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sladethesniper

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Posts posted by sladethesniper

  1. On 1/9/2024 at 10:41 AM, g33k said:

    It's entirely-similar, IMO, to how a "Physicist" may understand a nuclear reaction better than than an "Engineer," but an "Engineer" has a much better grasp of a nuclear reactor !

     

  2. Having done this a few times already, what I have found works is:

    Use the damage ratings out of Palladium. Converting TO BRP or FROM BRP is just a chore that doesn't need to be done at all.

    For Character Classes... use ALL of the stuff in the Rifts book as is for the classes special abilities. Every +1 to something just change it to a +5%

    When it comes to all skills for the class, what I do is say that the character gets 10 skills of choice to spend their Education points on, and they can dump their Intelligence points skills on whatever they want. Don't use "base skill %" from either Rifts or BRP.

    Since Rifts characters are a bit more competent than standard RPG characters, you can just use any skill percentages the class gives, so if you choose X skill at 25%, but the OCC gives a +10% bonus, just add that 10% to the 25% so the character starts with a 35%.

    Finally, create a skill of "Toughness" that you can dump skill points into that will take the place of SDC and count as extra damage the PC can take to make up for the dangerousness of Rifts weapons.

    For skills that increase by "level" like the Hand to Hand skills you can add in those bonuses every 6% the skill increases, so that a HtH Basic at 36% is the same as a Level 6 HtH Basic in Palladium, and gets all of those bonuses. This makes hitting a target quite easy, which is the case in Rifts, since beyond about 3rd level, you can only really miss on natural 1's anyway and the game becomes focused on parry/dodge/roll with impact/etc.

    Using the HtH skills and Robot combat stuff does keep the flavor of the setting, but it severely slows down BRP combat, which is one of the draws of BRP in the first place.

    -STS

    • Like 1
  3. I agree with you.

    But, the whole point was to have a sort of "who would win" wargame with Roy Batty leading a team of Replicants against the Xenos on Anchorpoint station, or what if Conan was in Diablo? I've already gone the way of my own setting and I love it, but this was deliberately to mix and match settings like how Heroclix, Legendary, or Heroscape did (but with actual realistic stats and not gameified balanced stats).

    Who doesn't want to see the Armored Titan get wrecked by a Gundam?

    I'm still going to do it so I can have Bolos in Battletech, just not going to put it anywhere. It will remain a passion project, just a private one.

    -STS

    Here is the list I'm working with:

    Spoiler

    3 Musketeers            

    300 (movie)

    Aliens v. Predator (& USCMC)

    Appleseed  

    Army of Darkness    

    Assassins Creed        

    Attack on Titan         

    Avatar (Anime)         

    Avatar (Sci-Fi)           

    Babylon 5   

    Battlestar Galactica 

    Battletech   

    Black Lagoon             

    Blade Runner            

    Blade            

    Bleach          

    Boondock Saints      

    Borderlands               

    Buffy/Angel

    Call of Duty

    Charlies Angels         

    Charmed     

    Chronicles of Riddick

    Command and Conquer

    Conan/Red Sonja    

    Cyberpunk 

    DC 

    Diablo          

    Disney & Kingdom Hearts

    District 9     

    Doctor Who               

    Doom           

    Dragonlance              

    Dune            

    Dungeons and Dragons

    Equilibrium

    Event Horizon           

    Fairy Tail      

    Farscape      

    Fast and Furious      

    Fighting Games (Soul Calibur, Tekken, Street Fighter, Killer Instinct, King of Fighters, etc.)

    Final Fantasy series 

    Firefly/Serenity        

    Full Metal Alchemist

    Game of Thrones     

    Ghostbusters            

    GI Joe           

    Godzilla/Kaiju/Pacific Rim

    Halo              

    Harry Potter               

    Hellboy        

    Hellsing        

    Hercules/Xena          

    Hunger Games          

    Image Comics (pre-DC)         

    Inuyasha     

    John Woo Films        

    Jurassic Park              

    Kill Bill          

    Legacy of the Aldenata

    Lord of the Rings     

    LXG (League of Extraordinary Gentlemen)     

    Mad Max    

    Marvel         

    Matador series         

    Metal Gear 

    Monster Hunter       

    Mutant Chronicles  

    My Hero Academia 

    Narnia          

    Ninja Scroll 

    Overwatch 

    Percy Jackson & Friends        

    Pirates of the Caribbean

    Planet of the Apes  

    Power Rangers         

    Rambo         

    Red Dawn   

    Resident Evil              

    Rifts              

    Robocop     

    Robotech    

    Sailor Moon              

    Shadowrun

    Sherlock Holmes      

    Spartacus   

    Star Trek      

    Star Wars    

    Starcraft II  

    Stargate/Atlantis      

    Starship Troopers    

    Terminator 

    The Expanse              

    The Expendables      

    The Hunted

    The Lost Boys            

    The Matrix  

    The Mummy             

    The Prophecy            

    TMNT           

    Tomb Raider              

    Top Gun      

    Transformers             

    Trigun           

    Twisted Metal           

    Ultraviolet  

    Umbrella Academy 

    Underworld

    Universal Monsters

    Warcraft      

    Warhammer 40k     

    Watchmen 

    Willow         

    Witcher       

    World of Darkness & Friends

    X-Files          

     

  4. 3 hours ago, Rick Meints said:

    This is not legal advice. In general, using someone's Intellectual Property without a specific license/permission isn't going to be allowed on this site. It does not matter if your efforts are "for free" or not intended as commercial use. Fair use, in general, is meant for reviews, critiques, and parody. Fair use isn't broad. For example, using someone else's IP in a free game is not fair use. In the end, you are potentially denying the IP holder of current or future revenue.

