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cjbowser

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Everything posted by cjbowser

  1. 1. I would. I'd consider that the basic cost of doing business. 2. Not in my opinion. This is magic, after all. And the results could be quite surprising for the unwary or arrogant. 3. I wouldn't make it a requirement. Maybe a really strongly worded encouragement, but not a requirement.
  2. Try waiting 10 years... After a while, you just give up and move on. Then suddenly, "BAM!" a book and money show up.
  3. CoC 7e fixed number 1. MOV is now calculated. You'll need to take a look at the combat rules to see if they'll meet your needs for #2. It's not too different from 6e, except now it's possible to damage a foe on their attack. Three isn't in the core book.
  4. A Hawkmoon book like this one? http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_-1673984500_A_InventoryID_E_2147915112
  5. Hmm...One of those is nearing the top of my to-do list. I wonder which one it is? Could there be a clue in some years old Pegasus-Spiele magazine? Perhaps.
  6. I just turned in one mostly historical manuscript and am working on the follow up as I type this.
  7. Actually, the Latin in Cthulhu Invictus was intentionally made to be dog Latin. The game's main inspirations are the pulps, where dog Latin came pretty close to becoming an actual language at some points. As somebody who read Latin for grad school, coming up with dogged versions was painful, but fun. I supposed I should have dropped hints to the tie-ins. But, like they say, if you have to explain it, it's not as clever. Maybe for future CI projects, I'll keep my Latin pure. But, where's the fun in that? As for Oscar, he's learned his lesson after somebody really savaged him on the yog-sothoth forums. He's retained the services of a classics professor for anything he writes in Latin. Anyway, thanks to everybody who backed the kickstarter in some way, even if only spreading the word. Everything helped. I've been toying with the idea of turning out some Renaissance-ized Roman material just to get material out there faster. Perhaps one of the missed rewards will end up there.
  8. I ran it a couple years ago with only three players. I didn't cut anything out and ran it as is. However, my players are some of the most cautious and suspicious out there. My advice would be to run it by the book for the first session or two and adjudicate from there.
  9. I believe it's a quasi post apicalyptic urban fantasy setting. But, I could be getting that confused with another upcoming book
  10. Sorry for the late reply, I didn't get a notification. I'll need to check my preferences. Anyway, I do think combat was sped up by the fact that its possible for a single combatant to damage a foe twice in one round. I'll be the first to admit that I was concerned about how the simultaneous combats played out, but once we got the hang of it, things moved much quicker and really added to the narrative. We found it easier to be more descriptive of what was going on in combat. It wasn't the same ol', same ol' "I swing. You hit" type of combat. I think that was because it was no longer broken up into such stratified turns, but instead players were invested in every round because they got to roll the dice every round. I think I parsed your hard/extreme question, so I'll give it a go at answering. In my games, we didn't change the targets for Hard and Extreme rolls. So, if I, as Keeper, called for an extreme roll, the player was either going to succeed with flying colors or fail. I could see different Keepers making different calls in the same situation. I just didn't want to have to rework the math.
  11. I've been playing 7th since about this time last year and have even turned in a few manuscripts to Chaosium for 7e support material. Since it's not out yet, I don't want to comment on too much, but, here are few things based on my experience with playing the game... 1. I could pick up a scenario written for an earlier edition and run it with the 7e rules with only a little mental math. 2. I could pick up a scenario written for 7e and run it with earlier rules with only a little mental math. 3. The Luck rules are optional. Unfortunately, the Luck matrix does take up a lot of real estate on the sheet. But, I'm sure there will be a char sheet cottage industry popping up soon. 4. In my opinion, combat is actually a little faster and leaner than it was under earlier editions. Most of the combats in my games now take about half as many rounds. And not because the characters are beefier. They still drop fast. 5. Traits (a la Gaslight) aren't in the book. But... they are in one of the books I wrote as supplemental material. They are very tied to the setting though. 6. SAN is pretty much unchanged. 7. Pushing the Roll is an optional rule. In my games, even with brand new players, it only came up a few times. But those times were pretty cool implementations. 8. The 60/30/12 stat blocks are just for to streamline the math. You don't need. 60 is full value, 30 is half value, 12 is a fifth of the total. Rather than tossing -30% or -15% all over the place, it was codified to full/half/fifth.
