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About yojimbo

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    Lots of games from the early 80s onward.
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    Piggin' out.

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  1. yojimbo


    The skill descriptions are brief. Like old-school games you are expected to spot rule like your Thief example. So, my impression is stuff like evaluating treasure would come under the Thief skills. As for combat there are 2 skills: confusingly called Warrior (melee) and Warrior (ranged) in BBF but called Marksman and Warrior in Frontier Space. Combat is very simple, hit and do damage. It is a HP system. While there are no effects as a result of attacks, there are adverse conditions applied to PCs as a result of spells or monster abilities. The spellcaster class has a short list of about 20 spells whose effects vary by level. Casting requires a skill check. In addition, spellcasters have Low Wizardry which allows to cast free form minor effects such as creating a light source or starting a fire.
  2. yojimbo


    The d00Lite system is derived from TSR’s Star Frontiers. The author used to produce the Star Frontiersman fanzine before he got into games design. It’s a streamlined variant of the SF system. It’s sort of a halfway stage between class based games like D&D and skill based games like BRP. There are only 9 skills in Barebones Fantasy such as Cleric, Spellcaster, Thief, and Warrior. Each skill provides you with a set of abilities, e.g Thief provides deception, security systems, sleight of hand and stealth. Your chance of success in any of these abilities is determined by your half your base characteristic score such as Dex (each characteristic is in the range 35-80) plus a bonus of 10 per skill level (skills have levels from 1-6). This gives a percentile score to roll under. Each d00Lite game is rules light. There are 3 games so far: Barebones Fantasy (standard D&D style fantasy), Covert Ops (spy fiction), and Frontier Space (Sci-Fi, heavily inspired by Star Frontiers).
  3. Sounds like changes I’d like to see to magic. Having a single system a la Call of Cthulhu or Stormbringer/Magic World sorcery is far simpler and avoids unnecessary duplication of spells with the same purpose (e.g. second sight, soul sight, mystic vision). I would suggest that very powerful spells have a POW cost, as with CoC, instead of or in addition to MP cost.
  4. From what I can tell it is a streamlined version of DoD: 4 characteristics, 6 skills. Right or wrong, I presume that RiotMinds felt that there wasn’t a market for DoD as is (presumably because of all the RuneQuest and Cthulhu clones) so they’ve produced a new game based on DoD.
  5. It appears that RiotMinds have kickstarted an English Language translation: Ruin Master https://www.kickstarter.com/projects/1256540796/ruin-masters?ref=user_menu
  6. The last I read on the Mindjammer forums, Chronicles of Future Earth was going to have its own system. It wasn't stated whether it was RQ derived, Fate, or some other system. However, with wrapping up the stretchgoals of the Mindjammer Kickstarter and fulfilling the Capharnaum Kickstarter, I don't think Sarah Newton will be able to return to CoFE any time soon.
  7. D101 Games published two non Glorantha book for HeroQuest. Ye Little Book of HeroQuest Dungeoneering Ye Little Book of HeroQuest Monsters They appear to be out of print now.
  8. I assume that creating chaos was to set up the correct psychic environment for the FireFrost to activate as intended. However, I see what you're getting at. Most low-level Disruptors can't know this. So what lie are they sold in order to get them to achieve this?
  9. Did you read The True History of the Disruptors? That seems to state what their motives are under the section The Bringer of Light.
  10. I much prefer the "remastered" Gloranthan Classics range to the facsimile reprints produced as part of the RuneQuest Classic Kickstarter. I prefer the layout and artwork and the GC books also added in material from later RQ3 products where appropriate. For me, the GC version of Griffin Mountain is the definitive version. However, I can understand the economic decisions behind not reprinting the books.
  11. My Little Deepony - Friendship is Awful
  12. Has the RQ6/Mythras version been scrapped, then?
  13. I really don't want to see WFRP translated to BRP. While both system and setting clearly show inspiration from BRP, it's sufficiently different and I happen to like it the way it is (well 1st/2nd edition that is). Artesia is a possibility. The setting shows clear influence from RuneQuest as does the Fuzion based RPG. I believe the author, Mark Smylie, used Fuzion because it was one of the few free license systems at the time. He was supposed to be working on a new RPG with a different system but that seems to have been put on the back burner. He may well be approachable for a licensed product or some sort of collaboration.
  14. Sheoloth is a conversion of a d20 product Mongoose put out in 2003. As such, it is firmly rooted in D&Disms, so if you are familiar with drow, Lolth, The Vault of the Drow/Menzoberranzan should have not trouble using the product as is. If not, then there are a couple of supplementary PDFs that convert material from the Tome of Drow Lore (another Mongoose d20 product): Cults of Sheoloth: The Dark Mother and Houses of Sheoloth.
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