Hi there.
I'm new to HeroQuest and like it a lot due to the narrative driven stories I enjoy running but I do have a question.
Setting proper difficulty, for things like combat encounters, using simple contests just is not clicking with me. I'm not looking to turn everything into a player murder machine, but I'd like them to feel like they did a good job on the challenge. Maybe it's the entire concept of a success being marginal. Yes you succeeded but not with any massive style. I may also be not embracing the rising and falling difficulty system as well as I should. That could be leading to the "meh" when the contest goes their way.
Does anyone have an elastic band difficulty range they use on average and if so do you have any criteria which you use to ramp the difficulty up or down?
I know a lot of this is storyteller gut but I worry players will lose an arm moving a box from one room to another, but take down the Atomic Robot Horror by flicking it on the forehead with their fingers because I'm not setting the challenge correctly.
Thanks.