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10baseT

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Everything posted by 10baseT

  1. There's a story by Cody Goodfellow in Delta Green's Extraordinary Renditions called 'Ganzfeld Gate'. Circa late 60s and into the 70s IIRC. Pharmalogical pioneering and exploration or maybe just drugs, communes and infiltration. Transcending to other dimensions and/or states of mind that leave one susceptible to enlightenment, contact or possession by the inhabitants of those other states of mind. Is it reality, are your tripping, or are you a narconaut? I think this is excellent 70s feed for a scenario.
  2. We always used the optional rules of adding crush and slash. Additionally, if a PC scored a crit, before he rolled damage, i let him choose to roll crit damage or his special as damage, their choice.
  3. Me too, I'll continue to buy all the Mythras stuff as well. (Their rule book and mythic britain are just such gorgeous and quality books.) Most of my Glorantha RQ2 adventures have been RQ6 adventures repurposed to RQ2 Glorantha.
  4. Good description, i like it, thanks. My group is used to playing in Sartar, Balazar and Prax. Going into new areas, for them, with detail has been keeping them on their toes, and has been enlightening for us as players. Just alot of fun.
  5. I'm doing some research for my next adventure and have a few questions. Since the Syphon river travels backwards, do storm bullers or other chaos fighters, use the river to travel to the footprint or to get closer anyways, to get to Bullpen? Or what's the river traffic like? Was wondering since i dont think anyone really wants to get closer to the print unless you're looking for trouble. Like would people fish in it? It travels to the print, so the water is from the Mirrorsea, seems okay (or maybe Broo Lurdoch's wait in ambush... pulled from the fish road and well, you know) On page 255 of the GtG, under 'Larnste's Footprint' it states there's a Uroxi bullmen camp outside the print, which i think is Bullpen? So in trying to paint a picture of the river to the PCs, i want to describe river traffic. And also have the party interact with said traffic... maybe they even take a skiff, go to far, and end up zooming past the Bullpen, Petrified Woods (as a band of stormbullers wave from the shore), and dumped on the edges of Thumb Lake or smack dab in the middle of the print, and just have to survive and get out. (Tradetalk 12 - Saronil's story in the Chaos Wood gave the idea for this) Using Google, I found some info on Bullpen and like the idea of the village. It's on the map of the Dragon Pass Gazetter Kerofinela, with a cool depiction of the print. It looks to be the camp where the stormbullers gather. I found some great info on kethaela.fr and Joerg's page ie Warden's company/Stonewood Marches. Anywhere else i can find more info on it? (many thanks in advance).
  6. How many battlemagic spells can I cast in a melee round while I’m in combat? (I’ve searched and haven’t been able to find a clear answer.) I’ll set the scenario up. Below taken from page 36, new RQ classic rule book. (Spells may vary so using Disruption for example.) *My spell is ready (wearing ring with focus) so SR0 *Casting Disruption, 1 POW, so SR0 *My DEX is 16 so SR1 Therefore, to cast a ready Disruption spell in combat, I go at SR1. On page 19 on combat, right column ‘MULTIPLE ATTACKS WITHIN MELEE’ it states I can attack/defend physically or magically. I choose magically… and let’s say my opponent goes at SR7 (I’m going at 1 remember). Then below paragraph ‘MAGICAL ATTACKS AND STRIKE RANK’ states 5 SR are added if switching from a weapon to a spell. That does not apply to me because I’m ready with a spell and not switching from a weapon, so I’m still at SR1 to attack. Therefore, assuming I have enough power, can I cast Disruption at SR 1, 2, 3, 4, 5, 6, and 7? (I’ll assume I attack before my opponent who attacks physically at SR7). I don’t have to ready my spell because it’s already readied (ring on finger). What if my total spell attack SR were 0, could I then cast as many Disruptions spell as I want, all on 0? (assuming I have the power). Now what if I’m not in combat, but watching my party fight from a distance. Can I also machinegun a bunch of disruptions as well? We just started playing RQ2 again and I think we only did 1 spell per melee back in the day. But I don’t see in the rules where it says otherwise. Have I been playing it wrong then… I’m probably missing something. Thanks, G
  7. Thanks everyone. Back when i played RQ2 in the 80s, we never really left Sartar or Prax. Going into Heortland, well, just wasnt familiar with it. @Joerg Very nice details. i'll definitely flesh out my campaign with it. I wasnt sure how to portray these individuals. @metcalph i'll be checking out HQ1... didnt even think to look there.
  8. Can anyone tell me a little more about the Aeolian Church’s magic and how to play it? I just started my RQ2 campaign and it’s in Heortland. Jansholm is the base city with Aelbreht as the Bishop of Jansholm living in the Cathedral to St Elmal. If there’s a bishop and a cathedral, I’d like to introduce more of its flavor since they seem pretty dominant. After reading Tradetalk 12 and the GtG, I gather the Aeolian Church follows the Creator or Invisible God but accepts some of the Orlanthi pantheon as manifestations. (I don’t know if I got that right). But unlike the RQ2 cult’s that I’m used to, those using battle and rune magic, the Aeolian church hierarchy uses sorcery, right? (If so, FWIW I’ll probably integrate RQ6’s sorcery for them.). Am I off base here or kind of on target?
