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Nick J.

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Nick J. last won the day on September 15 2015

Nick J. had the most liked content!

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About Nick J.

  • Rank
    Inadequate Member

Converted

  • RPG Biography
    Elf games. They're what's for dinner.
  • Current games
    DCC RPG, Magic World.
  • Location
    Stumptown
  • Blurb
    Pretending that what I do is work.

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  1. Nick J.

    Dying Earth Setting in the Works!

    Magic has without a doubt been the most difficult thing to get right, but after hacking away at things I think I settled on a few beats that should (hopefully) work well. In short this is what I have in mind: Fey, and demi-fey will have exclusive access to Fey Magic from Advanced Sorcery A modified and somewhat codified version of Deep Magic is the province of the Drune Dwarfs don't feature prominently in the zines, but I decided to put in my own version who are more in the vein of Rumpelstiltskin, or dwarfs from Grimm's fairy-tales (7 dwarves, et al.) They are the exclusive users of Rune Magic. The Church of the One True God don't have magic, but they can call on divine intervention. I stole the mechanics from Stormbringer 4th edition; the character can call upon their patron saint and they make an Allegiance check, if it fails they lose half of their Light points, otherwise if the roll succeeds, they lose Light Points equal to the die roll. The divine intervention is not limitless, but should be fairly spectacular ("sinful" invocations fail automatically). True Deep Mages are wild talents, and are viewed with a lot of suspicion and are frequently the target of Drune kidnapping raids Witchcraft uses the BRP Witchcraft supplement. Good ol' tried and true sorcery works just like it says on the tin, but is strictly the province of a master-apprentice relationship (so you need the sorcerer or sorcerer's apprentice occupation to use such magic). The real fun I had was making up my own versions of Elves (which are basically changelings), grimalkin, and some of the other Dolmenwood denizens like goatmen and I even pulled in firearms from Renaissance and modified them to fit with Magic World a little better. Anyway, I'm not really sure this is ready for primetime, but if anybody wants to take a look, it might be marginally interesting? It still needs a Magic World version of Woodgrues, and Moss Dwarfs. https://www.dropbox.com/s/n8a4l53hj45mxli/Player Rules %26 Gazetteer(draftV6).pdf?dl=0
  2. Nick J.

    Dying Earth Setting in the Works!

    P.s. I'm really glad to see you found my character sheet useful. Sláinte.
  3. Nick J.

    Dying Earth Setting in the Works!

    Very interesting. I'm doing a similar thing, adapting Dolmenwood for Magic World. I did have one question about your conversion doc: You mention classes like Barbarian, Assassin, etc. How does that work?
  4. Nick J.

    BRP Amber?

    CON+SIZ Hit Points is the easiest remedy I can think of without trying to reinvent the wheel, so to speak.
  5. Nick J.

    MW Quickstart

    The Magic World main rule book is much more clearly worded than the Quickstart. I get what it's saying because I grok Magic World (and just about all other BRP games) but I can see why you'd think it was a little too thin. Really about the only noteworthy thing in the Quickstart is the little introductory adventure at the back (which I think is actually pretty good).
  6. Nick J.

    BRP Amber?

    Well, I loved the Amber novels (well almost all of them) so I'm curious to see how people adapt some of my favorite fiction to make it game-able. I suppose a lot of the success or failure comes down to what kind of game your player's like to be involved in; but it sounds like they lean towards characters that are more on the heroic side of the scale, so they should hopefully enjoy that aspect of it, even if they don't grok that you're running them through an Amber game. In some ways it's probably better, because they won't have any preconceived notions or meta-knowledge and will just have to figure it out for themselves. Good luck!
  7. Nick J.

    BRP Amber?

    My thoughts? Sounds like a fun premise for the start of a game. I'll watch this thread with interest to see how it progresses.
  8. Yeah I didn't mean to imply you shouldn't buy the print copy. Definitely buy it! But if you wanted a definitive version without referring to a separate sheet or file, there's a couple of ways around that.
  9. There was only one revision that cleaned up quite a bit of errata, but there are still some mistakes scattered throughout. The bestiary and the weapons table/class list still have some errors. On the other hand, the PDF from Chaosium is unencrypted, so if you wanted to write up your own corrections and append it, or directly edit the document, then use a POD service, it'd be a way to get a clean copy customized to your tastes. I can't advise you as to the legality of that, but I would say it'd be bad form to try and distribute or sell such a thing.
  10. Nick J.

    Happy Independence Day 2018

    H.P. Lovecraft, Robert E. Howard and Clark Ashton Smith would like a word . . .
  11. Nick J.

    Big Damn Book of Monsters to csv

    Interesting. Do you envision making this a publicly available, web-based front end, or will this be some sort of stand-alone application (or is this just for your own personal use)?
  12. Nick J.

    Form Fillable Adventurer Sheet for Magic World

    Small bug-fix release: The Evaluate and Nature skill-total boxes were bugged (probably from copy-pasting a script and forgetting to change one digit). If you have Foxit reader, you can export all of the data from one sheet and import it into a clean sheet if necessary. Sorry for any inconvenience.
  13. Nick J.

    Weapon Skill Question

    That's almost exactly what I did.
  14. Nick J.

    Weapon Skill Question

    Since you asked (and I'm on vacation this week): On the weapons table on page 72, the Cavalry Lance is listed as weapon class 11 (spear), when it should be 12 (lance). On page 74, the harpoon is listed as weapon class 12 (lance), when it should be 13 (harpoon). Net should also be 14, instead of 13. On page 79, there's a formatting error for javelins, and spears; they should have a carriage return and be weapon class 23, which bumps every weapon class after that up by one number. There's also some really wacky prices in the list that don't match up with Elric!/Stormbringer or even make sense: The metal-shod quarterstaff costing 400 bronzes is nuts. A falchion being 750 bp, while the greatsword is 400 bp is also clearly broken. Likewise, a longbow costing 750 bronzes is bananas, a cestus 400 bp, trident has no cost, lance is "earned," etc.
  15. Nick J.

    Weapon Skill Question

    There are definitely a couple of errors. I'll have to go through my copy later when I can and compare it to the PDF that edited on my own to clean it up.
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