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Mangus

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About Mangus

  • Birthday 09/12/1969

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  • Location
    Newton, NC, USA
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    Quality Assurance Manager

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  1. Thanks for the feedback guys. I will try to get my hands on the Superworld PDFs. Mangus
  2. Hello all, FYI, I am cross-posting this question here as well as RPG.net to cover as much ground as possible... I am using Basic Rolepaying to power a supers game I will be starting in a week. The setting is a modern, gritty, kind of post-modern approach to super heroes. One of my players wants to have a power similar to Sylaire from Heroes (yeah, don't we all...), or Rogue from X-Men -- Power Absorption (Leech / Steal Power) . He wants to be able to absorb and mimic powers from other supers he meets. In the core rules I cannot find anything similar that I can adjust to fit the bill. I want to make sure I keep the power level balanced with the other powers presented in the rulebook. I am turning to you guys for help. What would you suggest for this kind of power? I realize it is pretty powerful in game terms, but it should have some fail-safes built in to keep it and the player in check. Thanks ahead of time, Mangus
  3. First off, just to get this out of the way, this is my first post, but I am a long time lurker, so hello all! :thumb: The contest is something I am very interested in. With the only restriction being no Cthulhu based adventures it leaves things wide open. Almost too wide open... now I need to decide what to write. Anyway, good luck to everyone that enters the contest! Mangus
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