Hello all,
FYI, I am cross-posting this question here as well as RPG.net to cover as much ground as possible...
I am using Basic Rolepaying to power a supers game I will be starting in a week. The setting is a modern, gritty, kind of post-modern approach to super heroes. One of my players wants to have a power similar to Sylaire from Heroes (yeah, don't we all...), or Rogue from X-Men -- Power Absorption (Leech / Steal Power) . He wants to be able to absorb and mimic powers from other supers he meets.
In the core rules I cannot find anything similar that I can adjust to fit the bill. I want to make sure I keep the power level balanced with the other powers presented in the rulebook.
I am turning to you guys for help. What would you suggest for this kind of power? I realize it is pretty powerful in game terms, but it should have some fail-safes built in to keep it and the player in check.
Thanks ahead of time,
Mangus