  9. This all really helps, thank you everyone. (i'm just an ostrich rider looking for my truffle)
  10. Hi everyone, i posted this in the Runequest Gateway forum, but am moving it over here where more appropriate (actually copy/pasting rather than moving). I have a question about the Pol-Joni after reading their info on page 446 of the GtG. In the info box, the 2nd column, 2nd paragraph, it mentions the Pol-Joni accept anyone who pass their initiation test. Which eventually included other Praxians like impala riders, bolo, or bison riders, etc (i'm paraphrasing). Then it mentions all Pol-Joni rode horses. Do you think that means a bison rider (or whomever) gave up his bison when he joined and rode a horse instead. Or maybe, if his bison died for whatever reason, he then rode a horse? I'm getting ready to start a campaign so just fleshing some things out and this comes into play.
  11. Good Evening all you Lhankor Mhy sages out there. I have a question about the Pol-Joni after reading their info on page 446 of the GtG. In the info box, the 2nd column, 2nd paragraph, it mentions the Pol-Joni accept anyone who pass their initiation test. Which eventually included other Praxians like impala riders, bolo, or bison riders, etc (i'm paraphrasing). Then it mentions all Pol-Joni rode horses. Do you think that means a bison rider (or whomever) gave up his bison when he joined and rode a horse instead. Or maybe, if his bison died for whatever reason, he then rode a horse? I'm getting ready to start a campaign so just fleshing some things out and this comes into play.
  12. I just want to point out, i was the 666 backer on backerkit. So, the first PC will be worshipping Cacodemon i think, or Thanatar.
  13. Using chrome, my browser worked fine on the D101, lulu and DTRPG links.
  14. Great news indeed. I really loved Openquest Adventures and look forward to much more Openquest items.
  15. I think you'll be fine with just the regular RQ2 rulebook. I think this rulebook was way before it's time. It had everything you needed to get started, creatures, spells, combat, etc. I guess you may need cults, like from Cults of Prax, but the rulebook had enough to get you started with the Orlanth and Kyger Litor cults (and Black Fang). Anyway, back to beasties, you're fine with just the rule book. i'd get a copy of Foes though... it's convenient. I wish they would just add that to the kickstarter as an add-on pdf.
  16. Ahhh perfect, i missed that. Thank you!
  17. I'm getting ready to run RQ2 again and have a question on Barbarian Town i was hoping you all could shed a little light on. (This area will be mybase of operations for lack of better words). In the RQ2 map at the end of the book, you can see Barbarian Town in the foothills between The Block and The Stormwalk Mountains. On the map on page 246 of the Guide to Glorantha it shows Exile Stead where Barbarian Town should be. Then on page 254 it has Exile Fort... i'm assuming these are all the same. When i read Eorhol's Vale or The Widow's Tale, i think they make reference to Barbarian Town when the protagonists go between Sartar and Prax. (I can't quite remember which book). So the description of Exile Fort on page 254 of The GtG makes sense. Anyway, am i getting it right? And does anyone have anything they can add? Thanks, G
  18. Yeah, i wish Chaosium would allow TDM to publish. It is sooooo hard to get new RQ adventure material for Glorantha. The RQ Glorantha faithful have waited so long for new stuff. You can't get it with the new kickstarter unless you pay $1000. That kinda pisses me off. I've been true for 32 years and have all my material. I dont need it again... so how about throwing the faithful a bone dammit. However, i am backing the kickstarter because i love RQ. Actually, the Sea Caves adventure is new... but come on, give the loyal fans a bit more. If you're not, at least allow AiG to be published. (For the record i love Chaosium... just dont send me to treasure trove Hurbi's)
  19. Not really CoC, but I'm always look for things horror, unknown or creepy to use for Coc/Delta Green. Saw this on BRPs Facebook group and it looked pretty cool. Just sharing, https://www.kickstarter.com/projects/1861515217/aquelarre-the-dark-and-mature-medieval-rpg-now-in/description
  20. Did you say Mythic Britain expansion with a Saxon campaign? I'll just throw my money now at you. I ran the scenarios from the core MB book and chomping at the bit for more... excellent quality and content! Also recently finished reading Rosemary Sutcliff's 'The Lantern Bearers.' So more Saxon engagement would be icing on the cake. Keep up the good work! (i'll also echo what others have said, Mythic Egypt or Germania, would be quite tasty)
  21. Anyone watching these? It recently came out and I stumbled on it. Anyway, watched the first episode and i liked it. Goes very well with the Mythic Britain supplement... which i hope more for that setting is released. http://www.ew.com/article/2014/07/09/bbc-america-last-kingdom-bernard-cornwell
  22. The KS took a huge jump today with the new backer levels. I can't wait until these come out. I've reread Targets of Opportunity and Countdown several times and always find something i missed. Heck i like reading them just for the fiction. Now with all this new content, i can't give them my money fast enough... damn i'm excited for this!
  23. This looked pretty cool so i had to back it. It's called 'The Things We Leave Behind'. I liked their description, and i'll paraphrase here, modern scenarios in the vain of Delta Green and True Detective. https://www.kickstarter.com/projects/stephaniemcalea/the-things-we-leave-behind-for-call-of-cthulhu?ref=nav_search
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