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peterb

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Everything posted by peterb

  1. Earth Goddesses On page 30 (Aldrya). Second column: "This time, though, the native Aldryami were under the protection of the local humans. Examples of this phenomena are the Gardens of Carresh, in the Lunar Empire, and in Old Prax, where the garden eventually outgrew its old beds when the city fell to ruin." Old Prax? Shouldn't it be "Old Pavis"?
  2. peterb

    Roll20

    See my answer on the FG forum: https://www.fantasygrounds.com/forums/showthread.php?59713-Problems-Bugs-with-BRP&p=690664&viewfull=1#post690664
  3. So, no effects of wearing heavy armor? Really? I'm going to house rule that one...
  4. peterb

    Roll20

    It's working fine. I play a weekly game and it works well. It got a much need overhaul a year and a half ago and I have posted a score of bug reports and those gets fixed. The BRP ruleset is the oldest FG ruleset that's still being sold, so it lacks in automotations, compared to newer rulesets. AFAIK there's not really that much new or changed mechanics that would warrant an UGE update. And, I don't think the sales justify the investment either. One of my players run a campaign using the Roll20 BRP sheet and so far the FG version shines, in comparison.
  5. The section III (Required Notice), paragraph b, point i of the ORC license states: So. it works just as OGL did. With the addition that the user needs to state how they wants to be credited (point ii in the same paragraph).
  6. Dragonsbane is a translation of the newest iteration of the Swedish RPG "Drakar & Demoner" (DoD). The first edition of DoD was a translation of he 1980 Basic Roleplaying booklet and Magic World (a part of the World of Wonder product) and it was produced under license from Chaosium. If you read DoD v.1 side by side with the 1980 Basic Roleplaying booklet and Magic World you'll notice that it's almost a direct translation, even the texts disposition is the same. Later editions dropped the d100 in favor of rolling under a threshold using a d20, it also dropped the license statement. So DoD is very much a part of the BRP family of games, a game that dominated the Swedish RPG market for almost 20 years, replacing D&D as the #1 game.
  7. Lots of good ideas in this thread. I just want to add that spirits don't have to tell the truth. An idea that is explored in Kurosawa's movie Rashomon.
  8. Thanks Nick, that's was I suspected. As for Astral, it does seems to be a bit primitive compared to the competition. The VTT I use can display the result and success level of skill rolls. But it's also geared toward D&D, which is why its modification feature works a s it does (modifying dice roll results).
  9. In one of the VTT's on the market you can create custom modifications to dice rolls. It could be anything, like say the modification to Move Quietly. You could create a button that modifies the next roll and changes the dice result. For example you could add 25 to the roll to make it more difficult to succeed (I know, it's not so intuitive) when sneaking around in scale armor. I would rather modify the skill level, but that is not how this particular feature works. But I've been told it doesn't matter. Now, my math skills is not that great when it comes to probabilities, but my gut feeling tells me that modifying the dice result on the one hand and modifying the skill level on the other hand would not yield the same result when it comes to the probability of getting a critical success, a special success or a fumble, am I right? Would it make any difference as far as criticals, specials and fumbles (from a math point of view) if you add, for example 15 percentiles, to the dice result instead of the skill level (target number)? Thanks for any insights.
  10. Another option is to find some new images that are in the public domain. Wikipedia has a webpage abut that subject: https://en.wikipedia.org/wiki/Wikipedia:Public_domain_image_resources You can also go to https://www.google.com/advanced_image_search and at the bottom of the form, at the "Usage rights" option, choose "Creative Commons licenses". Then enter "dragon dnd" as the words you are searching for and all the images that you'll find are under a CC license. In fact you will find one decent image of a dragon: https://commons.wikimedia.org/wiki/File:DnD_Dragon.png
  11. Yes, I can understand that it might seem like waste of time. I also realize that if you want to make it look nice, you'll have to redo the layout and that might take quite some time. Just removing the art leaves the index intact but also create a lot of "empty holes" in the text.
  12. Can't you just remove the art from the file? I just did a quick test and opened the pdf file in LibreOffice Draw and removed some of the images and then did a export to PDF. Worked like a charm. I did notice that the navigational bookmarks disappeared when I saved it to PDF but that might be a configuration issue. /Peter
  13. Would this Word sheet from the download section work? /Peter
  14. Version 3.5.1

