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Nick J.

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Nick J. last won the day on September 15 2015

Nick J. had the most liked content!

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About Nick J.

  • Rank
    Junior Member

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  • RPG Biography
    D&D grognard mostly grogged out since TSR stopped doing their thing and after a long layoff, finally stumbled onto Runequest and now Magic World and my god I can't believe it took me so long.
  • Current games
    DCC RPG, Magic World.
  • Location
    Stumptown
  • Blurb
    GIS analyst by trade. Nerd by birth. Geek by choice.

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  1. Elric/Magic World dull? Only if you have a dull GM I suppose. As for what you are looking for, your best bet might be to scour some of the dedicated PbP forums (Rpol.net, unseenservant.com, Rpg.net, rpgpub.com has a section for play-by-post) Finding an existing game of Elric!/Stormbringer/Magic World that is looking for players might be a bit tough, but you might have better luck if you volunteered to run a Young Kingdoms game yourself. That's what I did; I've run a Magic World game at an off-site forum for about 3 years, but unfortunately the game is full and has a waiting list. Anyway, best of luck finding what you are looking for (FYI: There's also a Stormbringer sub-forum here at BRP Central that might be a better place to advertise your wants/needs).
  2. Nick J.

    What is is about Stormbringer?

    Well I guess we, unwashed plebes will have to just make do with our silly unsophisticated elf-games and power-fantasies.
  3. Nick J.

    What is is about Stormbringer?

    You completely missed the meaning in the bit that you quoted. "What's not to like?" is another way of saying, "Of course we like it!"
  4. Nick J.

    Form Fillable Adventurer Sheet for Magic World

    First post updated. In a nutshell, I combined the two sheets into one and you can now toggle back and forth between standard hit points and heroic. I'm not sure why I didn't do this in the first place, but I blame my neophyte javascript skills when I started working on this a couple of years ago. This is about as done as I can make it. I'll probably spend my time fiddling with my NPC sheet and add more critters from the bestiary to hopefully be useful to any GMs that are still playing Magic World (or Stormbringer/Elric!) Sláinte
  5. Nick J.

    The sword on the Fenix Papers cover

    Watch Matt Easton's videos if you ever have a question about swords
  6. Nick J.

    What is is about Stormbringer?

    I loved the Eternal Champion novels, but utterly missed Elric!/Stormbringer (played a lot of D&D in high school, then graduated and put gaming in the rear-view mirror for more than a decade). Magic World wasnt the first D100 game I looked at (Mythras and OpenQuest) but it was the first one I fully grokked. It felt like a revelation; hitting a sweet spot of complexity and flexibility. It's an incredibly easy game to teach and it runs fast at the table and I can pull in things from other D100 games with ease. My only complaint is that MW is kind of an ugly book when it comes to layout and reference at the table. Elric! on the other hand is an exemplar of design and ease of use, and I tend to use it when I need to look something up.
  7. Nick J.

    Encumbrance and MOV

    Magic World (which is printed after BRP and partly derived from it) mentions a -1 or -2 MOV penalty for being heavily burdened which is set by the GM. In chases, burdened characters in pursuit, or pursued, by less burdened characters with the same MOV, have to make CONx3 rolls to keep up, keep away. I don't have access to my copy of BRP close at hand, so I can't compare, but maybe that will give you a workable solution?
  8. View File Magic World NPC sheet A custom form-fillable NPC sheet for Magic World. The sheet uses javascript to auto-calculate several fields dynamically and also includes other features listed below Main Features: Simplified skill list, with several custom fields Sums total skill points, so you can judge how powerful the NPC is at a glance Automatically calculates things like: Hit Points, Major Would level, and characteristic rolls Characteristic generator using the statistics in the bestiary for 8 races: Beast-men, Centaur, Dwarf, Elf, Orc, Ogre, Troll, and the default human (select species from the drop-down list to change the "dice" for the characteristic generator -- refer to the bestiary entry in Magic World for specifics) Characteristic rolling widget and reset buttons turn invisible during printing If you notice any bugs or have any suggestions on how to improve the sheet post a comment and I'll take it under advisement Submitter Nick J. Submitted 04/27/2018 Category Magic World  
  9. Nick J.

