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Posts posted by sladethesniper
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On 1/9/2024 at 10:41 AM, g33k said:
It's entirely-similar, IMO, to how a "Physicist" may understand a nuclear reaction better than than an "Engineer," but an "Engineer" has a much better grasp of a nuclear reactor !
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Having done this a few times already, what I have found works is:
Use the damage ratings out of Palladium. Converting TO BRP or FROM BRP is just a chore that doesn't need to be done at all.
For Character Classes... use ALL of the stuff in the Rifts book as is for the classes special abilities. Every +1 to something just change it to a +5%
When it comes to all skills for the class, what I do is say that the character gets 10 skills of choice to spend their Education points on, and they can dump their Intelligence points skills on whatever they want. Don't use "base skill %" from either Rifts or BRP.
Since Rifts characters are a bit more competent than standard RPG characters, you can just use any skill percentages the class gives, so if you choose X skill at 25%, but the OCC gives a +10% bonus, just add that 10% to the 25% so the character starts with a 35%.
Finally, create a skill of "Toughness" that you can dump skill points into that will take the place of SDC and count as extra damage the PC can take to make up for the dangerousness of Rifts weapons.
For skills that increase by "level" like the Hand to Hand skills you can add in those bonuses every 6% the skill increases, so that a HtH Basic at 36% is the same as a Level 6 HtH Basic in Palladium, and gets all of those bonuses. This makes hitting a target quite easy, which is the case in Rifts, since beyond about 3rd level, you can only really miss on natural 1's anyway and the game becomes focused on parry/dodge/roll with impact/etc.
Using the HtH skills and Robot combat stuff does keep the flavor of the setting, but it severely slows down BRP combat, which is one of the draws of BRP in the first place.
-STS
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I am not a fan of the rentier class.
Eventually, the project will see the light of day... perhaps as a "research" paper for my PhD? Colleges don't hold PhD's hostage like my Master's program holds my thesis hostage?
-STS
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I agree with you.
But, the whole point was to have a sort of "who would win" wargame with Roy Batty leading a team of Replicants against the Xenos on Anchorpoint station, or what if Conan was in Diablo? I've already gone the way of my own setting and I love it, but this was deliberately to mix and match settings like how Heroclix, Legendary, or Heroscape did (but with actual realistic stats and not gameified balanced stats).
Who doesn't want to see the Armored Titan get wrecked by a Gundam?
I'm still going to do it so I can have Bolos in Battletech, just not going to put it anywhere. It will remain a passion project, just a private one.
-STS
Here is the list I'm working with:
Spoiler3 Musketeers
300 (movie)
Aliens v. Predator (& USCMC)
Appleseed
Army of Darkness
Assassins Creed
Attack on Titan
Avatar (Anime)
Avatar (Sci-Fi)
Babylon 5
Battlestar Galactica
Battletech
Black Lagoon
Blade Runner
Blade
Bleach
Boondock Saints
Borderlands
Buffy/Angel
Call of Duty
Charlies Angels
Charmed
Chronicles of Riddick
Command and Conquer
Conan/Red Sonja
Cyberpunk
DC
Diablo
Disney & Kingdom Hearts
District 9
Doctor Who
Doom
Dragonlance
Dune
Dungeons and Dragons
Equilibrium
Event Horizon
Fairy Tail
Farscape
Fast and Furious
Fighting Games (Soul Calibur, Tekken, Street Fighter, Killer Instinct, King of Fighters, etc.)
Final Fantasy series
Firefly/Serenity
Full Metal Alchemist
Game of Thrones
Ghostbusters
GI Joe
Godzilla/Kaiju/Pacific Rim
Halo
Harry Potter
Hellboy
Hellsing
Hercules/Xena
Hunger Games
Image Comics (pre-DC)
Inuyasha
John Woo Films
Jurassic Park
Kill Bill
Legacy of the Aldenata
Lord of the Rings
LXG (League of Extraordinary Gentlemen)
Mad Max
Marvel
Matador series
Metal Gear
Monster Hunter
Mutant Chronicles
My Hero Academia
Narnia
Ninja Scroll
Overwatch
Percy Jackson & Friends
Pirates of the Caribbean
Planet of the Apes
Power Rangers
Rambo
Red Dawn
Resident Evil
Rifts
Robocop
Robotech
Sailor Moon
Shadowrun
Sherlock Holmes
Spartacus
Star Trek
Star Wars
Starcraft II
Stargate/Atlantis
Starship Troopers
Terminator
The Expanse
The Expendables
The Hunted
The Lost Boys
The Matrix
The Mummy
The Prophecy
TMNT
Tomb Raider
Top Gun
Transformers
Trigun
Twisted Metal
Ultraviolet
Umbrella Academy
Underworld
Universal Monsters
Warcraft
Warhammer 40k
Watchmen
Willow
Witcher
World of Darkness & Friends
X-Files
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3 hours ago, Rick Meints said:
This is not legal advice. In general, using someone's Intellectual Property without a specific license/permission isn't going to be allowed on this site. It does not matter if your efforts are "for free" or not intended as commercial use. Fair use, in general, is meant for reviews, critiques, and parody. Fair use isn't broad. For example, using someone else's IP in a free game is not fair use. In the end, you are potentially denying the IP holder of current or future revenue.