    We remove certain materials from this site because we do not want to potentially be liable for someone's misuse or unauthorized use of someone else's IP.

    I 100% understand and agree with you. 

    This isn't criticism, just an obsevation. Lets say I make a sci-fi universe with all the stuff I love using rules I love (BRP) and put it all together in a big sprawling timeline so that players can insert themselves in whatever era appeals to them. Then, I can make a wargame allowing for bigger battles in that same setting (like how Battletech and Mechwarrior work together).

    How long before it is called derivative, uninspired, unoriginal, a bloated mess, a fantasy heartbreaker, or too scattered. Then the wargame is called out for being strange because it isn't focused on a singular time period, or balanced for tournament play, or not even a game.

    So, make a game about a liscensed IP (Blade Runner, Alien, Altered Carbon, Dune, etc.) that cost a LOT of money then load it up with beautiful artwork and the fully developed setting created over decades (whether some parts make sense or not), toss in an OK game engine probably with funny dice and then sell it for... $50.00 USD so I have to learn a whole new system and buy some dumb dice. Or, make something like it, but not the same.... and try and sell that. Or, make the thing I actually want, but it just sits in my computer forever. 

    nvm, just bitching since I wasted a lot of time. 

    -STS

  5. 2 hours ago, Atgxtg said:

    Now there I might be able to help you. In the US, most photos of military gear, and vehicles taken by government agencies are considered to be in the public domain. Apparently years ago it was decided that as all this stuff was paid for with taxpayer money, the taxpayers owned the gear, and so if was considered wrong to charge people for photos of stuff that they owned.  

    It doesn't apply to all photos, but generally speaking you can usually find a PD image of US military gear without much trouble.

     

    For instance, the USMC have released this  photo of the ULCV  https://www.marcorsyscom.marines.mil/Photos/igphoto/2003237282/ into the public domain, although they do ask that you credit the photographer. 

     

    The M-232 Combat Buggy is used by the Colonial Marines (of Aliens) for fast attack and was described twice and shown once in a Dark Horse comic. It then made it's way onto the Aliens wiki and the Colonial Marines Operations Manual for the Aliens RPG.

    It isn't a real thing.

    -STS

  6. Nah, I am not BRP-ing Alien... I'm not even making it as an RPG. It is a wargame that uses a percentile roll under mechanic for skills.

    There is no physical wargame for the Aliens universe, or one for the 3 Musketeers, or 300 specifically. 

    Making ugly books with walls of text was fine in 1981, and trolling around the internet for bad public domain scans isn't how I want to spend my days. 

    No art, ugly art, cheap art or AI art that people want to lose their mind over? Hmmm... I could look for the 1 picture of the M-232 combat buggy used by the USCMC then wonder if it is owned by Dark Horse or is it Marvel, or Disney? Maybe that thing belongs to Fox? What about each type of Predator armor since there are a few of them... or just not even bother and save myself the headache and say adios muchachos to 577 pages of text.

    You know, people really will go out of their way to stop things they can't control...

    image.png.20a39a1fa507bcc8cea74d39abe4e40d.png

    How much IP infringement is ^^^ that?

    -STS

  7. Since I used movie pics and reprsentative art taken from the internet, they were taken down. I asked about fair use and the whole purpose being to drive interest in the original works and them being free, but have received no answer.

    Until I do receive clarification, I'll just put them up on my itch.io page only and let people know that I put up another one over there. 

    Aliens vs Predator vs USCMC is just about ready... finishing off the UPP and 3WE units... and if you know what those are, then you are the type of fan I'm aiming for!

    -STS

    • Like 1
  8. OK, so I just made one for the 3 Musketeers and uploaded it in the GM tools area. I am currently working on about 100 of these things for free. I made them so they are pretty self explanatory for the NPC write-up for D100 games, and the bottom part with the icon is for use with the wargame, Strife (also uploaded here).

    Any feedback is welcome.

    -STS

    • Like 2
  9. Ah, yes...

    So the top part is the NPC write-up example for BRP/D100 games.

    The bottom half with the green icon is the write up as a unit for my wargame Strife. I put them together so as to have all the NPC stuff I need in one place (for both my D100 game/BRP based RPG Platinum and my wargame, the aforementioned Strife).

