Jump to content

rust

Members
  • Content count

    2,766
  • Joined

  • Last visited

  • Days Won

    4

rust last won the day on September 6 2016

rust had the most liked content!

Community Reputation

197 Excellent

About rust

  • Rank
    Senior Member
  • Birthday 10/04/1957

Profile Information

  • Location
    Sonthofen (Germany)

Converted

  • RPG Biography
    BRP and Traveller since 1978, occasionally others
  • Current games
    BRP and Traveller
  • Location
    Sonthofen, Germany
  • Blurb
    Nothing important here ...

Recent Profile Visitors

1,151 profile views
  1. I would think so, mainly because the Sailor profession and the NPC Sailor/Pirate example as well as the optional rules for ships do not mention any other ship related skill. Besides, introducing an additional skill for navigation would seem like skill creep to me, and therefore against the spirit of the comparatively rules-light Renaissance game.
  2. rust

    Strange bedfellows

    The friends of House Lichtenstein still remain somewhat suspicious concerning the reasons why House Lichtenstein became extinct soon after a member of House Rot (and his wolf) visited Castle Lichtenstein in 1850.
  3. rust

    Strange bedfellows

    The wolf is included in the pact. The discerning male witch insists on a wolf of the type Canis lupus lycaon.
  4. rust

    Strange bedfellows

    You could take a look at this here: http://www.apuritansmind.com/apologetics/mcmahonmiraclesandtheresurrection/
  5. rust

    Strange bedfellows

    I think the proper thing to do for the Doctor would be to report the alchemist to the authorities so that he can be put on trial for devil worship - and a witch trial could be an interesting scenario for your campaign.
  6. There is an interesting novel about the Thirty Years War, "The Last Valley" by J. B. Pick, which might provide you with some good non-combat scenario ideas and some useful background colour descriptions. There is also a movie based on the novel - I liked it, but most critics did not, so I do not recommend it. https://en.wikipedia.org/wiki/The_Last_Valley_(novel)
  7. rust

    Renaissance Publications

    The Heydelberg Horror http://www.drivethrurpg.com/product/208684/The-Heydelberg-Horror?term=heydelberg&test_epoch=0
  8. rust

    M-SPACE Nominated for Best RPG 2016 in Sweden

    And the winners are ... ?
  9. rust

    I Love BRP

    Yes, indeed. Heavy use has damaged my copy of the BGB to the point where it is beginning to fall apart.
  10. rust

    Solo Gaming with Mythras & M-SPACE

    I am sometimes unfaithful to M-Space () and use the Cepheus Engine roleplaying system, basically an open content version of Traveller, Zozer Games has published a very useful solo gaming supplement for the Cepheus Engine, aptly named Solo. Many of that supplement's ideas could probably be used for M-Space, too, although I have not yet tried to do it.
  11. rust

    [M-SPACE] REFLUX to be Released April 4

    Yep, got it - looks really good. After browsing Reflux I gave it 5 stars and wrote a very short review (well, one sentence - lack of time ...) on DTRPG.
  12. rust

    [M-SPACE] REFLUX to be Released April 4

    There can be no doubt that the deities hate me. I have been waiting for M-Space 1.1 and Reflux for such a long time, and now my internet provider will use April 4th for some major maintenance and the notification e-mail will not arrive here before April 5th. I am doomed. Seriously, I can hardly wait to see especially Reflux.
  13. We professionals prefer to call it "economical".
  14. A couple of years ago I was still a fan of very detailed mechanics for almost every element of my roleplaying game settings, but nowadays I prefer a more narrative, non-mechanical approach to all elements which do not obviously require the use of mathematics. Therefore I tend to handle both relationships and skill decay narratively, without any defined mechanics. A character who does something for an organization earns some favor which I consider an interesting story element, and a character who does not use a skill for some time risks to lose the number of skill points I consider "just right" for the character's story. While I certainly admit that this way to handle it is arbitrary, I feel that it better helps to create an interesting story than a game mechanic could do.
  15. rust

    What did Heroquest ever do for us?

    I think it depends a lot on the players. Most of those I met had a tendency to ask for lots of technical details of their characters' science fiction gear, often because the knowledge about the capabilities of the equipment (e.g. vehicles, starships, etc.) formed an important part of the common vision of the game world. However, I have no doubt that a more narrative and less detail oriented approach to science fiction is possible - until now it did just not work for me.
×