mission in San Gabriel and became part of the Mexican rancho system. San Bernardino was then purchased by the Mormons for their new colony in 1856... (the area had been seen by Mormons from the Mormon Battalion that fought in the Mexican-American war). Brigham Young called the Mormons back and the area devolved into the true wild west. Before the Civil War it was also a hot bed of Southern sympathy. The Mojave Desert and Death Valley are to the Northwest, literally thru the pass (The Cajon Pass which straddles the San Andreas fault). The parents of Wyatt Earp live in the outskirts of town. The Serrano and Cahuilla native Americans live in the surrounding mountains trying to maintain their way of life. Gold and Silver are in the mountains, in the Big Bear area and in Calico (which today is still set up as a western town). There is a lot of desert and wilderness and the train wont be here for several more years. I converted The Haunting to be at the Barton Villa (Google it. Purchased by Dr Ben Barton from the Mormons in Old San Bernardino). I just bought the Stillwater campaign from Chaosium and am fitting it to San Bernardino. It's been real fun. I found some old maps the Mormons did of the city layout so i'm making a map starting from 'Whiskey Point' (so called because there was a saloon on each corner, which is the corner of Third and D. But anyway, i'm rambling... DTT is tons of fun. (Also have the the BRP Aces High supplements and Devil's Gulch). Also converting 'Freak Show' which is a CoC scenario with a travelling carnival.
  2. I've been waiting for something from this era/area, outstanding!!!
  3. What is a sorcerer's starting mastery of Runes and Techniques (an Aeolian in my case)? *Page 381 2nd column, bottom right, says every sorcerer begins play having mastered at least one Rune as described under Philosopher on page 70, (so 1 Rune here). *Then page 389 under Aeolianism (assuming i'm 21) says I get to select 2 Runes and 1 Technique at 16 then spend the next 5 years mastering them (2 Runes and 1 Technique here). *Next, going back to character creation, let's say I actually pick Philosopher as my occupation. I then get to start with mastery of 1 Rune and 1 Technique (1 Rune and 1 Technique here). So do i start with a Mastery of 4 Runes and 2 Techniques? I don't think i'm doing this correctly or i'm misinterpreting. This seems a bit high. Thanks, Gil
  4. 10baseT

    Strike rank conundrum.

    I usually do reverse DEX order. Lower DEX states first.
  5. 10baseT

    Chaotic Feature, Chaos Rune

    If say a non-chaotic creature (like a human Orlanthi) got a chaotic feature, would you say they also get the Chaos rune? And if yes, at what % would they start?
  6. 10baseT

    Chaotic Feature, Chaos Rune

    Thanks this helped. I going to forego the 10% cumulative changing to a broo since the feature wasnt received from a Thed Rune spell but the PC now has the Chaos Rune at 60%. Can it augment? I like that question... can i tempt the player with the benefits it could bring (as they slowly slip to chaos on the backend). This will be fun to roleplay. (A Humakti offsrping, Sword of Humakt, of K'Rana from Dorastor made an appearance and my Humakti player was literally at a loss... it was a blast roleplaying, just fun!)
  7. Core Rulebook, page 311 on the Cult Compatibility Chart, Left Column, Argan Argar shows F to Daka Fal. On the same left column Daka Fal shows H to Argan Argar. I think they're supposed to be both F to each other or both H to each other. (Maybe not an error and they have different views of each other.)
  8. 10baseT

    No love for crushing?

    Good feedback, i'll go this route, thanks.
  9. 10baseT

    No love for crushing?

    Good feedback, i'll go this route, thanks.
  10. 10baseT

    No love for crushing?

    Good feedback, i'll go this route, thanks.
  11. 10baseT

    No love for crushing?

    One of the things i did with maces and mauls (any hard crushing weapon really) is i gave them a sort of, well think of it as armor piercing but it's not piercing, an AP of say like 1 or 2, against rigid armor. For example, a mace/maul/war hammer against plate would count the plate as 4 armor points instead of 6. (i did this in my head so my players didnt have any bookkeeping. It seemed to work well.
  12. 10baseT

