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10baseT

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  1. Hi Jeff, I saw your post yesterday on the FB Runequest page on the terms for rulers in general, https://www.facebook.com/groups/RuneQuest/. With 'Chiefs' and 'Thanes' , would those also hold to the Aeolian leaders in say Vizel, Mt. Passant and Duchamp for example, given their integration of Orlanthi culture? From previous post, it sounds like Talar can be exchanged for chief. Following that, would Aeolian aristocracy be referred to as thanes if they were of martial leanings? Looking at the two cultures, Aeolian and Orlanthi, I dont think someone from the outside would be able to tell the difference if just looking at them in general. But maybe it's the little things, like words and titles (and of course the Invisible God.)
  2. Agreed, i really like their settings, especially Flintlock & Steel and would buy more in a heart beat!
  3. Good explanation of frequency, it paints a good picture (i think it's me not knowing how to read these). For overall rain, would it be safe to say for example, Sea Season gets a total of 30cm of rain for the season, Fire Season gets a total of 13cm for the season, etc. (These are just the cm numbers for Early and Late season added up). The reason why i ask is, i'm looking at salt pans on the coast, so harvesting can't be when it's raining a lot.
  4. Thanks, i was wondering if it was low/high range in cm over the season. Because in Late Fire Season it's 5cm over 6 days which is 0.83 cm/day. Then in Early Sea Season where i would think it's more wet, it's 15cm over 20 days which is 0.75cm/day... so it's more rain in Fire season than in Sea Season (understood all averages), which very well may be the case. Anyway, that's what got me curious, not critical, merely curious... (i'm doing scenarios in this area which concerns rain).
  5. Hi Jeff, just wanted to ask about the Rainfall on the chart. It's listed as cm/days, but it looks more like a low/high range. I know it's only a draft, is this a typo and should be low/high? (and thank you BTW, this is excellent stuff!!) @Jeff
  6. Thank you, this has been very informative. So in the large village/small town with Aeolians/Esvulari and traditional Orlanthi (ie non-Esvulari), would the shrine/temple be called the Aeolian temple or the Orlanthi temple? Would that distinction in name be made by the townsfolk? Or maybe it's the same building with the Aeolians calling it the Aeolian temple and the non-Esvulari calling it the Orlanthi temple?
  7. Page 286 of the core rulebook states the wyter can cast any rune spell or spirit magic known by it's priest, which is probably the village/town talar i'm guessing, the leader anyways. The actual Aeolian priest being is a sorceror. So just trying to reconcile the two. I'm guessing the answer is yes and the Aeolian talar in all probability worships Orlanth... Then what about the Aeolian temple? Would it have a wyter because sorcerory could possibly be involved at this point.
  8. Hi folks, what is the Faro wheel? Is it like a roulette wheel? Reading the rumors, it sounds big. Since it glows and its like acts like a beacon to ships in the Troll Strait, is it outside or in an open arena in a gambling hall?
  9. Yup, it can get deadly. In general, i've tried to make the spirit encounter survivable as in, if you can't beat it, you can at least run. Although, i've also had it where rumors suggest the spirit is very strong. As the PCs near where the spirit is at, they see skeletons, husk, corpse on the ground (suggesting it will be tough). In this case, it will be a knock-out drag-down spirit fight. Hopefully the PCs have some sort of spirit screen or high power. Sometimes the PCs just need to make the decision to run or not. I think we did this several time down in Balastor's and Rabbit Farm. (i have an upcoming encounter where there's a spirit and simply engaging as is, will be tough.) Edit: forgot to add. I don't just let players cast bladesharp on their weapons then let them attack willy nilly,... that's too meta for me. Here's how it usually goes. Me: a spectral visage of a goat beast manifest, shreeks and dives into player 1. (Player 1, you feel cold... you're in spirit combat) Player 2: I cast bladesharp 4 and attack. Me: You hit Player 1, roll damage. Player 2: What, no... i don't swing like that. Me: What do you do then? You see Player 1 with his hands clutching his head, convulsing, jerking and shaking about. Player 2: Mmmm, i place my sword against Player 1's chest? Me:......... Player 2: Well, does anything happen? Me: Not that you can tell. You don't see a spirit sticking out or anything... not saying you could see it if it was. What do you do? Player 2:.... (thinking hard) For the most part, that's how i run it. Although, i'm more lenient if you are attacking the spirit in this manner, when that spirit is attacking yourself. YGMV.
