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Nick J.

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Nick J. last won the day on September 15 2015

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  • RPG Biography
    Elf games. They're what's for dinner.
  • Current games
    DCC RPG, Magic World.
  • Location
    Stumptown
  • Blurb
    Pretending that what I do is work.

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  1. Congrats on publishing your book @tooley1chris I wish I could say I was interested in sci-fi, but I do wish you luck. The previews look really nice. Clearly another labor of love.
  2. As a lover of all things Eternal Champion, this is a really clever and interesting kick-off adventure, that weaves in some big players in the multiverse. I've never been able to run anything RAW, but this certainly gives me some ideas about a future YK campaign I'd like to run.
  3. I kind of see OQD as the analog to Holmes B/X (or Mentzer if you prefer Elmore and Easley art), while MCF is geared for recreating a bit of that AD&D feel with a bit of that WoTC 3.x grid-based, crunchier combat. Love 'em both, but yeah, definitely designed to fill a slightly different niche.
  4. Cool! I really like what you've done with it. Happy I could provide a modest springboard for this. I really love the world building part of this!
  5. My pleasure. Glad to see someone pick up the ball and keep running with it. Sadly RL has gotten in the way of my gaming habit the past couple of years, so this is great!
  6. Glad to hear it. I really do hope it is the corrected copy, that’d be enough to make me buy it again in print for sure.
  7. In case you're still having trouble, feel free to download whatever you like in this folder (includes the .Pub file I used as a template for the sheet). https://www.dropbox.com/sh/g8duv7v1yf4sdxi/AABDXwQjF4XSHRCOXUDTPk8da?dl=0
  8. That’s awesome, thanks for sharing. I’ve also been ruminating on a Lankhmar campaign with MW as the base, but I’ve also been toying with how to adapt some of the DCC Lankhmar stuff into a BRP format. Spell Law is a great idea though; seems like that would be a good way to capture some of the unique flavor of Newtonian magic.
  9. Magic World doesn’t do super-heroic, zero-to-hero rolplaying particularly well, so if you’re into that kind of gaming it probably won’t be very satisfying. This suits me just fine however. I guess that’s one of the double-edged swords of D&D, and games like it, you’ve gotta do a lot of killing/looting/leveling to get to the point where you can tangle with the “big bads.” With Magic World (or any BRP type game really) superior numbers or tactics (with a bit of luck) can see fairly inexperienced characters overcome some pretty big threats (be that mythical beasts, badass warlords, sorcerers or whatever else you think up to challenge players.
  10. I don’t know how accurate the source is, but supposedly Roman Legionaries we’re required to be able to force march ~18 miles, carrying 45 lbs. in under 12 hours. I wasn’t in the military, but I did lots of backpacking and that’s a pretty good clip (particularly on parts of the Pacific Crest Trail or other steep/rugged terrain). I was in great shape at the time and you definitely felt it if you went much farther, particularly carrying closer to 55-60 lbs and usually hiking at 20 miles per day in about 8-10 hours. im not sure why sladethesniper is being snarky or dismissive? These are all decent in-the-ballpark numbers as far as I can tell?
  11. Will there be any way to pledge something like a $1 and get the Mythras stuff as add-ons?
  12. This is exactly what I was thinking. It would be a snap to convert most of the setting conceits of DL to Classic Fantasy, particularly the knightly orders, towers of sorcery and so forth (of course you'd have to figure out what powers and abilities go along with each group). In some ways it would fit better than D&D's class structure, because a "class" in CF is almost more of a cult/guild/association relationship where you move up the ranks and gain additional abilities/powers/etc.
  13. That would have to be a real passion project for some coder (well beyond my feeble python and javascript skills).
  14. You're a machine @hkokko Thanks so much for continuing to put out this kind of content.
  15. I think the Fast Talk skill (and the Social Combat rules generally) is broad enough to cover the situation you are talking about. Even in the case where someone is not trying to hide their motives, or confuse, then it seems like there's no need to roll anything; but in certain circumstances, if a player explicitly tells me that their character is studying someone for tells or body language cues, an unopposed Perception or Influence roll might give them a little bit of insight (assuming the target is making no attempt to hide their feelings, which I would count as an automatic failure in terms of opposed rolls, etc.).
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