  12. This is the exact Renaissance campaign I've been running for the last year or so. And this is the campaign I ran for about five months prior to that:
  13. Cool. PM me your email and I'll send the files.
  14. I'm working on another book and have finished the setting material. I'd like to get some of your opinions on the setting material. The book is for Cthulhu Dark Ages, but the setting material is divorced of any Mythos content. If you're interested, post here or PM me. In a nutshell, I want to know if you feel there's enough setting information to allow you to play in the setting.
  15. Not even close. We're still waiting for Pulp Cthulhu, which was announced in 2003 and The Black Box which was announced in 1998. There are many others as well.
  16. Nope. This wasn't the historical project I was talking about two years (yes, two years) ago. The MoNC was Bret Kramer's idea and a lot of people worked on it. I don't think a single person could have brought together all the knowledge that's contained in this one book. It's definitely the amazing book that it is because of all the talented people involved. The historical project I mentioned way back when and that I still think about finishing was Imperial and slightly later Russia -- specifically Alexander II to the death of the Romanovs. I made a lot of progress, but then got side tracked with contracts that pay money. Silly me... Fun fact: The Romanovs actually appear in the chapter on Egypt that I wrote for the MoNC.
  17. As currently planned, it's a monograph, so it's not going to to appear on Chaosium's list of upcoming publications. I assume that's because the list Charlie provided is probably the same list he'll provide to distributors; and monographs don't go into distribution. All the text is finished, art work is done, and layout is progressing so 2012 is not a stretch goal. It should be achievable. It was really close in 2011, actually. I'm not saying that it'll be out in 2012, but it stands a good chance. As for whether or not you *need* the Masks of Nyarlathotep Companion (MoNC), that's up to you. It's not necessary for running the campaign. People have been doing that for decades. But, each chapter of the MoNC serves as either a Secrets of... book for a given location in MoNC or offers a lot of advice to keepers for getting the most out of the campaign. For locations that have a currently in-print Secrets of... book (ex. New York), the chapter focuses less on general NYC and instead delves straight into the Nyarlathotep connections. For locations without a currently in-print Secrets of... book (Shanghai, Cairo, etc), the chapter provides general information on the setting and then delves into the Nyarlathotep connections. Want to know what type of guns Shanghai police carried or what secret, internationally famous guest was supposedly staying in Cairo at the same time the investigators are there? Then you might want to check out this book. IIRC, it weighs in at 400+ pages. It is a beast.
  18. The upcoming Masks of Nyarlathotep Companion will have a huge amount of info on Shanghai. All the chapters are good, but the Shanghai chapter is amazing for it's depth. As for Chronicles of Future Earth, Chaosium lives off free lance submissions, so if nobody submits material for a given line, there will be no material for that line. If you want more CoFE material, beg somebody to submit something.
  19. Not to derail the thread from John's River of Heaven, but Rik's The Company, also from d101 games, has an impressive and well illustrated collection of contemporary weapons.
  20. The rules are tiered, so you could handle a lot of these characters. I've said too much...
  21. This was put on hiatus while I worked on other, larger projects. I might return to it this year, depending on my schedule. As of right now, the rules, setting, and a scenario are finished. If there's enough interest I can look into revisiting my time table.
  22. Thanks for confirming that it's not every book, which I'm happy for. I'd hate to have each copy illegible on those pages.
  23. My copy arrived last week, and overall it looks nice. I was curious if anybody else had a copy with the same issue as mine. Pages 378-379, 382-383, 386-387, and 390-391 are all mis-printed. It looks as though the paper slipped in the press while they were doing the four-ups or something, which would explain why it's pairs of pages separated by a normal pair of pages. It's not a big deal. I was just curious.
  24. Chaosium released Chronicles in January and followed it up with Children of the Worm in February. That's not a bad release schedule.
  25. Monographs are printed in small runs and go in and out of print pretty quickly. Wait a few weeks and it should be back in stock. Right now, they're typically only available in print through Chaosium's site. Some are available from Leisure Games periodically. But they don't enter the traditional distribution chain. You can check ebay and second-hand venues such as nobleknight, but they'll only be available is somebody else has sold their copy.
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