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Klingsor

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Everything posted by Klingsor

  1. I would have thought that ignoring any gaming stats and going back to real data is the only way to go. Most game stats I can recall seem to be messed up one way or another. Decide that some weapon does X damage and scale it from there. Recoil is a nasty equation but that is what spreadsheets are for. Damage and range are the only two bugbears but they are big ones. All of the damage formulae I have seen have already been more or less discredited though might suffice for our needs. Greg Porters Guns, Guns, Guns is interesting but scarily complicated I am not convinced his damage equation is that much better than the ones I know are bad. What I know of the work of the experts does rather lead me to suspect that they are not much better off, this is a horribly, horribly contentious subject.
  2. My name is Michael and I am a roleplayer. I have been in the hobby since 1984, back in the good old days when White Dwarf was OUR magazine and it was the source for reviews of everything new. I must have first heard of Runequest back then and its relatives, like almost everyone else I missed Ringworld despite being a fan of the books but a friend has a copy so I have seen it. I remember looking at what must have been RQ II in Leisure World in Belfast back when they had a good selection of RPG material, indeed back when they were still open, but my first copy was the Avalon Hill edition of RQ III and the next one the Mongoose version. My brother's second RPG, was Call of Cthulhu and he is still playing it, indeed we seem to spend more time playing CoC than everything else put together. At the moment we are playing the Wild West variant from the magazine Worlds of Cthulhu though we seem to be ignoring most of the changes they made to the system so when the suggestion of a Wild West version of RQ was suggested on the Mongoose forum I was immediately interested – and was eventually led here.
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