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rust

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Everything posted by rust

  1. Thank you very much indeed, I will try to do my very best.
  2. The first seafloor domes of Port Rose are designed much like submarines, later domes are designed to be more comfortable, with streets, squares and parks. Each settlement consists of several domes of different sizes, connected by tunnels under the seafloor. I have to admit that I have yet to write a good description of a seafloor dome. Below is an attempt to give an impression of a major dome from a previous setting, the domes of Thalassa will be very similar.
  3. One more good reason for looking forward to M-SPACE.
  4. Not to mention the most dangerous creature of all, our Alpine Wolpertinger.
  5. I am surprised that you have left any Sanity at all. I mean, viewed from here you antipodes live with the earth above your feet and your heads hanging down into the air, this cannot be a sane stance ...
  6. No, thank you very much, not enough mountains around Dallas ...
  7. Living in a little town in the Alps with no brick and mortar FLGS anywhere near, Amazon actually is my FLGS ...
  8. However, a couple of online stores, including Amazon in Germany, still seem to have some copies of Dragon Lines available, at least they still offer them.
  9. Thank you very much for the link. Indeed, and my main problem with this is that whatever I may come up with will certainly be less fascinating than a real Thalassa would be.
  10. Here is what Wikipedia has to say about the Book of Enoch ... https://en.wikipedia.org/wiki/Book_of_Enoch
  11. Well, yes, but ... The RQ combat system is designed to provide a comparatively high degree of verisimilitude, and I think that RQs ability to simulate a "heroic battle" ends where the verisimilitude of the original heroic fiction ends. After all, many of the heroic stories are seriously exaggerated myths and would require a rather silly system to simulate them.
  12. I am fairly certain that Shadowrun has by far the most setting material of all the cyberpunk games I know, but whether one considers it the best material is of course a matter of taste.
  13. It depends on your preferred flavour of the game. If you lean towards science fantasy, with magic as a part of the setting, you could take a look at Shadowrun. I do not like its system, but you intend to use Revolution D100 anyway, and Shadowrun has the advantage that it offers a very well developed setting. However, if you dislike the idea of magic and mythical creatures in a cyberpunk setting, Shadowrun would be a rather bad choice.
  14. Well, it is a system which does what I want it to do, and it does it for very different settings, without requiring a lot of modifications - which I cannot say about any of the other d100 systems I know.
  15. The main problem was Call of Cthulhu's limited set of skills, I would have had to add a whole lot of additional setting specific skills, which in turn would have forced me to give out a rather high number of skill points in order to enable the players to give their characters meaningful skill levels in all the necessary skills. Mythras feels more "generic", its skills can cover what I need for the setting almost without changes. Plus, I was indeed missing Mythras' rules for passions, in a game with a diplomatic / political tendency they make it comparatively easy to define where a person stands, how strong the person's feelings for that cause are, and how much effort it might take to convince the person to change his / her mind. Overall, my impression was that Call of Cthulhu's implied setting just is not really compatible with my ideas for the Bhotana setting.
  16. Ah, well, it seems I made a mistake. While working on the Bhotana setting I had to realize that the Call of Cthulhu system does not really fit the setting - while the background informations about Tibet etc. certainly are excellent and most useful, I simply cannot get the system to create the feel I want for my setting. After several days of tinkering with the Call of Cthulhu / Pulp Cthulhu system I finally decided to give up on this one and to try instead to use the Mythras system for my revived Bhotana setting. Provided this works better, and it seems so, you may perhaps read more about Bhotana in the Mythras forum in the not so far future.
  17. Bhotana is a setting where the characters know very little about the actual setting at the start of the campaign, their first impression is not the campaign's location in Bhotana but only a person from that location, their new employer and patron Prince Thinley. Here is what they can find out about him. Prince Thinley Sangay Prince Thinley Sangay was born in 1897 as the second son of King Soman Sangay of Bhotana. He was educated by private tutors at the royal palace in Timpho and then studied law and philosophy at the University of Calcutta. He is married to Prathana, a Thai noble woman, they have no children. His marriage to a foreigner removed Prince Thinley from the line of potential heirs to the throne. In Europe the prince usually cultivates an image as just another wealthy, carefree and nonchalant oriental noble with a beautiful trophy wife. In reality he is a very clever and hard working diplomat dedicated to the development and modernization of his homeland, and he is supported by his equally intelligent and dedicated wife. The prince is almost always charming, friendly and very polite, but he has a tendency to react with sarcasm to people he considers stupid. He is known to keep his promises and to reward every success of those who work for him. Prince Thinley speaks five languages, Bhotu, English, Assamese, Bengali and Thai. He has become famous for his excellent knowledge of history and international law and his high social skills.
  18. rust

