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Nick J.

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Everything posted by Nick J.

  1. Really happy to hear about the Fantasy Grounds support. My FG BRP ruleset has served in a pinch for various d100 games (Magic World mostly), but it'd be great to have a ruleset that actually takes advantage of the most recent version of Fantasy Grounds -- mostly comes down to extension support and some UI and UX improvements.
  2. Nick J.

    Brawl

    Ben Monroe had an errata document he shared from his google drive, but it looks like the link is dead now. Not sure if somebody had the forethought to download a copy and keep it safe.
  3. Nick J.

    Brawl

    The typo is corrected in the updated version of the PDF. But yes, if you have Brawl and Cestus at 101 or higher, you get 1d4+1+2d3+db
  4. Ten or fifteen years back I was a long-time player in a friend's D&D campaign, lots of exposition, lots of "story" and lots of set-piece battles. I was always moderately amazed that so few player characters ever seemed to die. That is until one day I caught him fudging a die roll to save my character. I was absolutely crushed. Two years of gaming and good times evaporated in a matter of seconds when it dawned on me I was playing in a fixed game. I quickly moved on from shock, to depression and then to apathy and then I quit playing altogether after about three more months of trying to "get over it." -- His act of "charity" had robbed me of any sense of accomplishment and I could never trust that the game wasn't just some colossal wank fest thereafter -- with false player agency and pre-determined outcomes in service to "story." I'm not telling people how to have fun or run their games, but sometimes it's worth telling your players up front that you run a rigged game. A lot of people seem to OK with that kind of play experience apparently, but there are some people (like me) who want to know that their accomplishments (and failures) are their own and if they ever suss it out that you've got your finger on the scales, you might have some very disappointed gamers on your hands.
  5. No worries. I'm sure we'll still be going. Hit me up if/when you feel like it and hopefully I'll still have a spot open. Cheers.
  6. Just figured I'd throw this out here, since it seemed like the most likely place to find people interested in playing in a Magic World game. I've been running a small group (two players and myself) in campaign for the past several months and there's definitely room for another couple of people. The game typically happens every other Sunday at 5:00 PM Pacific Time (GMT -8) and goes for about 3 hours using a virtual tabletop and google hangouts for audio. Campaign Details: A sword & sorcery game of weird fantasy set in an alternate Earth during an antediluvian period. Key influences are R.E. Howard's Hyborian Age and Clark Ashton Smith's Hyperborea cycle. I borrow liberally from Morten Braten's Xoth adventures and I try to mix in a healthy dose of my own ideas and adventures. My style of refereeing is very much about laying out a liberal number of hooks and then sitting back and letting the players drive the action and letting the dice roll where they may - Not quite a pure sandbox, but closer to that end of the spectrum than a railroad. In-character roleplaying is preferred, but I'm not too worried about out-of-character chatter or digressions, so long as they aren't too distracting. Requirements: A demo version of fantasy grounds (I own the ultimate license), a pdf copy of Magic World, a microphone and a pair of headphones (no webcam required). Other than that you don't have to be an expert role-player, all you need is a willingness to learn and be willing to show up on a fairly regular basis. Full disclosure; I'm still pretty green at running BRP games after having been a D&D/d20 gamer for most of my gaming life the past 25+ years, but Magic World really captured my imagination about a year ago. So after shaking off some long-accumulated GM rust after a long hiatus from gaming, I'm finally comfortable enough with the rules that I don't feel too badly inflicting myself on you fine folk. Send me a message or reply below if interested and I'll give you the connection details. Or if you're merely curious feel free to ask questions below and I'll do the best i can to answer them.
  7. I'm pretty sure this is a topic best directed at Michael Moorcock himself. Moorcock's Miscellany might be a good place to inquire. I seem to recall MM was somewhat displeased with Chaosium over the handling of his IP, but who knows what his stance is now?
  8. One more thing, I had almost forgotten I made a plain version of that character sheet. It's hosted here in the files section. Feel free to download and copy it to your site Marcus
  9. I just assumed it's a temporary software glitch ...
  10. Link for those interested https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game?ref=hero_thanks
  11. As a disillusioned D&D'er eager to find something to take the place of the only game I ever really got a chance to play, it took me ages to find D100 gaming; there just wasn't much that hit my radar when I started looking around to see what else was out there. Ultimately the only reason I ever discovered it was because of a youtuber who goes by the nom de plume "Runeslinger" and his in-depth series where he talked about building a campaign from scratch using the RQ6 rules as a foundation. When RQ6 showed up in a bundle of holding I finally took the plunge for the system in pdf format and tried to dive in. Frankly I found the system difficult to digest and wrap my head around how it was meant to be played (decades of class and level gaming can come with a lot of baggage) but I knew there was something there that appealed to my sense of what I find intriguing and fun in a game. It was only when I took a chance on Magic World - and I think I only stumbled on to it by an Amazon recommendation - that d100 gaming finally clicked into place for some reason. So for me at least actual play reports and user reviews were immensely important in discovering BRP games and it had almost nothing to do with corporate marketing. While MW is currently my game of choice (I've even managed to make 3 converts just in the past month-and-a-half. Like me, people for whom it just clicked and appreciate its simplicity and flexibility) that isn't to say I'm not keen to re-examine RQ6 or some system derived from it and give it a fair shake; after all it's a very well written book and the hardcover has a pride of place on my gaming shelf, even if I still find the idea of running a game RAW with it a little too fiddly for my taste, but perhaps a slimmed down generic system based on its principles will be just the thing to get me excited to really dig in and learn its nuances? In the meantime I'll continue to use Magic World in my bi-weekly VTT game as well as with the group of RPG newbies who have had me run a couple of one-shots for them in a face-to-face game and if BRP essentials turns out to be something I can get people to grasp just as quickly as MW then perhaps it will be worth moving on to it when I finally get that BRP-cyberpunk game going I've got kicking around in the back of my head. I wish the new Chaosium well and hopefully everything turns out OK.
  12. I'd like to subscribe to your newsletter.
  13. Bite your tongue! Russ Nicholson is a god amongst men!
  14. As a lifelong AD&D/d20 gamer up until my last group fell apart five or so years ago. I can say that when I started getting interested in coming back to gaming a couple of years ago (but wanting a new system) it was unequivocally Magic World & BRP that made the most sense to me out of all the d100 games I looked at and it clicked right away (I had owned the pdf of the Runequest 6 rules through a bundle of holding purchase for a year at that point, and while I liked it, I'll be damned if I could suss out how to make it go without being shown how to run it/play it). So I voted for the BGB because of its generic nature, but I suppose I mean MW just as much if not more. In my humble opinion, if the new "Chaosimoonmechanism" wants to lure away disillusioned D&Ders (and other old and new gamers alike), then I think the BRP/WoW/MW model is perhaps just a bit more intuitive than RQ6 for d100 newbies (of course I say that having not read RQ6 Essentials).
  15. I'm remaining patient. I'd love to hear something about the fate of MW (and BRP to a lesser extent) but I get why it can't be a priority for the new management. Regardless, I'm glad I've got a table copy of MW to loan to prospective new players (I've created three converts from d20/Pathfinder in the past couple of months) and I don't intend to stop playing any time soon. I only wish I would have learned about Stormbringer/MW/d100 years ago.
  16. You kids with your fancy metric systems and feet and iches. Give me cubits or give me death!
  17. My casting skill roll works like this: Criticals allow the spell to go off without costing magic points, Specials reduce the cost by a point and fumbles double the cost of magic points. I don't replace the resistance roll. As for magic being a support role that hasn't been my experience; my players are usually pretty clever about trying to select the ground they fight from and do a decent to good job of protecting characters who use sorcery. Mechanically, I just like the idea that magic can be done by anybody (with training). The 16+ power requirement is fine, but as a fan of Fafhrd and Grey Mouser, I like the idea of novices dabbling with magic and running the risk of mucking it up.
  18. Version 2.3.2