    164 downloads

    This is the third revised edition of a document which is part of a project, which I now, after many years in the back burner have picked up again: to create a magic system for d100 systems that would make it easy to port d20 OGL spells into the d100 eco-system. The system is designed to be able to coexist with other magic systems for BRP, such as sprit magic and divine magic. This is the second document of the project. The third is a compilation of converted and adapted d20 OGL spells from the d20 SRD and it's still in the works. /Peter Brink
  15. Version 1.0.0

    73 downloads

    This is a short text I wrote a long time ago in order to provide an "in world" explanation of how sorcerers believed magic worked. The knowledgeable reader will recognize most of the ideas in the text, because they are not new. It did fit into the project I had at the time, which I now, after many years have picked up again: to create a magic system for d100 systems that would make it easy to port d20 OGL spells into the d100 eco-system. Hopefully this text will find some use. /Peter Brink
  16. Hmm, I think games that rolls a d20 or a d100 and then add the skill level, and requires a 20+ or 100+ result to succeed, still qualifies as d100 compatible since they just changed the math. That being said I don't consider the Rolemaster system to be a BRP/d100 compatible system, but I (IMHO) do think that Kult is a BRP compatible system as is "Western". But the OP is the one who lay down the rules....
  17. There's also another Swedish game, "En Garde!" which has similar rules to Kult (mainly because the authors of En Garde also wrote parts of Kult). The setting is 17th century Europe. This game is not the same as En Garde by Paul Evans. The of course, we have "Western". It's clearly a BRP relative, even if you roll high as in Rolemaster. The setting is the American Wild West. In fact, as a side note, most Swedish RPG:s are BRP related. Drakar och Demoner had the same position on the Swedish RPG market as Dungeons and Dragons had on the US market in the golden days of table-top RPGs, so it's only natural that BRP has inspired almost all Swedish roleplaying games.
  18. Mutant belonged to the BRP-family so it's setting should be a d100-setting. Later version drifted away from d100. The original version of Kult was a BRP like game. Later versions less so. IMHO, The game mechanics of Trudvang Chronicles are more like that of the CRPG Fallout. The setting Trudvang was originally written for use with Drakar och Demoner 6 which was a BRP like game (see link to info about DoD below). So I would say that Trudvang is a d100-setting even if Trudvang Chronicles aren't really a d100 game. Ereb Altor was the original setting for Drakar och Demoner, so that is a d100-setting (see https://en.wikipedia.org/wiki/Drakar_och_Demoner).
  19. If Harnmaster is considered a D100 system then Harnworld would qualify as a fantasy setting.
  20. Privateers and Gentlemen. By Jon Williams. Published 1982 by Fantasy Games Unlimited. Age of Fighting Sail (1755 - 1815). I'ts a bit weak on detailed background info but does give details on trade, ships and ports from across the world.
  21. RQG is RQ2 compatible by design, the intention is to be able to easily reuse the supplements brought back into print by the RQ2 reprint kickstarter project. I haven't seen any traces of RQ3 yet, but then I've haven't played RQG yet...
  22. Thanks for the all comments. When looking closer I realized that the formula is quite simple. It's the result of (((hp- 6) / 3) rounded) added to the starting value for each hit location. That's easy to implement. The reason I asked in the first place is that i'm modifying a couple of spreadsheets, that I created way back when I was playing RQ3 a lot, to RQ2.
  23. Hi, The RQ3 rules had a table with percentile values per hit location per creature type. Has anyone done something similar for RQ2? I have a vague memory of such a discussion (maybe on the old mailing list ;)) /Peter
  24. Please correct me if I'm wrong but isn't it so that a swordsman (using only a single weapon) that parries with his sword, after having made an attack, gets a -30 modifier? And if he had used a shield or a parrying weapon he wouldn't have peen penalized. Also I thought that the difference between how shields and weapons HP work was the norm and not an optional rule. But I might be mixing things up...
  25. And just for clarity: all the Gloranthan Classics are available in PDF format... So no need for ebay (unless you want to). You can find the PDFs here.
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