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Anlúan

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Posts posted by Anlúan

  1. 2 minutes ago, Alex said:

    Have you seen the What My Father Says/HeroQuest Voices-style handouts?  The religious ones are being reworked into the CoRQ series, but there were quite a few others.  If you're feeling industrious, you could hand-craft one for Alda-Chur.  I think the style of them -- nano-detail for the no-good family next door, increasingly broad sweeps the further away you get -- are a very good model.  And a very manageable length for players, famously a cowardly and superstitious lot when asked to do too much homework! 😄

    Those darn players, I'm doing so much homework! 😒

    Seriously, though, where are these handouts?

  2. 2 hours ago, g33k said:

    👇  Very much THIS👇

    16 hours ago, jajagappa said:

    You might then be interested in my Nochet books: Nochet: Queen of Cities and Nochet: Adventurer's Guide as I do talk some about the alliances in those.

    And  👆this👆,  too !    😁


    I consider these books mandatory for a Nochet and/or Esrolia campaign (unless you have a very-clear YGWV vision of your own); and at least very-strongly-recommended  even if you are Varying.

    Oh I do intend to get these if my group is coming down from Alda-Chur to Esrolia! But at the moment I am just trying to get my bearings on the basics those characters will know.

    • Like 1
  3. Thank you for the advice! I'm reading through Arcane Lore at the moment and me and a friend are thoroughly interested in it.

    I've been reading around to make some little write-ups for my players, and as I started reading up on Esrolia I became curious about the Red Earth, Warm Earth and Old Earth Alliances. It's only mentioned briefly in R:RiG, and I've read the sections in both the Glorantha Sourcebook and the Lands of RuneQuest: Dragon Pass books.

    From what I gather, the Red Earth were pro-lunarisation? I assume this is the idea that Ernalda will wed the Red Moon, which they call Sedenya (at least, that is how someone in my other topic about favourite Cults put it)? And are they utterly gone now, or still a presence? Or, is this a YGMV/YGWV situation? (I suppose every situation is one, but you get what I mean!)

    I guess from the name that the Warm Earth Alliance are Caladralanders, and the Old Earth Alliance are Esrolians who refuse lunarisation. But then why the difference? Do these two come into conflict as well?

     

  4. 1 hour ago, Brian Duguid said:

    Write about something you are really interested in - the vast majority of community creators are doing this for personal satisfaction, not for fame or fortune

    5 minutes ago, Nick Brooke said:

    To maximise readership, write for an already-established setting (in both time and place). If it's post-Dragonrise RQG, ask yourself how Vasana & Co. (or perhaps another bunch of Starter Set pregens?) might turn up get involved. (I use "What Would Yanioth Do?" as a prompt myself when I'm writing scenarios).

    As I mentioned, I've been thinking about writing a short selection of adventures for people to do in Alda-Chur / Alone. I really like the social dynamics I can build in The Far Point, and I have so many ideas!

     

    7 minutes ago, Nick Brooke said:

    There's a half-page street plan of Alda-Chur in Lands of RuneQuest: Dragon Pass (on page 86). You are warmly encouraged to make a nicer version of this and include it in your JC product. There's four paragraphs describing the city, too: don't simply copy those, but you can certainly start writing by expanding on the details found in published Chaosium books. (Only, you know, adding loads of your own original stuff - places and characters and colour and life - to create something that's cool and interesting: compare the bland map of Furthest and the short description on p.106-7 of the Dragon Pass book to Simon Bray's superb poster map and detailed gazetteer of the city.)

    Of course, this is only a jumping-off point. I'll check the guidelines, but from this (and WF15) I'd only want to take the list of tribes names and general vibe, the population figures, and the list of shrines.

    10 minutes ago, Nick Brooke said:

    Ask for help, recruit experts who can do stuff you couldn't do yourself (art, maps, stat blocks, diagrams, layout, editing, proof-reading, playtesting), build an all-conquering team and then assail the heavens themselves to dethrone the Old Gods. (It's what Sedenya did, after all.) The Facebook group is full of helpful people.

    And thanks for pointing this out. I hadn't really considered if I'd get help. At the moment it only feels like it'd be a short write-up, but I suppose these things can grow!

    11 minutes ago, Nick Brooke said:

    Get somebody you trust to read through what you've written and tell you what's missing.