    762 downloads

    A custom form-fillable adventurer sheet for Magic World. The sheet uses JavaScript to auto-calculate many fields dynamically, includes a built-in dice-roller (species-sensitive), changes base skill values based on species (the eight mentioned in the rules), automatically applies the correct category modifier for weapons skills, contains numerous tool-tips, lets you import a character sketch in JPEG, BMP or PNG format, and more! Feedback welcome.
  19. Version 1.2.0

    199 downloads

    A custom Magic World adventurer sheet inspired heavily by the official Chaosium adventurer sheet found in the back of the Magic World rule book. (There is a form-fillable version of this sheet available as well). Feedback welcome.
  20. Alright. I've looked things over multiple times and I'm not spotting any more errors, that said I'll be uploading all three files forthwith.
  21. Update: I'm pretty sure I have just about all of the bugs on the run, but I'm in the middle of a move. I'll upload these to the download section next week.
  22. For the curious, I noticed and corrected a formatting error in the 'Major Wounds' calculation that was returning an invalid number. Now I'm just going through the forms and making sure that I didn't overlook anything else. Once I'm reasonably satisfied that the sheets are bug-free I'll be uploading them to the downloads section I suppose. Cheers
  23. As a long time fan of Thieve's World stories I think it could fit most of the criteria you are looking for. The Green Ronin d20 sourcebooks are still pretty useful and easy to find and there are still some old Chaosium box sets floating around on Ebay if you want to go old school.
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