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Nick J.

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Everything posted by Nick J.

  1. Auto-magical, form-fillable adventurer sheet for Magic World. The sheet has been tested pretty extensively by myself, and others have reported success with it. The latest version 2.0.0, is for all intents and purposes "final." The PDFs were created in Foxit PhantomPDF, and use a fair number of javascript functions to calculate all kinds of stuff throughout the sheet, to save you the headache of having to do all of the tedious data entry. Update 5/20/2019 Very minor bug-fix. Changed the way the armor penalty applies to perception skills. Insight is no longer affected, because a
  2. Like Nakana, the thing I most eagerly anticipate is the Chronicler's Companion and I'm not sure I have enough space on my bookshelf for another monster book, but if there was some way to do it, so it's not just another monster book I might be inclined to give it a look - perhaps a micro-setting with a bestiary and some spells unique to it? I think what Magic World needs is something to really show off its system and get it in front of more eyes. I practically stumbled into it by accident as a very recent d100 convert and if I wasn't a DIY GM I probably would have never given it serious conside
  3. Pretty much by the book, but I have some special rules for my homebrew setting when it comes to cultures and non-human races with respect to Characteristic adjustments, skill affinities and the like. The most notable exceptions are that I use some of the optional rules like Heroic Hit Points and I have a casting skill.
  4. Funny. I didn't use your BRP character sheet (and I wasn't even aware there was a MW version). I did all of the stuff from scratch, but thanks for the heads up I'll take a look and thanks for your generosity.
  5. FWIW, I've been working on a form-fillable pdf for Magic World that auto-calculates a ton of stuff with some javascript. It won't be a fully automated character generator, but it will make it pretty easy to just fill-in some characteristic rolls and skill points and have the sheet handle the rest. I started with the official pdf sheet, but to avoid any issues with copyright or trade dress I'm going to build another one from scratch. Hopefully I'll have it complete in about a month (currently in the middle of a move, so development has had to be set aside for a bit).
  6. Funny. Looks like switching to Basic Roleplay and never looking back some 6 months ago or so was perfectly timed Oh well, hopefully the change in management means good things ahead, but like it is for most people change and the unknown is always uncomfortable.
  7. I looked for that too and didn't find it. Being somewhat new to BRP/MW all I can say is that I know I read that rule somewhere, but I want to say it was a house rule in somebody's blog post, or maybe it's in the BGB? (I'd check the latter, but I'm moving and it's packed away in storage so I can't). At the very least it's a rule I really like.
  8. Indeed. I just needed to add the 'PYTHONPATH' %PYTHON%;C:\Python27\ environment variable to my system variables (I also appended C:\Python27\lib and C:\Python\lib\site-packages to make sure that reportlab got picked up). Works like a charm.
  9. Looks like it was an environment variable issue. Not sure what happened since it seemed I could run the previous version of you tool without a problem. Oh well, thanks for all of your hard work.
  10. Is anybody else having trouble getting the newest version to work (yes, I was able to get v.1 to work without issue)? Reportlab seemingly installed just fine, but when I click on the gui.py it flickers and then bombs out. I'll try running it in a command line environment and see if I can't get some sort of error message. EDIT: This was the traceback message I got from python shell: Traceback (most recent call last): File "D:\Progs\BRP\gui.py", line 18, in <module> from reportlab.pdfgen import canvas ImportError: No module named reportlab.pdfgen
  11. If you read the description on page 224 of the rules, the implication is to let it be "learn-by-use." Personally I don't like the idea of magic items having some kind of "glowy" aura (ala D&D and every video game ever), but I try to make it clear that an enchanted item is set apart by its physical qualities - unique forge marks, strange metals, physical properties that defy physics/explanation, etc. If you want to tie identification to mechanics I've had success using a "world lore" skill check or an "evaluate" check to help the player suss out at least a few clues about an item's function
  12. I feel like I should toss in my two cents. Most of my gaming is via VTT these days and I've found Fantasy Grounds with a modified BRP ruleset (for Magic World) does a pretty good job of keeping track of combat and really minimizes the amount of time I have to flip through the book when it comes to looking up fumble tables and other references that I can just have hot-keyed. The only thing that has confounded me is that rewriting the lua script that governs skill category bonuses has never worked for some reason; the base ruleset always overwrites my attempts to use Characteristic/2 for its
  13. I'll echo what some others said above with respect to learning how to d100 after being a lapsed D&Der fifteen or twenty years ago. MW was the only set of rules I immediately understood intuitively. Similtaneously I picked up RQ6, OQ, BRP, and MW on PDF and MW turned into my Rosetta Stone for understanding the others.
  14. It's pinned at the top of the MW forum here. FYI, I noticed a pretty serious formatting gaffe on pages 97 & 98. Part of the text column on page 98 got cut down the edge and that text in the margin of pg 97.
  15. Also wanted to chime in and say thanks to Ben and Dustin for sorting out my old order. @fmitchell That's a shame you can't find your receipt. I used to delete stuff like that too, but once I started archiving everything in gmail my life has had a lot less Pepto Bismal in it.
  16. I just stumbled onto MW (and BRP in general) about a year ago. God I love the game so much. I wish there was more I could do to pimp it to people beyond my small cadre of gaming friends. Anyway, best of luck with the reorganization. Figured I might as well stop lurking and take the time to say so. Cheers
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