    This is a problem for way later, but I may need to find people for that. I'm the local RQ fan in my friend group and they're yet to play.

     

    Thank you both for your help! I'll get cracking on an outline after I read the guidelindes, and then check out those groups.

  5. 35 minutes ago, John Biles said:

    The Gloriious Re-Ascent of Yelm is basically solar propaganda but valuable to understand their viewpoint.

    Noted! I picked up:
    - The Glorious Reascent of Yelm
    - Arcane Lore (I know very little of Heroquests, only what King of Dragon Pass and Six Ages goes into.
    - The Middle Sea Empire (Curiousity)
    - Esrolia, The Land of Ten Thousand Goddesses (as two of my players are Esrolian and know little of it)

  6. 9 hours ago, Nick Brooke said:

    “Why aren’t the incredibly dangerous and hard to kill werewolf tribe who make up the personal bodyguards of the House of Sartar targeted more often?”

    13 hours ago, metcalph said:

    The Telmori were part of the Kingdom of Sartar because Sartar saw beyond their curse and offered them a chance of removing their it.  Now that the Princes of Sartar are gone, the Telmori are once again on their own.

    I understood they were pretty powerful, I just didn't understand what tied them to be loyal to Sartar. I suppose the 1625ST situation is that Kallyr needs to prove her legitimacy to them to reinstate the old allegiance?

     

    7 hours ago, Alex said:

    Not quite a cult, but a satyr (from Beast Valley) would have some applicable magic.

    Ooh I'll look into that. I was mostly going cult-by-cult but I didn't really thumb through the bestiary. Thank you.

    On another note, I now have some rough plans for my story moving forwards, so I'm turning to read the King of Sartar. Would folks recommend any of the other 9 books in the Stafford Library?

  7. 8 hours ago, Brian Duguid said:

    The Kloisari (points at current avatar, although this will make no sense later if my avatar changes, and Jeff will doubtless tell us it shows the wrong kind of badger).

    Do all of these tribes transform from human to animal form, or is that just Telmori? Also, do they have a hybrid form?

  8. This is not something I'd ever really want to run, more just a thought experiment.

    What would Glorantha be like in 5600ST, if we were to assume they progressed at a similar rate to Earth?

    What would Cults be like? How would Runes fit into a modern world? Would they progress differently to Earth due to these factors?

    • Helpful 1
  9. Still working away on the first few bits-and-peices and a thought arises. Is there a god of Badgers? Or is that just Flanar(?) God of Carnivores?

    Because I think badgers are adorable and may make a spirit cult.

  10. I’m still working on the details of those Wyters for each military wing in the Lunar Barracks, and as a bit of a side-project whilst I mull that over I was designing a villain. What Cult would be best for a mesmerist villain?

     

     

  11. So far we have, by number of mentions:

    1. Elmal/Yelmalio (4)
    2. Orlanth (4)
    3. Eurmal (3)
    4. Humakt (3)
    5. The Red Goddess / Sedenya (3)
    6. Argan Argar (2)
    7. Maran Gor (2)
    8. Thanatar (2)
    9. Zorak Zoran (2)
    10. Arachne Solara (1)
    11. Babeester Gor (1)
    12. Ernalda (1)
    13. Foundchild (1)
    14. Hwarin Dalthippa (1)
    15. Kyger Litor (1)
    16. Mastakos (1)
    17. Nysalor/Gbaji (1)
    18. Storm Bull (1)
    19. Valind (1)
    20. Vivamort (1)
    21. Yinkin (1)

    Anything in itallics are ones that aren't playable. Included them anyway because why not. Also counted Sedenya as The Red Goddess as they were a Moon goddess prior to her.

    I was really curious which cults were the most popular, and Yelmalio, Orlanth, Eurmal and Humakt make a lot of sense. I'm just surprised that Storm Bull hasn't got more mentions yet!

    (Edit: Also when people mentioned multiple I counted each mention, since I wasn't sure how to list that - just to simplify it down. If you've already posted and got other favourites, feel free to share!)

    • Like 1
  12. 10 hours ago, radmonger said:

    For an example of such a regimental hero cult, see Green Bow in the Dragon Pass book.