    The Offense and Defense is a fixed value as the wargame uses a d100 Combat Results Table (CRT) modified by terrain, weather, etc. 

    -STS

  10. 1 hour ago, g33k said:

    Absolutely!  A very-commonly-adopted GM practice.

    I do something similar, but not quite so brief -- usually 3-5  skills.  I only define skills I expect to be "relevant," so only combat-skills for the NPCs setting up the ambush (after they first fire from cover, I don't expect the PC's to engage in "social skills") but only social-skills at the swanky party where the PC's need to find their Contact.

    Also sometimes known as "Skill as Profession" or "Profession as Skill" (n.b. it effectively becomes a character class, defined as the skill).

    But the "Charlies Angels," in-narrative, are supposed to be protagonists, so I wouldn't use that as an example.
     

    There are 12 different Charlie's Angels... how different (skill wise) are they. The 1970's are police trained private investigators, the 2000s were unarmed bodyguards mostly, and the 2020 group were like Mission Impossible spies. Charlie Townsend certainly upped his recruiting game over the past 60 years.

    -STS

  11. What is everyone's opinion on a single skill NPC, such as Viking 45%, so that skill is basically a composite of all the skills that a viking should have without gettting into crazy detail. Naval tactics? Sure, for a longboat, 45%. Archery? Sure 45%. Axe 45%, Shield 45%, etc. etc. 

    That would allow much more simple NPC writeups of Gangster 22% or Politician 61%.

    For any other, outstanding or strange skills you can still use them so that our Politician 61% also has art(painting) 44% and guitar 81%, but those are skills that are outside of their primary skill set.

    OK or stupid? I ask because I am about to embark on making several hundred NPCs (they will be posted here) but I just don't want to make a list of 10+ skills for every single Charlie's Angel, MK fighter or every single Transformer.

    -STS 

    • Like 4
  12. 3 hours ago, Atgxtg said:

    It looks good but I can't figure out the penetration formula. They have an Apilas (720mm) at 60C, and Armbrust (300mm) at 55C, but a LAW 80 (600mm) at 100C.

    So either they are using difffernt penetration data or they got some wonky formula.

    That would be Twilight 2013? Yeah, probably the best small arms system of 2K. 

     

    My guess is different data. 

    Yes on the TW2013.

    -STS

  13. 56 minutes ago, Atgxtg said:

    I take it you mean for vehicles and heavy weapons, right? 

    I've got some stuff for it, but I not sure what the method they used to get the penetration values, or I might reverse engineer it for some of stuff I can't get data for. 😊.

     

    The heavy weapons (anti-armor) specifically. The small arms were pretty bad back in the day, but the 3E stuff was OK.

    -STS

  14. 3 hours ago, Atgxtg said:

    a couple thousand vehicles for BRP

    Whoa... that is impressive.

    I don't think I have near that amount... maybe a couple hundred tops. Query, have you played Twilight 2000? There was a lot of good data in there.

    -STS

  15. The bank vault was kinda iffy since I wanted him to disassemble the door, or give a manufacturer or something beyond "1500 pound bank vault door."

    And, while I completely agree about test cases, and I use them as well, sometimes GM fiat has to play a role. I mean if you used relativistic lead projectiles, that might make it.

    I'm not pleased with my calcs which is why I keep working on them after 20 years, but as I get more real world info, I tweak things.

    -STS

  16. This?

    Well, using your info, yeah 181 damage, but since it is a lead round nose, that would be 181mm of lead (base), but "If the implement doing the damage is the same hardness as the target (fist vs face) then damage to the target is only half." that would 90mm of penetration in lead.

    -STS

     

     

  17. 15 minutes ago, Atgxtg said:

    And there is is.

    BTW, does that half damage factor apply to tank rounds vs. tank armor ? 

    LOL.

    Yeah, it can apply to tank rounds and tank armor. If you want to shoot a long rod aluminum penetrator at a tank, go ahead... I'll wait.

  18. 120mm cannon 300 damage, max 

    120mm APFSDS round = damage x 2 = 600 damage, but armor only counts for 1/2, not doubling the penetration (the increased penetration is counted in the increased damage). The AP and DS are the same, the DS is merely describing the mechanism of the AP.

    So a theoretical tank with 1000mm of armor has 2000 SP. This round makes it so that it only has 1000 points of armor, but the 600 damage is still too low to penetrate it.

    Also, the damage multipliers are added together so a theoretical 140mm HVAPFSDS-DU would do a base of 360 x 6 (2 for HV+ 2 for APDS+2 for DU) (not x8) or 2160 damage that treats armor as it if 1/3 the actual amount), which means it can "perforate" (not penetrate) 3240mm RHAe. That is obviously a theoretical maximum performance 1:12 DU penetrator at >3,000 m/s. Which roughly double the velocity of current APFSDS-DU rounds.

    But yeah, I should have defined Hyper-Velocity (as it differs from the WWII High Velocity by a lot). Also, yeah, I see that HV has a x4 mod, which is wrong... it should be a +2.

    -STS

     

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