We remove certain materials from this site because we do not want to potentially be liable for someone's misuse or unauthorized use of someone else's IP.
I 100% understand and agree with you.
This isn't criticism, just an obsevation. Lets say I make a sci-fi universe with all the stuff I love using rules I love (BRP) and put it all together in a big sprawling timeline so that players can insert themselves in whatever era appeals to them. Then, I can make a wargame allowing for bigger battles in that same setting (like how Battletech and Mechwarrior work together).
How long before it is called derivative, uninspired, unoriginal, a bloated mess, a fantasy heartbreaker, or too scattered. Then the wargame is called out for being strange because it isn't focused on a singular time period, or balanced for tournament play, or not even a game.
So, make a game about a liscensed IP (Blade Runner, Alien, Altered Carbon, Dune, etc.) that cost a LOT of money then load it up with beautiful artwork and the fully developed setting created over decades (whether some parts make sense or not), toss in an OK game engine probably with funny dice and then sell it for... $50.00 USD so I have to learn a whole new system and buy some dumb dice. Or, make something like it, but not the same.... and try and sell that. Or, make the thing I actually want, but it just sits in my computer forever.
nvm, just bitching since I wasted a lot of time.
-STS
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2 hours ago, Atgxtg said:
Now there I might be able to help you. In the US, most photos of military gear, and vehicles taken by government agencies are considered to be in the public domain. Apparently years ago it was decided that as all this stuff was paid for with taxpayer money, the taxpayers owned the gear, and so if was considered wrong to charge people for photos of stuff that they owned.
It doesn't apply to all photos, but generally speaking you can usually find a PD image of US military gear without much trouble.
For instance, the USMC have released this photo of the ULCV https://www.marcorsyscom.marines.mil/Photos/igphoto/2003237282/ into the public domain, although they do ask that you credit the photographer.
The M-232 Combat Buggy is used by the Colonial Marines (of Aliens) for fast attack and was described twice and shown once in a Dark Horse comic. It then made it's way onto the Aliens wiki and the Colonial Marines Operations Manual for the Aliens RPG.
It isn't a real thing.
-STS
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I've heard of this Company of the Dragon before... I should probably check it out.
I have found that less is often more in RPGs, so having a game that emphasizes that will be quite nice.
-STS
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Nah, I am not BRP-ing Alien... I'm not even making it as an RPG. It is a wargame that uses a percentile roll under mechanic for skills.
There is no physical wargame for the Aliens universe, or one for the 3 Musketeers, or 300 specifically.
Making ugly books with walls of text was fine in 1981, and trolling around the internet for bad public domain scans isn't how I want to spend my days.
No art, ugly art, cheap art or AI art that people want to lose their mind over? Hmmm... I could look for the 1 picture of the M-232 combat buggy used by the USCMC then wonder if it is owned by Dark Horse or is it Marvel, or Disney? Maybe that thing belongs to Fox? What about each type of Predator armor since there are a few of them... or just not even bother and save myself the headache and say adios muchachos to 577 pages of text.
You know, people really will go out of their way to stop things they can't control...
How much IP infringement is ^^^ that?
-STS
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Since I used movie pics and reprsentative art taken from the internet, they were taken down. I asked about fair use and the whole purpose being to drive interest in the original works and them being free, but have received no answer.
Until I do receive clarification, I'll just put them up on my itch.io page only and let people know that I put up another one over there.
Aliens vs Predator vs USCMC is just about ready... finishing off the UPP and 3WE units... and if you know what those are, then you are the type of fan I'm aiming for!
-STS
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OK, just made another one for the movie "300" about the Battle of Thermopylae.
Same deal as before. The next one is going to be Aliens vs Predator vs USCMC and a lot bigger than the previous two combined.
Happy Gaming.
-STS
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OK, so I just made one for the 3 Musketeers and uploaded it in the GM tools area. I am currently working on about 100 of these things for free. I made them so they are pretty self explanatory for the NPC write-up for D100 games, and the bottom part with the icon is for use with the wargame, Strife (also uploaded here).
Any feedback is welcome.
-STS
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Ah, yes...
So the top part is the NPC write-up example for BRP/D100 games.
The bottom half with the green icon is the write up as a unit for my wargame Strife. I put them together so as to have all the NPC stuff I need in one place (for both my D100 game/BRP based RPG Platinum and my wargame, the aforementioned Strife).
The Offense and Defense is a fixed value as the wargame uses a d100 Combat Results Table (CRT) modified by terrain, weather, etc.
-STS
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1 hour ago, g33k said:
Absolutely! A very-commonly-adopted GM practice.
