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DirkD

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  1. I like the Serenity RPG very much, but even if you want to play it with BRP-rules the books will be a great help. They are put together well and the system is more descriptive than rules-heavy. If I would want to convert them to BRP, the following steps come to mind: Characters: Most of the character-descriptions can be taken over as they are. The only things that need attention are attributes, skills, and traits. I would make a conversion-list for each of them, so that you can easily convert characters from adventures and books. Since the system is skill- and traits-based, these should
  2. I would probably play around with the curves-tool, contrast and brightness to make the features stand out. If different colours are too similar in grey, play a little bit with the colour-spectrum in the rgb-picture before converting.
  3. You are right, the Movement should be in the document. I made the skill-list when I converted some characters, so movement wasn't a big issue. The remark about characteristics is worth mentioning, but it is kind of a rare exception. There aren't a lot of stone-creatures out there...
  4. If you want an overview about skill-conversion from mrq to brp, you can also take a look at BRP Central - Downloads - MRQ2BRP Conversion Guide
  5. It's just a speculation about the business-side of things - the variable costs for selling a pdf in your own store are somewhere near zero. POD-printing is very expensive - if you want to get the same margin, the products will have a hard time competing with other books that are produced in a traditional print-run. I can't think of a reason not to make print-runs of core products. It's cheaper than POD, they have enough experience to make educated guesses of the numbers they can sell, and you have to be able to finance your important products or you are dead anyway. I was thinking of the t
  6. That is the question... would it be more money? The margins with print-on-demand are slim and you would only make more money if people who aren't buying the pdfs are buying the pod-version (or there really are a lot of people who would buy both). On the other hand, you would probably make less money if people are buying the pod-version instead of the pdf. Without knowing sales-numbers, you can't really predict any financial impacts. I follow the Fred Hicks-blog (Fate, Spirit of the Century, Don't Lose Your Head, Dresden Files), he basically uses every sales-platform and publishes his sales-
  7. The main advantage of selling pdf's is the easy access to the market. You don't need to hope that rpg-, book-, toy-, or online-stores order and present your products if you are selling pdf's. You just need to load them up and they are instantly and easily accessible for everyone. Small companies don't have that luxury otherwise. For example, getting Chaosium monographs in Germany is simply too much work and too costly. WotC doesn't really need these advantages, since they are basically present everywhere. What do they really gain by offering pdf's? In principle you have a platform that can
  8. You can get a pretty good printing result on a normal laser printer if you buy better paper (90g or 100g). The question is how to bind the document... If you only use glue or a copy-shop that makes simple glue binding, the result is usually underwhelming. Those books are too fragile for my taste. On the other hand, you can't use traditional book-binding techniques, since you rarely have an A3 printer that allows you to stitch the paper in the middle. I bought a cheap ringbinding-machine a while back and it's pretty useful, even if you don't want to use the rings. The machine punches the hol
  9. I was thinking about a modern horror game, too. I will probably use the "Laura Claxton" books from David Wellington (13 bullets, 99 coffins, and Vampire Zero) as inspiration. The Vampires and Zombies in the books are different enough, so that the players don't know what to expect. All you have to do is set up some guidelines for the creatures and their abilities. I would probably allow some kind of weak magic like charms and talismans for the humans (preferably stuff that has no visual effect, so that magic can't really be proven). The players could either be inexperienced law-enforcement-
  10. CR is useful in level-based rpg's, but I wouldn't reduce it to a number in brp. I would probably use 4 or 5 descriptive categories to rate the encounters. From "Easy" for newly created characters to "God-like" for overpowered superheroes. The exact numbers aren't helping in brp, since you can't rate the player-characters as easily. For example, if you make up a formula to rate stuff and calculate an encounter level of 9, what does that help if the readers don't know the rating of their own characters? Something like "Advanced" or "Expert" is guideline enough in my opinion.
  11. Does anyone know how Chaosium and Pegasus do it for Cthulhu? They often use old pictures and maps from books and I doubt that they get permission for every single one.
  12. It's an interesting subject. If they print some old drawings, they probably used free stuff and cannot claim copyrights. But they may have used filters and worked them over and that may make it more complicated. For example the German- and some other Gutenberg projects claim copyrights to their versions of the books, because they converted them to html. It probably wouldn't stand up in court if someone seriously challenged them, but it's normally not worth the risk.
  13. From what I've read about the (non-revised version of the) GSL, that seems quite reasonable. A company that relies heavily on D&D-products can't let another company dictate their politics in that manner. It's probably easier and safer to pay for a license and avoid all the potential traps that you sign up to with the GSL.
  14. You may be right, but as long as there are no rulings on the OGL, that discussion is really more academic in nature. If you go along and more or less copy stuff that isn't intended as open in nature, you risk a lot and you have additional costs. The writing must be carefully edited to avoid mistakes, lawyer costs, potential loss of print runs, compensation, slower production process, potential of long legal battles against companies with more money... It just isn't worth it if you are a decisionmaker, even if you see yourself in the right or think you have better chances of winning any
  15. Are there any actual rulings on that subject? With the amount of d20-stuff published in the last years, there had to be some conflicts. Otherwise I would think that a company like Hasbro is able to find the people to draw up a contract that secures their own closed content as much as it is possible (and therefore the license works as intended). It may be interesting for law-students to find potential loopholes, but I doubt that anyone would risk using something declared as closed on those interpretations.
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