I'm not a simulationist. And I have never played any D100 game from a simulationist perspective. But the inherent logic to the D100 system makes it very easy to game master.
For me an rpg is a game with rules that lets a group of people under the guidance of a game master tell a story together. I want a game system that promotes story. And I'm very okey with rules, like fate points, that doesn't corresponds to something in the real world, as long as the rule promotes the kind of game I want.
As I see it people often forget the role of personal commitment to a task. When I write com