  10. I backed it... i really like their stuff. I think it would be awesome if they did one for Jerusalem/Antioch... heck, i'd also be happy with a Dark Ages in these areas too.
  11. Is glasswort a tuber, like taro? (Salt Point, Great Brackmarsh, Vulari Peninsula area)
  12. If i'm looking at southern Heortland, small towns, villages, etc where the Aeolians are in charge (think Vizel, Mt Pasant area), what would their leader be called? A chief, talar, thane, lord? I'm guessing talar and how would he be addressed, something like Talar Joe? Would all Aeolian nobles be referred to as this. This also leads me to the sorcerors or priest. How is an Aeolian priest called... if he was an advisor as well, maybe Councilor or Advisor? And would his skin be blueish? Maybe his lineage is watered down from true blue Zzaburi so he only has a tint of blue?
  13. Looking at these pictures of the Heortland coastal plain, below the cliffs... Salt Point to Vulari peninsula area. Would it support cattle, sheep and/or goats? I'm guessing it's pretty grassy because of the moisture (fog and low clouds not getting over the cliffs).
  14. Most excellent. I like the way SAN is done. My Player's PCs will definitely suffer from some sort of imbalance of the humors... nothing a good bloodletting won't cure.
  15. Howdy Diana, (otto bubba - Gil from FB here). Cheers. (currently pouring beer over my teeth trying to finish scenarios).
  16. I can't wait to pick this up. I've always wanted to run Pagan Call and now i'm going to. Well done!!! Edit: I just realized my copy of Dark Ages has a different scenario called 'The Tomb'. It's about 40 pages or so.
  17. My campaign home area is along the Heortland coastal plain, below the cliffs from Salt Point to the Vulari peninsula. I'm going to have my PCs encounter NPCs from Talor Hold. Some questions: *Talor Hold Scouts/patrol/expedition, would they have an apprentice Zzaburi with them, possibly? From what i understand, the Zzaburi are identified and begin training young. So as their young training (i imagine they have a master and are under a sort of apprenticeship), would they be doing real-world task like if they were in an internship? (Like accompanying a patrol or working in Refuge.) *Talor Hold, Would their be tug tug boats? I think they were called this and I can't remember where i read this, but there were special boats from Talor Hold i think. Does anyone remember this and can they elaborate? I'm looking to make a naval encounter from Talor Hold. The PCs will eventually encounter things off the coast of the Clanking Ruins and over to the Zoo. I'm just starting to flesh it out. Thank you ahead of time and much appreciated. (Note - I said Talor Hold but i maybe i should have said God Forgot in general, i dunno).
  18. I just saw this post so figure i'll add my 2 cents. DG is utterly frikken amazing/brilliant. You can read their source books just for the love of good fiction and a great read. You'll be like WTF!!! I would go ahead an pony up $19.98 for the old Core rule book... forget the rules, you're getting it for the content. It is soooo rich with tons of content. It will set the tone for you and you will know. https://www.drivethrurpg.com/product/99212/Delta-Green Then, when you're left crying for more (because you will be) pick up Countdown https://www.drivethrurpg.com/product/99299/Delta-Green-Countdown ... the encounters, background, write ups, cults, etc. are unmatched! Then soon you'll want Eyes Only and Targets of Opportunity and you'll find, where the hell have i been all this time, seriously, you will not be let down. These don't just set the stage or the bar, they roundhouse kick you and break your jaw!!! Edit - I checked Amazon and you can get copies of Countdown in the $44-$50 range and the $50 one is Amazon prime so free shipping and quick delivery. 5 out 5 psychiatrist recommend this https://www.amazon.com/Delta-Green-Countdown-Cthulhu-Roleplaying/dp/1887797122/ref=olp_product_details?_encoding=UTF8&me=&qid=1577838398&sr=1-1
  19. I'd be happy to help with proofreading and playtesting.
  20. This is has been a good read. To me, this is a lethal situation almost assuredly resulting in PC death. However, the melee wasn't fought by pulling the trigger, it was already lost at that time... that's the end result. In this case, the melee was fought by the stealth of the attacker and the failure of the victim to detect. Surprise is combat is almost always lethal... which is why ambushes and getting that first strike on an unknown target many times decides the outcome. This is why tactically you want to surprise and why patrols in the bush are always so intently alert/scanning. (I think most RPGs fail in this aspect. Mostly because it most likely results in an easy kill i'm guessing... and i get that,... i myself play unapologetically. Don't get surprised.) For the above, i would say automatic hit (well, roll d100 and 00 is a miss... you sneezed or gun jammed, a revolver wont jam so maybe bad round, etc), major wound and automatic half damage at a minimum. I like the idea of bonus dice to increase the change of impale damage. Remember, the melee was already fought during the sneaking up on the victim.