    God Forgot People

    What kind of people are in God Forgot and what color are they? Reading the Guide, I can't tell if they're Brithini or Ingareen (and i may have that wrong). Then, in Prince of Sartar (Chap 3, 29 - City of Wonders) the Mind of the Talar, Carvak Zirian, is blue. I didnt know they were blue, are they all blue, Horali, Dronal, etc. I saw his Law rune on his hat, which I notice is tall, like a proper Zzabur, right? For some reason, i always thought there would be a symbol of an eye (eye that pierces the veils), but i couldnt find much on that.
  13. In my campaign, i do have a few hazia growers on the Heortland coastal plain (higher, on terraced cliffs of the plateau wall) growing and setting up a healthy trade with Casino Town (there's more to it i'm not saying 'cause my players read here). My players did stumble by the farms and were unaware, but they probably wouldnt have known what it was if they even saw it. However, i dont quite know or figured out yet, what the position is of the leader of Salt Point/Beauchief (Esvulari). If he gets his taxes, that helps the war chest in fighting the scorpionmen on the plateau... so maybe good with it, i dunno.
  14. 10baseT

    The Sea Cave

    Hi Folks, was there ever a decision on these? ('cause i'd still buy them OSR or redone).
  15. 10baseT

    Shadows on the Borderlands

    **** SPOILERS BELOW****** (My players please don't read, yes that's you John, Ted, Norm) * Where are the Storage Tunnels mentioned on page 23? They're not on the village map - Gaumata's Vision. Since the rocks were used to build the huts and other things, i'm guessing nearby. Maybe to the left or right of the Yelmalio shrine, in the cliff? (This is also where the lamiae are hidden). I re-purposed this scenario for RQG. It's on the coastal plain between the Vulari Peninsula and the plateau cliffs, on lower terraced cliffs. Before investigating here, i had the players investigate a Pelaskite village in the Great Brackmarsh... which lead to the Sea Caves (also re-purposed for RQG)
  16. 10baseT

    Shadows on the Borderlands

    That's what jps said above too. This could be pretty scary if the party sleeps in the Headman's hut (Fethal). Since this is where the lamiae children are. I think in this case, Fethal wouldn't want anyone sleeping in his hut. Although it could be pretty funny if during the night, the lamiae kids get hankering for a midnight snack lol.
  17. 10baseT

    Balancing combat encounters

    Thank god and please don't ever change!
  18. 10baseT

    The Interior Art Needs to Change

    A-effing-men brother!!! And i'll take a few more pigs on the altar too, dammit! (jeez louise people, i hope you don't try and play any Delta Green)
  19. Picked it up and I really like what i'm reading (not surprised though). I have Mythic Britain, Logres and this just adds more quality and detail. I always look forward to more from The Design Mechanism.
  20. 10baseT

    God Forgot - Horali

    Given the situation in 1625 in the Mirrorsea/Heortland area, do you think God Forget would have any designs to take advantage of the turmoil in the area and seize more land? Like maybe colonize the Vulari Peninsula for farming or take some Right Arm islands? I think many troops in Heortland are fighting the scorpionmen horde's incursion and with the City of Wonders sunk, there's probably less authority in the bay. And would the Horali from God Forgot, cataphracts or infantry, would they know spirit magic? Or is it more of, their zzabur would put enchantments on their weapons and armor?
  21. 10baseT

    Subsequent parries RQG

    Lol i was thinking the same, kicking it around in the head actually. More of a rolling combat round... well no round, but rolling/continuing once it starts i mean. The SRs continue and no round reset. (Again, just another thought that went thru my mind as i lay awake at 3am.)
  22. 10baseT

    Subsequent parries RQG

    You're right... i havent thought about it too deeply. It was just something i kicked around in my head. I like the SR mechanics, the round just seems a bit long... i guess i was thinking too much on GURPS which i like they way they do missile fire (but then again, i'm playing RQ and not GURPS and i'm very happy with RQ).
  23. 10baseT

    Subsequent parries RQG

    Kind of like defensive fighting... i like the sound of that.
  24. 10baseT

    Subsequent parries RQG

    I always thought about doing this since the combat rounds seem a bit too long for what one can do. My thought was to make the combat round 2 seconds long and keep all other mechanics the same, ie 12 SR in a round. For Movement i was going to make one's Movement equate to meters. A human has an 8 move so can move 8 meters in a combat round, x3 if they run. Now i'm not complaining mind you. I'm happy and play rules as written, but i have been kicking it around.
  25. 10baseT

    Coastal Plain Heortland

    What would you say the coastal plain between the plateau and Choralinthor Bay is like terrain wise? Like Baja California with scrub, rock and some dunes, like Scotland's Balmoral/Aberdeen area, or more like Florida with grasses and mangroves? I'm trying to determine, if one were to settle there, what would they do. Maybe farm but not if the soil isn't fertile so maybe they herd sheep? I dont know. (I have Pelaskite fisherman in the marsh area but i'm thinking more of the coastal strip besides fisherman, if any). (i was inspired by the Tradetalk and TotRM sea articles/issues).
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