    Why is Green Bow a regimental hero cult? Also, one thing I don't quite understand is why Green Bow, if they are some sort of ancient warrior, isn't an ancestor or spirit cult.

    I do really like the concept of Green Bow, I just want to make sure I understand it when I explain it to my players.

  13. Aah, so Humakti cultusts within the Lunar areas would be more like... Lunar-loyal mercenaries and warriors who don't want to enlist for one reason or another, and the Lunars of other faiths may worship Humakt in the hope of sating him.

    • Like 1
  14. We'll only be covering playable cults that are already in the most recent edition, listed below. So no Cult of the Bloody Tusk, nor Crimson Bat.

    Feel free to be as descriptive as you like, and if you prefer a subcult that is in the edition, feel free to list that. I just didn't list subcults beyond the most notable below as the list would rapidly become enormous!

    Rune Cults

    • Aldrya
    • Argan Argar
    • Asrelia
    • Babeester Gor
    • Barntar
    • Caladra & Aurelion
    • Chalana Arroy
    • Daka Fal
    • Donandar
    • Eiritha
    • Engizi
    • Ernalda (and which Husband-Protector?)
    • Etyries
    • Eurmal
    • Flamal
    • Foundchild
    • Gagarth
    • The Grain Goddesses
    • Green Bow
    • Heler
    • Hon-eel the Artess
    • Humakt
    • Hwarin Dalthippa
    • Issaries
    • Lanbril
    • Lhankor Mhy
    • Mastakos
    • Maran Gor
    • Mostal
    • Nysalor/Gbaji
    • Odayla
    • Orlanth (Adventurous, Thunderous, Rex, Vinga)
    • Pamalt
    • The Red Emperor
    • The Red Goddess
    • The Seven Mothers
      • Danfive Xaron
      • Deezola
      • Irrippi Ontor
      • Jakaleel the Witch
      • Teelo Nori
      • Yanafal Tarnils
    • Storm Bull
    • Ty Kora Tek
    • Uleria
    • Valind
    • Voria
    • Waha the Butcher
    • Yara Aranis
    • Yelm
    • Yelmalio
    • Ygg
    • Yinkin

    Spirit Cults

    • Black Fang Brotherhood
    • Damal
    • Oakfed

    If I have missed any, please let me know!

  15. 6 hours ago, jajagappa said:

    Humakt is a god of war and Death. Anyone going into battle will honor the God of Death is some manner.

    My confusion stems from the fact that Humakt and Yanafal Tarnils seem opposed. I thought there'd be a stronger split between the two.

  16. 1 hour ago, narsilion said:

    Does an imperial unit have a wyter? like a single cohort, with a wyter bound i.e. to its aquila/banner? Is a cohort enough to call it community?

    To be honest I was just going off of numbers. Alda-Chur has 4000 Lunar Soldiers in that barracks. I was uncertain if a single Wyter could cover as wide an array of Cults as Polaris/Humakt/Yanafal Tarnils, honestly.

    Also, why is there a Huamkti place of worship in a Lunar Barracks? I assume there is some sort of Humakti schism, as there is a place to workship Humakt both within the city and the barracks.

  17. So, after a bit of brainstorming, I have the following:

    Within Alda-Chur:
    Earth Temple Complex: (Great Temple to Ernalda, plus others listed below)

    • Form: A large, golden snake
    • Idol: A golden snake statuette with one topaz and one sapphire eye
    • Bonded Person: Rune Priestess of Asrelia
    • Stats: POW 38, CHA 20
    • Role: Guardian of children and the granary
    • Unique Abilities: Asrelia's Cavern, Command (Snake), Repair
    • Other Notes: Also covers the Shrines to Asrelia (obviously), Babeester Gor, Ty Kora Tek and Voria, as well as the Minor Temple to Maran Gor. It also covers Chalana Arroy's Temple, as it is part of the Earth Temple Complex.