  21. Really liking the scenario, thank you... and we got it free, hot damn, i wont complain. Will be running it very soon. Looking forward to many more and ready to spend some guilders and sovereigns, no lunars here!
  22. This is a great thread, thanks! My campaign centers around Salt Point, the marsh south of it and the Vulari peninsula area. This really helps get an idea of how the coastal plain looks like from the cliffs to the Mirrorsea or marsh.
  23. I'm glad to see the penetration the game is getting, well done!!! (Good problem to have i'm guessing). (I'm going to pick up Reign of Terror now with the coupon).
  24. Central Asia and Northern India, hell yeah!, ditto, well done! i'm ready to pre-order
  25. Pocharngo’s Berries Description A mushroom patch with the mushrooms rumored to give the eater magic, or kill him. These appear to be one of the fabled Eurmal’s crumbs. (POW rolled as a % secretly rolled by the GM, reveals it looks a little different than the Eurmal’s Crumbs they’ve heard about… buy hey, it’s all rumor anyway.) Anyone eating a piece or even licking it, roll 1D10 with the below results. The mushrooms will detect as chaos if a successful detect chaos is done. Cults Associated: Pocharngo. They will recognize the mushroom’s for what they are. Everyone else will believe them to a Eurmal’s Crumb. Knowledge: Automatic, everyone has heard of Eurmal’s Crumbs if they can roll under POWx5. (unless POW as a % is rolled in which case they notice it looks a little different). Enemy: All anti-chaos cults (although, they must recognize it first). Procedure A Rune Priest of Pocharngo can eat one of Eurmal’s Crumbs and cause a patch of Pocharnge’s Berries to grow that will appear as a patch of Eurmal’s Crumbs. When the Rune Priest defecates next and sacrifices 5 magic points, a patch of Pocharngo’s Berries will sprout and grow over the dung. The intent is to spread change. Powers 1 – 2: Gain Chaotic Feature, roll on Chaotic Feature table, page 89 of Bestiary 3: Gain 1 INT (or PC’s choice, roll 1d6: 1-2 gain 1 INT, 3-4 gain 2 INT, 5-6 lose 1 INT). 4: Gain Gorp Resilience. Anytime you’re successfully attacked by a gorp, roll 1d10. Subtract this from the gorp’s acid damage. 5: Roll 1d20, that hit location deforms and doubles in size. Double the hit points to that location and normal size armor/clothes does not fit. (Example, a 4 point Arm becomes an 8 point Arm.) 6: Next time you have intercourse, your partner (male or female) will give birth to a gorp in 1 season. They will suffer damage as described in 7 below. 7: You will give birth to a gorp in 1 season. If will forcefully birth itself out of your mouth (head 1-3) or urinary/anal tract (abdomen 4-6). Roll 1d6 to determine location. That location will take 1d6 damage upon birth. If that location goes to 0, the victim dies. 8: Roll 1d20 and determine hit location. If an arm or leg is rolled, when the PC wakes up after a night’s sleep, that limb will have withered and fallen off. This cannot be healed. If the abdomen, chest or head is rolled, roll 1d6. That’s how many hit points that location permanently loses, it cannot be healed. If brought to zero, the PC dies. This location now appears malformed. (A successful divine intervention can reverse the effects). 9- 10: Gain Chaotic Feature, roll on Thed’s Curse table, page 95 of Bestiary. Unlike Eurmal’s Crumbs, these can be taken multiple times for multiple results. But, there is a chance of turning into a gorp if more than one mushroom is taken. For the 2nd mushroom eaten, roll d100. If POW x 2 or less is rolled, the eater will turn into a gorp. Third mushroom, POW x 3, etc. Those turning into a gorp maintain their INT and POW and they will have a MOV of 4 and Chaos rune at 60%, unless they already have the Chaos rune in which case +10% to the Chaos rune. Value Varies. Those thinking it’s a Eurmal’s Crumb may pay up to 200- 500, depending how much they will chance hoping to gain something beneficial by eating it. Anyone recognizing the mushroom as chaos will not pay anything and will attempt to destroy it or alert the authorities… unless you are chaos. In which case you may want to buy it, or steal it, then put it in someone’s stew, or…
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