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Nick J.

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Nick J. last won the day on September 15 2015

Nick J. had the most liked content!

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About Nick J.

  • Rank
    Members Only

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  • RPG Biography
    Elf games. They're what's for dinner.
  • Current games
    DCC RPG, Magic World.
  • Location
    Stumptown
  • Blurb
    Pretending that what I do is work.

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  1. I don't have any issue with the mechanics as written, but there is an implicit counterweight that isn't spelled out in the rules. The character serves Light or Shadow, not the other way around. Whatever forces you call on for aid can (and should!) call in their marker if you keep petitioning them. I compare it to the guy who goes to the mob to borrow money and next thing he knows he's running trunk-loads of contraband across state lines to pay off his debt, or his new "friends" are now part owner in the business he borrowed money against. Make your players weigh their decision to tie themselves to a force part of the fabric of the campaign (if you can).
  2. I wish I had spare bandwidth, but I'm barely finding time to squeeze in my fortnightly game online. I wish you luck though, I'm really looking forward to more support material for CF.
  3. The adventure really seems like it'll be fun to play. Also, kudos on the cantrap names, you nailed the Vancian aesthetics perfectly!
  4. Interesting writeup. I need to think about it and digest how a lot of this might play out at the table. One thing I'm not sure about is halflings getting +10 to POW (or dwarfs for that matter at +8) for purposes of resisting magic. If you are using the resistance table, that seems a little too high for my tastes; making a halfling with max starting pow (28) vs. a human sorcerer with max starting POW (18) all but immune to magic. But whatever, easy enough to tweak things to personal tastes, thanks for sharing.
  5. Really looking forward to this one!
  6. I tinkered. Has weapon and armor tables now. An oversight due to cough syrup and Dayquil in the first draft.
  7. FWIW, I'll probably tinker with this some more. The last two pages are kind of "meh" and don't offer all that much. Any suggestions are welcome.
  8. Version 1.1.0

    79 downloads

    A 6 page, landscape format, GM screen that you can print out and put in one of those DIY GM screen thingies (or just leave it open on your laptop and save a tree). Includes some useful tables for combat, movement, prices, and some other odds and ends that I always find I'm flipping or searching for.
  9. View File Magic World GM Screen A 6 page, landscape format, GM screen that you can print out and put in one of those DIY GM screen thingies (or just leave it open on your laptop and save a tree). Includes some useful tables for combat, movement, prices, and some other odds and ends that I always find I'm flipping or searching for. Submitter Nick J. Submitted 05/23/2019 Category Magic World  
  10. View File Magic World Multi-NPC sheet A simple, no-frills, form-fillable, 6-NPC sheet adapted from the character sheet in the back of the Magic World rulebook. This sheet has a few wrinkles; it calculates Hit Points (if your NPC is incomplete, like undead, ghosts, whatever, it'll take that into account for the most likely scenarios), it calculates damage bonus, and all characteristic rolls. If you don't need the form-fillable bits, just print it off as is. If there's any bugs with the sheet let me know, I whipped this up pretty quickly while fully hopped up on cold medicine. Submitter Nick J. Submitted 05/23/2019 Category Magic World  
  11. Version 1.0.0

    30 downloads

    A simple, no-frills, form-fillable, 6-NPC sheet adapted from the character sheet in the back of the Magic World rulebook. This sheet has a few wrinkles; it calculates Hit Points (if your NPC is incomplete, like undead, ghosts, whatever, it'll take that into account for the most likely scenarios), it calculates damage bonus, and all characteristic rolls. If you don't need the form-fillable bits, just print it off as is. If there's any bugs with the sheet let me know, I whipped this up pretty quickly while fully hopped up on cold medicine.
  12. Tiny bug-fix release: Update 5/20/2019 Very minor bug-fix. Changed the way the armor penalty applies to perception skills. Insight is no longer affected, because a helmet that you can't see out of enough to read someone's body language doesn't seem like a very awesome design. I also uploaded the custom sheet I use for my home game that's set in the B/X setting of Dolmenwood by Gavin Norman, (that I adapted for BRP/Magic World). I also use social class, and a reputation system (nicked from RuneQuest: Glorantha). I can't imagine why it would be useful to anyone but me, but if you want a game with goatmen, grimalkin, moss dwarfs, woodgrue, wodewoses, and whatnot. Maybe it's something you can pull apart and edit in Adobe or Foxit Phantom yourself? Who knows, the world is your oyster. If you really want the 20 pages long gazetteer and house rules document I whipped up PM me.
  13. Are you talking about the text on page 193? If so then a critical does the maximum rolled damage and you roll your normal damage bonus. So a person with a weapon that does 1d8 damage and has a +1d4 damage modifier would inflict (8)+1d4 damage (and bypass armor) on a critical, 1d8+1d4 damage plus the weapon's special effect on a special, and rolled damage minus armor on a normal success. The footnote at the bottom of the matrix explains it and the body text around the table goes into more detail.
  14. Glad it's been of some use. I'm mostly happy with it, but I think I want to revise it at some point. I'm not totally satisfied with the loot generator and I thought about adding an equipment generator for sapient creatures, based on their occupation. If you have any requests for ways to improve it, I'll certainly consider it. The main thing is that I want to keep it all on one page, for ease of reference.
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