Thinking about it, if we're using 3 rolls (for beginning, middle and end) then the average for 3D6 is 10.5 so for an average task the requirement would be to accrue 10 points to gain a successful result (climbing the mountain, identifying the disease). If you accrue over 15 points then the result is a spectacular success (you identify a particularly effective way of treating an illness, set a new route up a mountain that gets named after you).
If the character only accrues 5-9 points then the result is a failure (possibly using the fail forward result if the GM is feeling generous); while a 4 or less is going to be abject failure.
including the attribute modifier in this means that a genius level character (INT 18, +3 modifier) will succeed with ease on any task where their skill level is high enough to succeed on the 3 skill rolls. Someone with a -3 attribute penalty would not be able to complete the challenge which might be a bit harsh... so maybe the pass level should be 9, or there be an option for critical successes yielding a +1D6 bonus.
My concern with this approach is that it a further abstraction from the story - possibly this is because we don't use a beginning, middle and end approach to combat and my original aim was to try to use the same approach in both combat and skill challenge situations.