I do something similar, but not quite so brief -- usually 3-5 skills. I only define skills I expect to be "relevant," so only combat-skills for the NPCs setting up the ambush (after they first fire from cover, I don't expect the PC's to engage in "social skills") but only social-skills at the swanky party where the PC's need to find their Contact.
Also sometimes known as "Skill as Profession" or "Profession as Skill" (n.b. it effectively becomes a character class, defined as the skill).
But the "Charlies Angels," in-narrative, are supposed to be protagonists, so I wouldn't use that as an example.
There are 12 different Charlie's Angels... how different (skill wise) are they. The 1970's are police trained private investigators, the 2000s were unarmed bodyguards mostly, and the 2020 group were like Mission Impossible spies. Charlie Townsend certainly upped his recruiting game over the past 60 years.
-STS
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What is everyone's opinion on a single skill NPC, such as Viking 45%, so that skill is basically a composite of all the skills that a viking should have without gettting into crazy detail. Naval tactics? Sure, for a longboat, 45%. Archery? Sure 45%. Axe 45%, Shield 45%, etc. etc.
That would allow much more simple NPC writeups of Gangster 22% or Politician 61%.
For any other, outstanding or strange skills you can still use them so that our Politician 61% also has art(painting) 44% and guitar 81%, but those are skills that are outside of their primary skill set.
OK or stupid? I ask because I am about to embark on making several hundred NPCs (they will be posted here) but I just don't want to make a list of 10+ skills for every single Charlie's Angel, MK fighter or every single Transformer.
-STS
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3 hours ago, Atgxtg said:
It looks good but I can't figure out the penetration formula. They have an Apilas (720mm) at 60C, and Armbrust (300mm) at 55C, but a LAW 80 (600mm) at 100C.
So either they are using difffernt penetration data or they got some wonky formula.
That would be Twilight 2013? Yeah, probably the best small arms system of 2K.
My guess is different data.
Yes on the TW2013.
-STS
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56 minutes ago, Atgxtg said:
I take it you mean for vehicles and heavy weapons, right?
I've got some stuff for it, but I not sure what the method they used to get the penetration values, or I might reverse engineer it for some of stuff I can't get data for. 😊.
The heavy weapons (anti-armor) specifically. The small arms were pretty bad back in the day, but the 3E stuff was OK.
-STS
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3 hours ago, Atgxtg said:
a couple thousand vehicles for BRP
Whoa... that is impressive.
I don't think I have near that amount... maybe a couple hundred tops. Query, have you played Twilight 2000? There was a lot of good data in there.
-STS
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The bank vault was kinda iffy since I wanted him to disassemble the door, or give a manufacturer or something beyond "1500 pound bank vault door."
And, while I completely agree about test cases, and I use them as well, sometimes GM fiat has to play a role. I mean if you used relativistic lead projectiles, that might make it.
I'm not pleased with my calcs which is why I keep working on them after 20 years, but as I get more real world info, I tweak things.
-STS
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Going to dig through this data and see how my calcs hold up.
-STS
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Yes.
-STS
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This?
Well, using your info, yeah 181 damage, but since it is a lead round nose, that would be 181mm of lead (base), but "If the implement doing the damage is the same hardness as the target (fist vs face) then damage to the target is only half." that would 90mm of penetration in lead.
-STS
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Is this a decent enough format for NPCs (on top) and the same character as a unit for a wargame?
The rules set is BRP-ish and am hoping that it is self explanatory enough.
Comments?
-STS
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15 minutes ago, Atgxtg said:
And there is is.
BTW, does that half damage factor apply to tank rounds vs. tank armor ?
LOL.
Yeah, it can apply to tank rounds and tank armor. If you want to shoot a long rod aluminum penetrator at a tank, go ahead... I'll wait.
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120mm cannon 300 damage, max
120mm APFSDS round = damage x 2 = 600 damage, but armor only counts for 1/2, not doubling the penetration (the increased penetration is counted in the increased damage). The AP and DS are the same, the DS is merely describing the mechanism of the AP.
So a theoretical tank with 1000mm of armor has 2000 SP. This round makes it so that it only has 1000 points of armor, but the 600 damage is still too low to penetrate it.
Also, the damage multipliers are added together so a theoretical 140mm HVAPFSDS-DU would do a base of 360 x 6 (2 for HV+ 2 for APDS+2 for DU) (not x8) or 2160 damage that treats armor as it if 1/3 the actual amount), which means it can "perforate" (not penetrate) 3240mm RHAe. That is obviously a theoretical maximum performance 1:12 DU penetrator at >3,000 m/s. Which roughly double the velocity of current APFSDS-DU rounds.
But yeah, I should have defined Hyper-Velocity (as it differs from the WWII High Velocity by a lot). Also, yeah, I see that HV has a x4 mod, which is wrong... it should be a +2.
-STS
What are the rule differences between BRP vs CoC vs RoL?
in Basic Roleplaying
Posted
I think this is how BRP should be marketed or described.... roll your own RPG! Then have a ton of setting books that go with your new RPG.
-STS