    classic fantasy

    It is the "Big Damn Book of Monsters".
  19. A couple of years ago I designed an alternate history setting where I replaced the real world's mountain kingdom of Bhutan with a more fantastic version named Bhotana. And only a short while ago I bought first Secrets of Tibet and then Pulp Cthulhu, remembered my old Bhotana setting and decided to revive it. Instead of describing the nation of Bhotana, which I will perhaps do somewhen later, I will begin by posting here the outlines of the first three adventure situations of the new campaign: The Voyage to Limpho, which introduces the characters to a view of Bhotana from the outside, The Valley of Demons for a first view of Bhotana from the inside, and The Legacy of Nalanda for the role of Buddhism in Bhotana. The Voyage to Limpho When Prince Thinley Sangay arrived in Geneva in 1921 the British diplomats seriously underestimated the young Bhoti's intelligence, his social skills and his desire to change his father's mountain kingdom from a backward British protectorate into an independent and modern state. Two years later the prince had finally outmaneuvered the British diplomacy and had gained a membership in the League of Nations for Bhotana. And he was ready to start his next project. The year 1923 is a very bad one for Europe, which is still recovering from the Great War. It is especially bad for Austria and Germany, the losers of the war, which suffer from hyperinflation and unemployment. This makes it easy for Prince Thinley to hire two Austrian engineers, specialists in mountain engineering who ha ve honed their skills in the brutal mountain warfare on the Italian border. Their task will now be to design Bhotana's new network of mountain roads. The British still want to keep Bhotana as a preferably primitive dependent buffer state on India's northern border and strongly dislike the idea of any foreign influence there, especially any Austrian or German influence. The prince therefore has no doubt that the British authorities in India will do their very best to prevent the Austrian engineers' arrival in Bhotana. Someone reliable and resourceful has to accompany the two Austrians and to deliver both them and their equipment safely to Phontsho, Bhotana's border town with India. And the prince already has an idea who could succeed in this mission. The Valley of Demons There is a remote valley in the far northeast of Bhotana that is more easily accessible from Tibet than from Bhotana. It became known as the Valley of Demons after a minor tribe of Tshosho from Tibet, suspected to be demon worshippers by the Buddhist Bhoti, wandered into the valley more than a century ago and forced the few Bhoti living there to leave. The previous kings of Bhotana never cared much about the loss of the valley, it was too remote, too inaccessible and too infertile. But now Prince Thinley Sangay does care, because he is convinced that a modern Bhotana has to control its entire territory, especially along the borders. Besides, the Tshosho have a bad reputation as bandits, and the prince does not intend to tolerate such people in his realm. The prince's plan is to build a road, or at least a good mountain path, from Bhotana's interior to the Valley of Demons and then to send a unit of the Royal Guards into the valley to establish a permanent garrison as the core of a new Bhoti settlement. He thinks that this should be sufficient to encourage the nomadic Tshosho to retreat to Tibet, and Bhotana will then close and guard the pass to Tibet. Before all this can happen, someone has to cross the mountains between Bhotana's interior and the Valley of Demons, to explore the valley and to gather informations about the anarchic and potentially dangerous Tshosho there. The Legacy of Nalanda Nalanda was the greatest Buddhist centre of learning, a magnificent university town founded in the 5th century and destroyed at the end of the 12th century by India's Muslim conquerors. The huge libraries of Nalanda, now lost, contained the oldest Buddhist scriptures and were visited by famous scholars from as far away as Tibet, China and Korea. Prince Thinley Sangay is normally more interested in politics than in religion, except where religion becomes a political problem. There are two Buddhist schools in Bhotana, one heavily influenced by the colourful Tibetan Lamaism, the other leaning towards the more philosophical Theravada Buddhism of Southeast Asia. The followers of Lamaism are rather conservative, the followers of Theravada are more inclined to accept Prince Thinley's vision of a modern Bhotana. The prince would of course love to strengthen the Theravada school, but he lacks the means to do it. That is, he lacked those means until recently, when he learned of a rumour that an unusually early version of the Pali Canon of Buddha's teachings from Nalanda's libraries has been found in the ruins of an abandoned monastery in Tibet. This ancient scripture, containing the true roots of Buddhist philosophy before it was tainted by other influences like the Lamaism, would doubtless support the Theravada school. Therefore the prince, who urgently wants this ancient Pali Canon, plans to send someone to Tibet to find it, buy it and bring it back to Bhotana.
  20. This is just a normal long term consequence of playing Call of Cthulhu ...
  21. rust

    Why Legend?

    The same here. For example, I very much like Land of Ice and Stone, but I also prefer RQ6/Mythras to Legend.
  22. Certainly not, so no need to worry.
  23. No, I am really using the 7th edition now, although I have to admit that I began to use it only because of Secrets of Tibet and then Pulp Cthulhu, which are both very useful for my campaigns. However, I also still use the 6th edition, mainly because of the excellent German supplements published for it, like the ones for the Dreamlands or for the Gaslight era.
  24. I think you could start with the 7th edition Rulebook, the 7th edition Investigators Handbook, Pulp Cthulhu and perhaps a collection of adventures like Nameless Horrors to get a feel for the Cthulhu setting. I would not recommend the Keeper's Companions and Malleus Monstrorum because I think that they still use the 6th edition rules, in my view it would be better to wait for the 7th edition versions.
  25. The rules in Pulp Cthulhu only make the characters a bit more powerful, so there should be no general compatibility problems.
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