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rust

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Everything posted by rust

  1. I used the German word "Götterschüler" in a campaign, as a description for people who wanted to learn from the gods in order to become as powerful as gods.
  2. And in the southern Alps, especially in Tyrol, an Ork is a kind of mountain spirit.
  3. Since the character already suffers from herpetophobia it could be interesting to introduce a curse which turns her slowly into a snake like creature, beginning with a more and more scaly skin, a tongue which begins to fork, and so on, until she finally becomes a servant creature controlled by Yig.
  4. My favourite settings from the 1970s fantasy literature would be Pern (Anne McCaffrey) and Gwynedd (Deryni series, Katherine Kurtz). A long time ago I ran a Pern campaign with the RQ rules, it worked surprisingly well.
  5. I would think so, mainly because the Sailor profession and the NPC Sailor/Pirate example as well as the optional rules for ships do not mention any other ship related skill. Besides, introducing an additional skill for navigation would seem like skill creep to me, and therefore against the spirit of the comparatively rules-light Renaissance game.
  6. The friends of House Lichtenstein still remain somewhat suspicious concerning the reasons why House Lichtenstein became extinct soon after a member of House Rot (and his wolf) visited Castle Lichtenstein in 1850.
  7. The wolf is included in the pact. The discerning male witch insists on a wolf of the type Canis lupus lycaon.
  8. You could take a look at this here: http://www.apuritansmind.com/apologetics/mcmahonmiraclesandtheresurrection/
  9. I think the proper thing to do for the Doctor would be to report the alchemist to the authorities so that he can be put on trial for devil worship - and a witch trial could be an interesting scenario for your campaign.
  10. There is an interesting novel about the Thirty Years War, "The Last Valley" by J. B. Pick, which might provide you with some good non-combat scenario ideas and some useful background colour descriptions. There is also a movie based on the novel - I liked it, but most critics did not, so I do not recommend it. https://en.wikipedia.org/wiki/The_Last_Valley_(novel)
  11. It depends of course on your music taste and that of your players. That said, I usually prefer classical music. One of my favourites is Purcell's "Cold Song" in an instrumental version: https://www.youtube.com/watch?v=M_UiYLSJOyg
  12. Well, as long as the content is worth the effort and I do not need a microscope ...
  13. The various weather hazards come to mind, like hurricane, tornado and thelike.
  14. There are no whitespace pages in the PDF, and to have something printed on the whitespace pages of the hardcopy would require another electronic file. I doubt that this would be worth the effort for such a small booklet as Mythras Imperative, and I am not convinced that a different content of PDF and hardcopy would be a welcome idea. However, just my thoughts.
  15. A well deserved credit indeed. The way you designed the vehicles provides precisely the informations required for the game, very nice compared to the information overkill created the unnecessary higher mathematics of many other systems, worst of all GURPS Vehicles.
  16. Thank you for an excellent idea, I will take a look at it. Edit.: Downloaded and browsed Luther Arkwright, it is really very useful, especially the chapters on technology and on vehicles. Thank you again.
  17. I really like the approach of Mythras Imperative, actually I like it so much that I have now also converted my Thalassa science fiction campaign to the Mythras system. It worked rather well, only a few skills needed minor changes, and most of the science fiction careers had to be designed. Well, and now I am looking forward even more to Mythras and its supplements.
  18. As I understand it, Runequest by Chaosium will be tied to the world of Glorantha, while Mythras by the Design Mechanism will become more generic, designed for modern and science fiction settings as well as fantasy ones.
  19. Mythras is the new name of Runequest 6 (which became necessary when Chaosium announced their new Runequest, I think). Mythras Imperative is a stripped down version, a full version (with probably only minor changes from Runequest 6) will follow, hopefully soon.
  20. Meanwhile I have used Mythras Imperative to move my Meridiana campaign to the Mythras system, which turned out to be surprisingly easy, I only had to tinker somewhat with the cultural skills and the skills assigned to my campaign's careers. All I have left to do now is to wait for the full Mythras rules and their "modern" supplements for some more hopefully minor changes.
  21. Very well done, I think I have found the right system for my Meridiana campaign now. By the way, there are two minor layout problems on page 13, one with the first line of the Merchant career in the left column and another one with the first line of the Sailor career in the middle column.
  22. rust

    Hmmm... Swedish words and Vikings ... I might have something for you . .)

    https://www.youtube.com/watch?v=Cy44ocuoWhE

     

    1. Zit

      Zit

      Extrem cool, danke ! Die perfekte Musik für ein Mythic Iceland oder Järn Spiel. Und das Video zeigt endlich mal Wikinger, die wie Wikinger aussehen (soweit ich mir sie vorstellen kann). Mit töltenden Kleinpferden und Helmen im Kampf, auch wenn man das gesichts des Helden nicht sieht (was -u.a.- mich immer bei Hollywood-Filmen nervt).  Ich mache Urlaub in Schweden dieses Jahr, ich speichere das Link und suche auch den Film.

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