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Nick J.

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Nick J. last won the day on September 15 2015

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About Nick J.

  • Rank
    Junior Member


  • RPG Biography
    D&D grognard mostly grogged out since TSR stopped doing their thing and after a long layoff, finally stumbled onto Runequest and now Magic World and my god I can't believe it took me so long.
  • Current games
    DCC RPG, Magic World.
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    GIS analyst by trade. Nerd by birth. Geek by choice.

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1,127 profile views

    You might also want to check out Lankhmar Unleashed from Mongoose. It was written for Mongoose RuneQuest, but it has some bits that would be easily adaptable to Magic World. I started my own MW adaptation for Lankhmar and I found its corruption rules helpful. You can't get the PDF any more, but I found a pretty cheap physical copy for about $12 on Ebay about a year ago. (Amazon currently has a copy for $11.50 FWIW). Might be worth it just to mine for ideas?
  2. RD100 for Fantasy Grounds (alpha)

    I'm pretty sure the combat tracker threw up a script error when I opened it up. I just tried to replicate it and it didn't happen this time, so I'm not sure what changed. If I see anything else I'll try to remember to make a screen grab of the console error and report it.
  3. RD100 for Fantasy Grounds (alpha)

    First Impressions: This looks like a really nice start, and as someone who has spent more than a trivial amount of time trying to hack at the BRP ruleset for Fantasy Grounds, I can tell a lot of work has gone into this. Hats off to you or the coder that worked on it. I just encountered a couple of minor bugs, but no show-stoppers -- just did a few things like play around with character creation, etc. no combat or anything major.
  4. RD100 for Fantasy Grounds (alpha)

    Another heads up. The directory structure in the PAK file is a bit of a problem. To get it working, the contents under "RevolutionD100" folder in the PAK file need to be moved to the root of the archive; i.e. move everything up one level and delete/disregard the RevolitionD100 folder. EDIT: same goes for the MOD file with the SRD
  5. RD100 for Fantasy Grounds (alpha)

    Just a heads up, the links are kind of busted. copy and paste works ok though
  6. Combat Rules Question

    Yeah, I see what you're saying. Even if somebody is completely defenseless, it's still possible for an attacker to completely whiff and foul up. I remember plenty of snowball fights as a kid where somebody would have his back turned and another kid would come in for the "kill" and sail it a few inches past their head If you want to add an extra level of granularity, maybe the attacker in such a circumstance only fails on a fumble, or if they roll in the automatic failure range of 96-00? Alternatively, you could port in a rule from another d100 game. Magic World grants a +50% chance to the attack roll vs. a helpless character (asleep, bound, etc.) while it's a +25% bonus against an unaware defender (and no opportunity to dodge or parry).
  7. FGG/Necromancer make some fine books, but you're fishing in the wrong pond.
  8. Magic Worlds Questions

    I've thought about this some myself. I think the arete system in Advanced sorcery lends itself well to some kind of "Mighty Deed of Arms" mechanic (in the spirit of DCC RPG) In practice this could be extended to the rule of 'halve your skill and try to do something cool' not specifically covered by the spot rules even for characters without combat skills in excess of 100.
  9. PDF Prices

    Well one thing to consider is that DriveThru/RPGNow are going take their cut, which reduces the amount of money that actually ends up in Chaosium's pocket. There's also another benefit to the Chaosium PDFs; no watemark (which I hate).
  10. Combat Rules Question

    I could see +10% for the attacker and -10% for the defender being a reasonable alteration, but on the other hand Cavalry was pretty devastating, particularly if you're talking about a lone defender trying to stand up to a charging horse and not a mass of pikemen. I grew up around cattle and horses throughout most of my childhood and teenage years, I can say pretty flatly I'd never want to be on the receiving end of somebody bearing down on me with a sword or a lance while I'm on foot. Half of the -20% penalty to defense is probably from trying not to soil yourself.
  11. Site News & Feedback

    Whoops, sorry I didn't reply sooner, I've been really busy and haven't visited since I reported that error. I just clicked on your link with the period following and it threw up the same error as before. I honestly don't remember if I typed in the address or used a bookmark from before, but I suspect I typed it in wrong. Cheers
  12. Site News & Feedback

    FYI, just got a Chrome warning about https://basicroleplaying.org not being a safe site. Just figured I should mention it, in case there's a problem with the site's security certificate or something.
  13. New look for Chaosium.com

    Very nice. I'm certainly no UI/UX designer, but it "feels" pretty intuitive to navigate to the various products,and it looks good to boot.
  14. Lankhmar and Nehwon were books that were compiled into Lankhmar Unleashed and had a couple of adventures in the back half of each book. If you already have Lankhmar Unleashed then I doubt you are missing anything; the adventures didn't exactly leave an impression and I've never run them, so I can't say if they are any good or not. Otherwise, I like the write-up on Quarmall and the rules for corruption for Black Magic are pretty good.
  15. Advantages of Magic World

    The language about criticals and specials on page 48 was indeed corrected in the PDF revision.