    Great Temple of the Seven Mothers: (Great Temple)

    • Form: A floating tiara of stars
    • Idol: A locket with a strand of red hair within, supposedly a hair of the Goddess
    • Bonded Person: Witch of Jakaleel
    • Stats: POW 37, CHA 20
    • Role: To protect those of the Lunar Way from Storm-worshipping barbarians.
    • Unique Abilities: Can be worn by people of its own choosing, allowing them to cast Rune Spells that use the Moon Rune with +20%

    Sun Dome Temple: (Major Temple)

    • Form: A gryphon formed of light
    • Idol: A lantern made of white gold that never needs fuel
    • Bonded Person: The Yelmalion High Priest (who is on the Ring)
    • Stats: POW 34, CHA 19
    • Role: To fend off creatures of Darkness. Trolls do not want to go close to the temple due to a vague unease.
    • Unique Abilities: If the gryphon encompasses a Troll, another creature of Darkness or a being with a Darkness Rune of 80% or more, they suffer Fearshock as if under attack from a Darkness Elemental.

    Thunderer Temple: (Major Temple)

    • This once had a spirit bonded to holy, winged sandals, which took the form of a Wind Child with blue skin, but they are gone as the temple is closed.

    Humakti Temple: (Minor Temple)

    • Form: a recently-past warrior of Alda-Chur who was slain for not buckling under the rule of Harvar Ironfist and submitting to Lunar rule, all to maintain an honourbound oath to Orlanthi nobles. She was and is called Hakrothta the Stern.
    • Idol: Hakrothta's own sword, which had to be kept hidden during Harvar's reign.
    • Bonded Person: The highest ranking Sword of Humakt.
    • Stats: POW 27, CHA 19
    • Role: To protect the Humakti Temple from looting, and to protect it on a social level so that it is not subsumed into the larger military outside the city.
    • Unique Abilities: None, but Hakrothta's Sword is made of a black materal that will not break nor bend, and does not take any damage. Only her spirit, or someone she allows to, may weild it.

    Issaries Temple: (Minor Temple)

    • Form: A spirit that takes the form of many herd animals - bison, goat, cow - though distinguishable due to having circular patterns on its hide.
    • Idol: A crude idol of a goat made from a wheel, lunar, clack and bolg melted together
    • Bonded Person: The local market priest.
    • Stats: POW 35, CHA 15
    • Role: To maintain the peace between the four Alda-Churi tribes and any other people who come here. To shelter peaceful Trolls from the Light of Yelmalio whilst in the market (Trolls who trick this Wyter into believing they are innocent are also under this protection, it is not a lie detector when paired with the Yelmalion Wyter).
    • Unique Abilities: None, aside from protecting Uz from the feeling of unease whilst in the market and surrounding areas, including the Argan Argar shrine.
    • Other Notes: This Wyter also covers the Argan Argar Shrine.

    Knowledge Temple (Lhankor Mhy): (Minor Temple)

    • Form: A living inkblot.
    • Idol: An inkwell which must not be used.
    • Bonded Person: Sage
    • Stats: POW 25, CHA 16
    • Role: To guide people throughout the library and to be a living record of the most important works
    • Unique Abilities: It has 50% in all Lore skills (except Homeland and Cult Lore, which are specific to Alda-Chur and Lhankor Mhy). It only shares this knowledge with those who appease it

    Weaver's Guild (Gorakiki): (Shrine)

    • Form: A red insect
    • Idol: A ruby crudely carved into the form of an insect
    • Bonded Person: The eldest weaver in the guild
    • Stats: POW 14, CHA 7
    • Role: To aid in the cultivation of insects for dyes, and to buzz a warning if there is a fire
    • Unique Abilities: None.

    Within the Lunar Garrison:

    Temple to the Seven Mothers, Yanafal Tarnils, Polaris and Humakt: (Major Temple)

    • Form: A swirl of red feathers, which takes the form of a face.
    • Idol: A single red feather from the plume of the first Alda-Churi Lunar soldier to die during Starbrow's Rebellion
    • Bonded Person: Highest ranking Scimitar of Yanafal Tarnils.
    • Stats: POW 36, CHA 12
    • Role: A record of history, so that the soldiers do not become complacent and swayed to settle under Orlanthi rule.
    • Unique Abilities: Morale, Oath.

    Thoughts on each of these? They're my first attempts so I'm not sure what is viable and what isn't.

    • Like 4
  18. Okay. So can Wyters be more vibrant than animals? The rulebook specifically says they’re not ghosts, but does that mean ancestral spirits are a no-go too? 
     

    For example, could the Knowledge Temple have a spirit that’s a living inkblot?

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