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Charles VA

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Charles VA last won the day on February 18 2016

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About Charles VA

  • Birthday 05/19/1970

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  • RPG Biography
    Since 1981 - TSR family of games, Chaosium family of games, Bard Games, Torg, Gurps, Twilight 2000/2300AD, D6 family of games (Star Wars, etc.) and many others.
  • Current games
    RuneQuest 2 (Chaosium) set in the Forgotten Realms.
  • Location
    NW Arkansas
  • Blurb
    History buff with some very worldly job experience from Military service, Construction and Truck Driving. In short, some education with lots of worldly experience coupled with a joy of gaming.

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  1. Star Wars (RQ6) (Available from holders of the PDF) - Would be appreciative of anyone who might have this PDF and would be willing to take the time to share.
  2. I always managed to have the rest of the group doing something while the shaman danced. Either guarding said shaman or participating in rites outside of the shamanic circle or even something as crude as social interactions. I tend to use the "split screen" action to keep all the players involved in something. Works fairly well if you're prepared to deal with the changing perspective and if you have players who are capable of separating player/character knowledge. Makes for an excellent story that eliminates the world vacuum feel of single player activity.
  3. The gaining of a fetch makes for a great adventure. As the shaman-to-be travels deeper into his inner power, overcoming the obstacles to awakening the fetch grows with the apprentice gaining powers and awareness. Each such awakening should be different and inherent to the apprentice as that is where the fetch takes shape and becomes an individual being tied to the shaman. It's also possible the seeker will lose himself among the labyrinth of his own inner being and lose the connection to the spiritual and physical planes forever consumed from within. I love the esoteric of the essences that make up a shamanic tradition and you should take advantage of those any chance you get to give the player a better chance to examine the character. YGMV
  4. Ok, then perhaps we can get some of the information that was contained through others. "Based on" is not copyright infringement. Just a thought.
  5. I wouldn't think that Tadashi would be that difficult to convince with regards to reprints of the articles themselves if not the actual magazines.
  6. You said Chaosium, I didn't realize you were referring to this site.
  7. Downloads section of this site. It's a BRP sheet however, not Superworld. It's a fillable form though.
  8. All of those powers extend to the equipment carried by an individual unless the Missing Effect, or similar, limitation is being used. That is in regards to personal powers, those that affect the individual user only. The characters in your campaign are over paying.
  9. Frog Woman and River Horse can both do this. It stands to reason that any travel/movement based spirits/cults would have something similar, if not the one day leap.whether it be Sunset Leap, Ride River Horse or Leap. If performed at the right place,time or circumstances I don't see why you couldn't use this to traverse the veil and enter the Otherside. There's even some indication that Ride River Horse and Sunset Leap (specifically) can be attuned to the Otherside equivalents of mundane locations. YGWV
  10. I'm feeling hostility. You must not have had your shots today. Anyway, stop the attack. That's not what this is about.
  11. Not to be blunt, but you can stop trying to think of one yours. I can assure you of several of ours. From 1983 through 1990 we ran no less than two dozen HeroQuests of various potencies, including the elusive "GodQuest". We read the bibliography. And that sums it up.
  12. I used a measure of both. Players would be rewarded for their contribution to the enjoyment of the scenario as a whole with "Non-Specific Experience Checks". Meaning, basically, XPs, Hero Pts. or whatever you want to call them to be spent on skills or other they wished. I had developed a basic cost chart for these N.S.E.C.s for various uses. This could also be used to help skills that weren't used in that session if that was the desire of the player.
  13. We need more like this. These are the things that made RQ and Glorantha so distinctive and enduring.
  14. Yes, but the idea was in discussion over social constructs. The original didn't have as much development in that area. I don't remember if there was any mention of a "guild" structure or not but the original three books did not have the same emphasis outside of combat/looting.
  15. The original white box was 1974. Basically chainmail with smaller, one man, units. What was to become D&D/AD&D came out 1977. https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
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