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Rhialto the Marvellous

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About Rhialto the Marvellous

  • Rank
    Advanced Member
  • Birthday 11/23/1964

Profile Information

  • Location
    Virginia
  • Interests
    All forms of BRP, CT and OD&D.

Converted

  • RPG Biography
    Playing since '78, dozens and dozens of systems. Vacillate between OSR-type light rules and BRP-like medium-weight rules. Stormbringer is my all-time favorite BRP title, followed closely by Mythic Iceland.
  • Current games
    Astonishing Swordsmen & Sorcerers of Hyperborea and a Classic Traveller/Stars Without Number mashup.
  • Location
    Virginia
  • Blurb
    Aging child, masquerading as a professional manager. Eagerly awaiting the new BRP and revised Mythic Iceland, given up hope on a new Stormbringer.

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  1. Man, if only there were an English translation of the supplement itself...the excellent review is tantalizing (literally).
  2. Thanks, I didn't see that earlier topic. Given your detailed, reasoned response here I think the rule now is the best solution (even though I tend towards BRP with Easy (x2), Avg (x1) and Hard (x1/2) task levels, and not the +/-% modifiers).
  3. Okay, the leaking seems fine, but I'm not sure of the "slip past": the concept behind the latter was that only slow attacks could slip through, which original FS modelled with a damage ceiling before the shield triggered. Why not stick with that idea?
  4. Sorry, just sat down to look over the revised (1.0.1) version and noticed some more items: this is incredibly useful, as I have a friend who really wants to run FS, but is not keen on the original system. I showed him this and now he's all set, so thanks very much. 👍 p.8, Weapons Table: should be Garrotte or Garrote, but I haven't seen garote before (though both variants I mention are accepted) p.9, Vibrating Blades: I'd change to read "A vibrating blade does no extra damage but it will cut through energy shields easier, which only provide 7 AV instead of the full 15 AV." to distinguish from regular (non-energy) shields. p.13, Note for Energy Shields should probably read "The first AV value is the shield’s normal AV. The second AV is the shield’s AV against weapons or attacks that slip past or leak through energy shields." You might want to consider italicizing or otherwise highlighting terms you define in this document, as I did in this example...but then you're taking another step towards a more formal document. 😉 p.14, MedPac: "Standardized" or "Standard" in place of "Standardize" p.15, VS Perimeter Guards: should read "A small floating orb that sets a perimeter around a camp and monitors the area." p.15, Wet Jackets: delete "A jacket" and start with "Silvery sheets..." p.15, Facial Scanner: should read "Recognizes human and alien faces and can store pertinent information on them." p.15, Arm Harpoon: should read "Holds up to 5 short spears that can be launched up to 10 meters." p.15, Jonah: should read "A slightly more expensive version of the Arm Harpoon; involves a cable attachment and an internal pulley mechanism." p.16, Stimusim: should read "Stimusim replicates the sensitivity of flesh..." p.17, Pilot: should read "...can double as the navigator." p.17, Gunner: should read "They man..." p.25, Soma/Hardening: should read "...providing an AV of 3 plus 2 for any extra power points..." (matches phrasing of other abilities under Soma). p.28, Vis/Note: should read "Instead, at 61+%..." p.29, Urge: should read "When a psychic fumbles a psychic powers check, commits a heinous deed or breaks a strong personal conviction, they must roll against their Sanity." p.36, Hubris: should read "When a theurge fumbles a Theurgic Casting check, commits a heinous deed or breaks a religious taboo, they immediately roll against their Sanity check."
  5. Sure: I wouldn't worry too much about absolutely replicating the FS mechanics, as I prefer your simplified versions and like that you've reused an existing mechanic (Sanity) to achieve close to the same effects. Urge and Hubris represent the dark sides of using psychic or theurgical powers, and can easily slip into insanity: neat and tidy.
  6. Really well done! As someone who ran a FS campaign for a few years but grew tired of the system and endless expansions this is incredibly useful...A few things: Ur-Obun text on p.4 is reproduced for the Ur-Ukar, and presumably they'd have some different skills? Energy Shields on p.13 says "...the shield may burn out. It can also be caused by being by multiple hits..." when it should read "...the shield may burn out. It can also be caused by being hit by multiple hits..." P.15: I think it should be "Magna-Lock", not "Lick". For those of us without M-Space: does the "Hd" for the ships represent "Handling"? P.24: Should be "Subtle Sight", not "Suble".
  7. Well this is unexpectedly good news for MW: look forward to seeing it!
  8. You can still purchase copies of MW from Chaosium here, but I believe you are correct that no more supplements are planned. Instead, there will be RuneQuest Fantasy Earth products as Chaosium's "generic" fantasy BRP game.
  9. Are you looking for something semi-official, or not? There are some illustrated guides to Amber you could consult. Or Dyson Logos has lots of awesome maps for free on his blog.
  10. Ah, yes: I guess I was literally thinking in terms of fencing, where one degree of success could justify canceling the damage bonus based on the parrying party's bonus. And it wouldn't have the problem of big armored creatures you note, since they'd only get the cancelling if actually parrying with a weapon. I saw the Seafaring thread, but will take a second look, thanks.
  11. Very late to the discussion here, but this seems to be the best way to model fencing duels, as it is the overall difference in mastery (skill) and natural ability (strength) that should matter. I've never seen the DB-canceling option before, but it makes sense to me. Also liking the whole game concept, I hope you keep us posted on how this turns out.
  12. No, I was referring to what Jeff said, and assume the same mechanics (passions, skill augmentation using them, runes, etc.) will be re-integrated with the Fantasy Earth setting vice Glorantha. But it is just a guess. 🤔
  13. Should have been clearer: the "Fantasy Earth" books, we will see: Mythic Iceland first (I assume), followed by Mythic Atlantis, Mythic Opar, etc. Might as well suggest, while I'm at it.
  14. Well, that was a very thorough review. I'm still most likely to wait for the first Fantasy Earth book, never having been a huge Glorantha fan, but this review at least has me tempted.
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