    Magic World NPC sheet

    Version 1.0.1

    5 downloads

    A custom form-fillable NPC sheet for Magic World. The sheet uses javascript to auto-calculate several fields dynamically and also includes other features listed below Main Features: Simplified skill list, with several custom fields Sums total skill points, so you can judge how powerful the NPC is at a glance Automatically calculates things like: Hit Points, Major Would level, and characteristic rolls Characteristic generator using the statistics in the bestiary for 8 races: Beast-men, Centaur, Dwarf, Elf, Orc, Ogre, Troll, and the default human (select species from the drop-down list to change the "dice" for the characteristic generator -- refer to the bestiary entry in Magic World for specifics) Characteristic rolling widget and reset buttons turn invisible during printing If you notice any bugs or have any suggestions on how to improve the sheet post a comment and I'll take it under advisement
  10. Nick J.

    BRP MW NPC Generator

    A quick and easy generator for Magic World, but the instructions for this are wrong. This .ipt file is meant to be used with Inspiration Pad Pro 3.0 (also from NBOS software), not Character Sheet Designer. If you want to use it, then put it in Inspiration Pad Pro's file structure (where ever you decided to put it when you installed the program) and open the generator and click away to make quick & dirty Magic World NPCs Inspiration Pad Pro 3.0 is free and is available for download here: http://www.nbos.com/nox/index.php?action=1001&id=454
  11. Nick J.

    Form Fillable Adventurer Sheet for Magic World

    Another update. Why the change? My Major Wound calculation wasn't bugged after all, I was. Also, why the hell not? List of changes went back to the old Major Wound calculation. Turns out I was crazy and spent too much time reading the BRP Big Gold Book, and realized that I had it right the first time (greater than half HPs in MW. Half or greater than HPs in BRP) Cleaned up a few more typos, and added more tool-tips. Added a couple of widgets: One rolls characteristics as per the standard method (3D6, save 2D6+6 for SIZ and INT), a widget to reset rolled characteristics, and two buttons to clear tick marks, one for lost HPs, the other for used MPs. These buttons are invisible if/when you print the sheet on paper.
  12. Nick J.

    Form Fillable Adventurer Sheet for Magic World

    Well, there's always something I guess. I did a bit more testing and I found a bug: Major Wound level was being calculated incorrectly (fixed in the new version). Beyond that I added some quality of life fixes, and some additional fields that I always forget about until I need them. Separate fields for tracking current and original characteristics -- useful for characters that burn POW for Fey Magic, or get temporary boosts/banes from spells, etc. A field for temporary hit points (for things like Quick Heal, or whatever other effects might temporarily boost HPs) fields for tracking spell levels in memory and free INT (for you demoniac summoners) A field for tracking temporary Magic Points from something like a Brazier or Staff Reordered fields so you can comfortably tab through the document when you are filling out the sheet. Added a few more miscellaneous tool-tips for some fields, to make rules references easier. Test it out and let me know if something is wonky and I'll do my best to fix it ASAP.
  13. Nick J.

    Form Fillable Adventurer Sheet for Magic World

    For those who might still be interested, I updated these character sheets in the downloads section. The explanation of changes are included in the revision notes (mostly added some extra calculations, like armor penalties, sum of skill points added/allotted, some minor cosmetic adjustments, most calculated fields don't display a value until you enter a governing characteristic, etc.)
  14. Nick J.

    Grappling with a rules question.

    As soon as you try to break free on your combat action, it should provoke opposed rolls. By my reading, it should be 'highest successful roll, or highest degree of success' just like any other opposed skill roll. I.e. you were screwed over.
  15. Nick J.

    Grappling with a rules question.

    I agree that the wording makes things a little muddy. The way I would rule it is that there's only two rolls: one for the attacker and one for the defender as per the combat matrix for regular combat. Two normal successes should give the tie to the defender. It's only if the attacker gets through that he can then immediately perform a knockdown, immobilize, or pain. That said, following the procedure for opposed rolls, where the highest successful roll wins, wouldn't break the game. Was your character allowed any sort of attempt to "parry" the grapple attempt in the first exchange? Breaking free, should only come up on your character's combat action for the round, not your combat reaction.
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