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Dredj

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Everything posted by Dredj

  1. Will the same treatment be given to melee weapons as it is to guns?
  2. So, how do we go about pre-ordering? Can we pre-order the pdf? Btw, since this is a hard sf setting, what are the spaceships like? Are they torch ships, or are the much like what's found in most space opera?
  3. That's because movie effects people don't think a scene will "sell" if there's no sound to go with the action.
  4. I like the suggestion above. I might use it. I think the notion of SAN points is a little silly. You are either insane or you are not. Sure, a person can lose SAN over time, but people usually get over the initial shock and get used to the bizarre things that shook them up to begin with. I know that CoC has rules for that as well. People with more SAN get over shocks faster and better. I was trying to come up with something that emulates that. I was thinking of something like SANx4 or x5 (typical SAN check) and just going by levels, sort of like what you're doing. However, I downloaded the GORE sanity rules from this site, and I think I will look them over again. If you are going to use SAN points, then the difference in dice rolled might be a great way to do things. You could adjust the level from cinematic to gritty depending on what the PC's SAN level is.
  5. As long as it's the completely finished product, I'll probably be making a pre-order soon.
  6. Cool! Makes more sense than my suggestion. I was expecting something like the regular rpgs that group them merely as firearms, melee weapons, etc. While that's fine, it's just easier to pick out the badass weapons for the badass protagonists/antagonists if the weapons are grouped by specific categories I can't wait for this product's release.
  7. Do you know about this supplement?: http://arkhambazaar.com/games/the-mysteries-of-mesoamerica-cofc-sourcebook I'm too lazy today to go through the thread and see if anyone else mentioned it. And, btw, if you haven't seen this, and have an appreciation for silent films, I recommend getting it: http://arkhambazaar.com/films/the-call-of-cthulhu-dvd
  8. I just read your blog and you mentioned what a pain the big list of guns debate was and got a somewhat-related idea. How about classifying the guns by the die type you'd use for their damage (and any modifiers)? Such as: d10 damage [list of guns and ammo plus modifiers for each gun and ammo to the die roll]; d12 damage [list of guns and ammo plus modifiers for each gun and ammo to the die roll]; etc. Hopefully this is a worthwhile. At least it would serve as a rather easy to reference comparison chart (so I think). I realize there's a ridiculous amount of research to making any such list as realistic as possible.
  9. I didn't see anything that I could download. But I like what I see nonetheless. I can't wait for this one to come out as well.
  10. Using percentiles for everything might help keep things more down to earth, regardless of whatever weirdness is actually in the game, in some people's minds. It means that PCs have a chance against the zombie, vampire, serial killer, mutant space alien, etc. without it being too powerful. Which is great for most survival horror scenarios. However, It's just as easy to keep the stats for everything no greater than 18 or 20, as well, so you're right in that there is no benefit. One possible benefit, as in the Outbreak Undead system, is that everything is estimated from one roll. In OU, the degrees of success (every ten points below your chance to hit) tells you how much damage you do. Such as 5d6 for five levels of success. It also tells you how good you did at a task. Thus the better/lower you roll, the more success you have. Admittedly, the benefits are more psychological than anything. I was a degree of success person for a very long time. But I finally realized that there are things easily done in BRP style D100 systems that are difficult for other systems.
  11. Also, will there be weapon charts that have modern weaponry as well as futuristic weaponry? Is there any charts of the OpenQuest system for modern contemporary weaponry?
  12. Thank you for your reply, Rust. I was leaning more towards GORE for my game as they give damage type by caliber of ammunition instead of just the gun used. Plus, it's free, so I can download it to any computer and print it out, if anything happens to the original print outs. I am thinking of doing yet another survival horror campaign. And I think I might put some cyberpunk in it as well. Perhaps I'll use the Eclipse Phase setting for some Dead Space-like action. And maybe I'll just use OpenQuest rules, anyway. Assuming that OpenQuest rules doesn't make damage less brutal/gritty. Btw, does OpenQuest have charts/stats for modern weaponry? I understand it's a fantasy rpg system as of right now.
  13. I was wondering about the deadliness of GORE compared to BRP? There are noticable differences in damage bonuses, as BRP just uses multiples of D6, while GORE uses D6, D8, D10, etc. And the damage some weapons do is different, such as 9mm guns do D10 damage in GORE as opposed to D8 in BRP. Has anyone played both and noticed a difference, or none, in the deadliness of either toward PCs?
  14. I also believe the Nightlife has stats as statistics rpg http://tritacgames.com/nightlife.htm As well as the Starcluster rpg: http://www.rpgnow.com/product_info.php?products_id=3115&it=1 I haven't looked at these games in awhile, so I could be mistaken.
  15. Yeah, I was asking about the skills in the supplement, but I'm interested in how others would go about it to make it "realistic". Piloting a spacecraft would be much different than piloting a terrestrial craft. I was also thinking about (INT)2+DEX divided by 2 or 3. While DEX would be important, INT would be moreso.
  16. Is a system like this what you're talking about? http://outbreakundead.com/OU_QuickstartGuide.pdf This game is a D100 game that's essentially BRP, but has all the stats being percentiles: http://www.rpgnow.com/product_info.php?products_id=23173
  17. Btw, what two attributes get added together for the piloting a spacecraft skill? If you don't mind me asking. I was wondering if it should be INT + DEX, or something else? Or even INTx2?
  18. This is just a thought, but maybe watching Italian cannibal films from the 70s and 80s; or just cannibal films in general. They might give you some ideas for insane primitive cultists. As well as nasty things that can be done to investigators>:>
  19. Try this, it's free: http://perilplanet.com/docs/FUrpg.pdf I suggest this one the most. And I just got this and it looks like it might work too, if tweaked. And one of the two main rules: "style over substance" tends to portray politics reasonably well. It's also free. https://www.drivethrustuff.com/product_info.php?products_id=91382 These are not D100 games. They are geared towards accounting for the resources the PCs have, and use D6 pools. Also the Renaissance SRD has a "righteousness" table that can be used as well. http://rpg.drivethrustuff.com/product_info.php?products_id=97426
  20. I'm downloading this tonight. I've been looking for a good renaissance period game for quite awhile.
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